Cherreads

geography and geopolitics

The world is a massive spherical planet, significantly larger than Earth. The entire story takes place on the continent of Miridan, which is twice the size of Earth and divided into several climate zones: icy regions in the north, deserts in the east, volcanic areas in the southeast, mountain ranges near the volcanoes, and dense forests in the central and western regions. Around the continent are archipelagos occupying roughly a quarter of the continent's radius in the surrounding seas.

The main human empire, Valmir, occupies a quarter of the continent: from the southern territories to the east, nearly reaching the center. It is currently ruled by Alerion Valmir. The imperial family possesses a unique element — red lightning, which has destructive power far beyond normal lightning. The family is blessed by a god, the first emperor, whose name is revered as divine. Faith in him is the second most widespread in the empire. The first emperor does not grant power to ordinary believers due to the lack of offerings and devotion. In life, he was a mage and left the royal family a 9th-rank artifact — a crown.

Other human states exist on the continent and surrounding archipelagos. The Holy Kingdom is located west of the empire and borders the sea. It maintains autonomy due to the Church of the Holy Light, the most widespread religion among humans. Other religions worship evil gods and are considered heretical, persecuted by inquisitors and the imperial authority.

The emperor rewards merit with lands and titles: baron, viscount, count, margrave, duke, grand duke.

Families of martial arts and magic

Warrior families:

1. Kaldris

Location: northwestern border, near the center of the continent.

Fighting style: aggressive, fast consecutive sword strikes.

Title: grand duke, awarded for assisting the founding emperor in creating the empire a thousand years ago.

Notes: voluntarily defended the border, a duty passed down to descendants.

2. Servalin

Location: western border, defending against beast incursions.

Fighting style: mastery of the heavy two-handed sword, powerful strikes.

Title: duke, awarded 200 years ago.

3. Eldristan

Location: intermediate region between Kaldris and the central plains.

Fighting style: elegant sword technique based on parrying and softening blows, using water element to harmonize force.

Title: duke, awarded 300 years ago for assisting imperial authorities in combating evil cults.

Notes: neither border nor capital family, guardians of martial traditions, teaching aura control and elemental harmony.

Magic families:

1. Luminaris

Location: imperial capital.

Specialization: light magic.

History: assisted the founding emperor in reclaiming territories from demons a thousand years ago.

Title: grand duke.

2. Solarin

Location: central plains near the empire.

Specialization: large-scale offensive fire magic.

History: distinguished in the war against demons 500 years ago.

Title: duke.

Magic towers:

Red — fire

Blue — ice

Light Blue — water

Brown — earth

White — light

Dark — darkness

Violet — gravity

Organizations of magic and alchemy:

The Alchemists' Society conducts research and accepts commissions from anyone, including the imperial family.

The Rune Society unites rune mages and formation mages, also accepting commissions.

The Blacksmiths' Guild serves all masters and clients.

Some specialists are only nominally affiliated with these organizations.

Knowledge and authority are passed down teacher to student.

Martial arts sects

Leadership is transmitted teacher to student.

Entry requires renunciation of noble heritage.

Demons

Location: northwest, isolated region separated by mountains, forests, and icy fields.

Supreme authority belongs to the Demon King, whose word is absolute but who rarely intervenes.

Power is inherited by the strongest child.

Clans have their own laws, rarely crossing borders, but some wage war against humans.

Subclans are formed by demons who reach rank 7 and create their own lineage.

Beasts

Physical strength exceeds humans by 25–40%, depending on species.

In demonic lands, beasts are more aggressive.

Beasts absorb ambient mana unconsciously, altering their bodies at each breakthrough.

Intelligence increases noticeably only at rank 7, when a beast gains true consciousness.

Can instinctively use primitive offensive magic.

Possess lineages that influence innate abilities.

Resist their primary element, weaker against opposite elements.

Lifespan significantly exceeds humans.

Holy faith and divine power

Power received from a god requires worship and service.

Directly blessed individuals are called saint or holy.

Ranks of believers, reflecting the quantity and quality of divine energy:

1. Novice

2. Deacon

3. Priest

4. Senior Priest

5. Bishop

6. Archbishop

7. Pope

Saints may possess additional divine potential, incomparable to ordinary members of the same rank.

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