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Chapter 6 - Chapter 06

Things progress onward from that point where the division happened. As there were those who continued playing the Decagon, as it was the game they always wanted. It is just that the game you want is not always delivered how you want. Their view was better to play the game while they have the chance and get the experience now, as opposed to wasting this chance to do anything at all. As this was, regardless of how the game was, exactly what they expected, it was everything they were promised. It was just one of those things where what was expected was literally what they were told, rather than what they assumed. Given the type of game it was promoted to be, to expect all those things did not really make sense, though. They continued playing the game and developing things within it on their own, as the players who got things started, as they were the groundbreakers who were building everything up from the ground up. They were the ones who filled out the starting area, giving the vacant places that were fully furnished and supplied, the ones to do what was expected there.

Were they playing the game in the traditional sense, not exactly, but this was a different feeling as it varied from starting area to starting area. As there was a learning curve and numerous other things that happened along the way. The players that were considered the groundbreakers also learned something, that while their traditional levels did not go up at all, there was a separate system that covered them as it went up, the more they performed the various tasks that they took over, just to have the starting areas being run as they were supposed to. They were able to control what they were in charge of in a manner that made sense for what they were doing. They could declare the rules and norms of their personal space that everyone had to follow, regardless of who they were, as that was one of the perks of them going down this path, as opposed to the traditional ones. The bigger and more detailed their personal space was, the more access and control they had over it themselves, able to make commands and give orders that had to be followed as a result.

Not doing so would result in being barred from that space, and nothing they could do could change that. If the place had a strict dress code, then those who did not follow it knew immediately, as they were not allowed to even enter. It also handles people who thought they deserved something they did not, as theft was not that big of a problem in most of the starting areas. Player driven world could mean that players think everything should be free for them to take, despite what anyone else claims. If everything is player driven, then a player could just claim that everything is free, and thus there is no need for money. That something they are free to think, however, there is one catch that a lot of them do not realize in this line of thinking. If everything is player driven, then you would be free to think one way, but not everyone is required to think the way that you do. If you go into a store that you do not own and/or is run by a player that shares that view, then well, nothing is free. Just like it would be the player's choice to think that, it is the other player's choice to think otherwise. There would be ten thousand and nine players who all have the ability to choose what they want and how they want it to be. If one choice overrides another, that does not make either wrong, as that just makes it so that one made the choices that allowed theirs to override the other.

Then there would be those who were originally the explorers who ventured out beyond the starting area in the wide world to see what was there. Everyone had access to a world map that would show the entire world whenever they wanted. They had access to this world map at all times; however, they had access to it like this. It was just a massive blank screen that only showed the area where they were. Kyantech gave them the world map from the start; what that map would show would be up to the player to decide. The map would only show what they have personally seen with their own eyes. If they have not seen it, then their world map would not show it for them. Explorers became the ones who ventured out to explore Decagon's world, as that became what they did as players. It was just because there were no animals, enemies, or mobs to fight. That did not mean there were no places to explore and discover, though. The explorers would traverse the world, discovering what was there and then be able to make whatever they wanted out of it, too. The thing about the world map was that, while it only showed what one saw personally, it meant that they could just look at the map and have that added to their own personal one. Just as actual maps were outside of the game, they were here as well, in a sense. One could never leave the starting area, but their own personal world map could show all the places that have been explored thus far. However, the details of those places would not be beyond the just know it existed. Details only come from those who have personally seen the area itself. Thus, an explorer who has traversed various unknown regions could have numerous blank spots within the starting area that someone who has never left does not.

It would be from the explorers that all the numerous other things spring forth, as this would be the group that most would consider to be players who take a more traditional path within this otherwise untraditional game. Groundbreakers and explorers would be the two base classes, if you would, if things had to be classified as such. This unofficial grouping/class would become the first major choice that all players who play the game would have to make for themselves. If merely playing the game was the first choice they had to make after learning everything, then this would be the second.

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