Cherreads

Race, Class, and Level Growth

Races:

Human:

STARTING STATS ARE:

STR: 10

DEX: 2

VIT:10

INT: 5

MANA: 50 (int * vit)

LUCK: 1

Levels give- 8 freely distributable stats

Goblins:

STARTING STATS ARE:

STR: 2

DEX: 1

VIT: 5

INT: 2

MANA: 10

LUCK: 1

Levels give- 5 freely distributable stat points and a 2 stat increase to Vit and strength gets a 1 stat gain

Elves:

STARTING STATS ARE:

STR: 5

DEX: 10

VIT: 10

INT:10

MANA: 200 ((int * vit)*2)

LUCK:1

Levels give- 5 freely distributable stat points and a 2 stat increase to INT and Dex gains a 1 stat gain

Kobolds:

STARTING STATS ARE:

STR:8

DEX: 5

VIT: 20(10*2)

INT: 5

MANA: 50 (VITALITY PROVIDES BASIC MULTIPLIER TO MANA)

LUCK: 1

Levels give- 5 freely distributable stat points and a 2 stat increase to VIT and STR gains 1 stat gain

Barbarians:

STARTING STATS ARE:

STR:20

DEX:2

VIT: 15

INT: 2

MANA: 30

LUCK:1

Levels give- 5 freely distributable stat points and a 2 stat increase to STR, and VIT gains 1 stat gain

Beastmen:

STARTING STATS ARE:

STR: 10

DEX: 2

VIT:10

INT: 5

MANA: 50 (int * vit)

LUCK: 1

Levels give- 5 freely distributable stat points and a 2 stat increase to the main stat and a 1 stat increase to the sub stat that your part beast of (I.E. Bearmen get a 2 str and 1 vit boost, while a Rabbitmen get a 2 Dex, 1 str boost)

Classes:

Classes are what define your experience and your effort, they follow the grading system of stars, a 1 star class gives an increase to the main and sub attribute of the class following the 2 main 1 sub gain principle of the base race level template. 2 star gives 4 and 2 and so on and so on. After 3 star there are possibilities of combination classes where there are 2 main stats and 1 sub stat or 1 main stat and 2 sub stats.

Classes:

1 star-

2 star-

3 star-

4 star-

5 star-

More Chapters