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Chapter 29 - Chapter 29: Trending

Such humorous positive reviews filled the comment section of Silent Hill PT in droves.

Lucien read through these comments and found them quite amusing. No doubt about it, the players really knew how to have fun.

Especially the name Corridor Simulator. It matched the game content perfectly (after all, players were constantly walking back and forth in the corridor), so it instantly caught on.

Players everywhere started using it as another name for Silent Hill PT and kept joking about it nonstop.

However, there was one thing that puzzled Lucien. How could his free game still have 30 percent negative reviews?

That was already quite a lot for a game.

Was it because the game was too scary and players were turned off by it?

With curiosity, he clicked into the negative review section, and Lucien suddenly understood:

"Negative review, negative review! Why is there no Chinese!"

"Strongly request a follow-up update with Chinese support! Otherwise we can't understand the plot at all!"

"Please support German. We want German!"

"Can you release an Italian language version!"

"The entire game is in English. I have to use Google Translate just to play, which really hurts the experience. So can you add Korean please!!"

"Strongly hope the game developer sees this comment. At the very least add Chinese!!"

"I love this game so much. Please, game development team, make a Japanese version!!"

A very large portion of these negative reviews came from foreign players. Their only reason for leaving bad ratings was the hope that Silent Hill PT would support other languages!

Come to think of it, this was indeed something Lucien had overlooked.

It wasn't entirely an oversight. Since he had only planned to release a demo version, Lucien had not put too much thought into this area. For language support, he had only included English.

From voice acting to subtitles, there were no other languages at all.

This meant that players from other countries could not understand the story while playing.

Yet because the game's quality was simply too good, foreign players did not want to give up just like that.

So they could only flood the game's comment section with negative reviews.

No, these foreigners were not stopping there. On X (Formerly known as Twitter), countless netizens had started a topic called "Requesting other languange support for Silent Hill PT," and in just a few short hours this topic had shot straight to the top of X's trending list.

This scene left U.S Players thoroughly entertained. On Instagram side:

"HAHAHAHA, countless Chingchong on Twitter are begging Silent Hill to add Chinese support!!"

"Holy crap, why does this feel so familiar!"

"I'm not releasing it, I'm just not releasing it. I want these players to experience exactly what we went through!"

U.S netizens joked wildly while feeling a small surge of pride inside.

"Mm." Looking at the overwhelming requests from foreign players, Lucien thought for a moment, then decided to work a little overtime and add Japanese support to Silent Hill PT.

After all, the more people who played the game, the wider its popularity would spread, and the more Astonishment points he would harvest.

As for other language versions, there was no need.

It was just a free game after all, and he was too lazy to bother with them.

Supporting Japanese, Korean, German was already pretty good.

Moreover, to be honest, although netizens all over the world were having a blast leaving reviews and comments about the game, the number of people who truly dared to play this game right now was actually very small.

Lucien had set up an achievement system in Silent Hill PT. While playing the game, players could unlock all sorts of different achievements.

The first and simplest achievement was: [Be a Man and Last Three Minutes]

Unlocking this achievement was very simple. You just needed to play the game for three minutes.

Many people had unlocked this achievement. Lucien glanced at the data. Currently, nearly several million players had achieved it.

After all, the requirement was simple. They only needed to stay inside the game for three minutes. Even standing still in one spot counted.

The second achievement was: [A Frightening Glance]

Players needed to see the little girl in the door crack during the second loop.

Far fewer players had completed this achievement. The number was still under one million.

The third achievement had even fewer unlockers.

The third achievement was: [Fourth Loop]

As the name suggested, it meant entering the fourth loop.

Currently, only a few tens of thousands of players worldwide had managed to unlock this achievement.

The further back the achievements went, the fewer players unlocked them.

As for the hardest achievement in the game: [Perfect Clear]

The condition was to find all the hidden clues, make sure the protagonist was not killed by the female ghost, and successfully walk out of the terrifying house to perfectly clear Silent Hill.

So far, not a single player had achieved it!

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[Adv. 30 chapters on patreon. com/edgyreader]

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