Races:
Human:
STARTING STATS ARE:
STR: 10
DEX: 2
VIT:10
INT: 5
MANA: 50 (int * vit)
LUCK: 1
Levels give- 8 freely distributable stats
Goblins:
STARTING STATS ARE:
STR: 2
DEX: 1
VIT: 5
INT: 2
MANA: 10
LUCK: 1
Levels give- 5 freely distributable stat points and a 2 stat increase to Vit and strength gets a 1 stat gain
Elves:
STARTING STATS ARE:
STR: 5
DEX: 10
VIT: 10
INT:10
MANA: 200 ((int * vit)*2)
LUCK:1
Levels give- 5 freely distributable stat points and a 2 stat increase to INT and Dex gains a 1 stat gain
Kobolds:
STARTING STATS ARE:
STR:8
DEX: 5
VIT: 20(10*2)
INT: 5
MANA: 50 (VITALITY PROVIDES BASIC MULTIPLIER TO MANA)
LUCK: 1
Levels give- 5 freely distributable stat points and a 2 stat increase to VIT and STR gains 1 stat gain
Barbarians:
STARTING STATS ARE:
STR:20
DEX:2
VIT: 15
INT: 2
MANA: 30
LUCK:1
Levels give- 5 freely distributable stat points and a 2 stat increase to STR, and VIT gains 1 stat gain
Beastmen:
STARTING STATS ARE:
STR: 10
DEX: 2
VIT:10
INT: 5
MANA: 50 (int * vit)
LUCK: 1
Levels give- 5 freely distributable stat points and a 2 stat increase to the main stat and a 1 stat increase to the sub stat that your part beast of (I.E. Bearmen get a 2 str and 1 vit boost, while a Rabbitmen get a 2 Dex, 1 str boost)
Classes:
Classes are what define your experience and your effort, they follow the grading system of stars, a 1 star class gives an increase to the main and sub attribute of the class following the 2 main 1 sub gain principle of the base race level template. 2 star gives 4 and 2 and so on and so on. After 3 star there are possibilities of combination classes where there are 2 main stats and 1 sub stat or 1 main stat and 2 sub stats.
Classes:
1 star-
2 star-
3 star-
4 star-
5 star-
