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TIME, TARZAN AND TERRIBLE IDEAS.

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Time, Tarzan, & Terrible Ideas is a sci-fi comedy action-adventure mystery thriller that begins with a terrible... but groundbreaking... mistake. Dr. Milo Finch, a brilliant, anxious young scientist with more intelligence than common sense, successfully invents a time machine. During what is supposed to be a short, observational test run, Milo is violently thrown into the distant past and crash-lands in the heart of an untouched jungle. There, Milo makes an impossible discovery: he has landed in the era... and the world... of Tarzan, Lord of the Jungle. Far from a myth, Tarzan is intelligent, perceptive, and deeply connected to the natural world. Milo’s arrival immediately disrupts the balance of the jungle. His futuristic technology destabilizes time itself, attracting armed hunters and anachronistic forces that should not exist in this era. As Milo struggles to reconcile scientific logic with the terrifying reality that he may have broken history, Tarzan recognizes the danger Milo represents... and the necessity of his survival. The unlikely duo forms an uneasy alliance: Milo brings chaotic future knowledge, comic book references, and reckless innovation; Tarzan brings unmatched physical skill, strategic instincts, and the jungle itself as a weapon. Together, they uncover a growing mystery: someone else has learned to exploit time travel, using the past as a battlefield and resource. What begins as a survival story quickly escalates into a hidden time war, with Tarzan’s jungle as ground zero. As paradoxes multiply and reality begins to fracture, Milo must find a way to repair time before it corrects itself violently... by erasing everything in its path. Blending sharp comedy, high-energy action, and escalating thriller elements, Time, Tarzan, & Terrible Ideas reimagines a classic legend through the lens of modern sci-fi, exploring destiny, responsibility, and the consequences of asking “what if” one time too many.
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ENTITY: THE FULL SAGA

Thousands of years in the distant past, humanity faced a threat unlike anything they had ever witnessed. Creatures known as entities roamed the ancient lands, leaving nothing but destruction in their wake as they attacked civilization after civilization, each one lacking the strength and power to oppose the rampaging monsters. From the stacking tragedies emerged the Ancient Symbols, a group of mighty individuals led by one of history’s most renowned figures — the Realm God. Together, they united to form the World Anomaly Hunting Organization, uniting the early world of entities under a single government. Millenia passed before the WAHO plunged into instability, eventually overwhelmed by entities 700 years ago and returning the world to chaos. The three-year timespan between the WAHO’s fall and the next formation of a new hunting organization was known as Anomaly Doomsday — a time where nobody — not even the remnants of the WAHO, could restore order. That was until 697 years ago, when the Nahatan Federal Anomaly Hunting Organization (later changed to the Nahatan Federal Entity Hunting Organization to match modern terminology) formed, followed by hundreds of others such as the AOES (Anatan Organization of Entity Suppression, 690 years ago) and the AEP (Animare Entity Pact, 472 years ago). Together, these country-bound organizations restored order to the world and grew, bringing yet another period of stability in what is known as the Present Day.
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