"Thanks for understanding, everyone."
Jenny was also very happy that the viewers could understand her like this. She continued:
"However, to be honest, although this game is very terrifying, it is indeed extremely awesome!"
"Though when I was playing it, I kept cursing the game's developer nonstop, but to be fair, this retarded developer is actually super talented. The plot arrangement was definitely meticulously designed."
"The ghosts don't appear and disappear for no reason. They always give you hints beforehand!"
"It's much better than those horror movies on the market that only mindlessly pile on gore and sudden scares."
No need for Jenny to say it. The viewers in the livestream room had also noticed this point.
The knocking sound before the little girl appeared, the crying sound before the wife appeared, all of that was foreshadowed in advance.
Including the wife's extremely terrifying final jump scare at the end, which had also been hinted at earlier.
This made the ghosts' appearances seem very reasonable, and it also gave players a kind of psychological anticipation on a sensory level.
After all, sudden unexpected horror and horror that is foreshadowed and built up gradually bring completely different horror experiences.
"Another point is that this game's atmosphere is built so well!"
Jenny sighed again.
"That haunted house, just one look at it and you subconsciously feel repelled and don't want to go in."
There are actually very few truly terrifying bloody scenes that can be said about this game. So far, Jenny had only encountered the fierce ghost twice.
But she had been scared out of her mind from start to finish.
Most of the horror actually came entirely from the surrounding environment.
The only drawback of this game is probably that the terror is over the top, already exceeding what normal people can endure.
If someone were to get scared to death from playing this game, Jenny wouldn't be surprised at all.
"By the way, Jenny, where did you download this game from!"
"Yeah, is there a download link!"
"I want to download one and try it too!"
"I don't dare to play it myself, but it'd be great to let my girlfriend try it!"
↳ "Then comfort her after?"
↳"You are mad!"
The viewers were now most concerned about this issue. Although after watching Jenny's livestream they had all been scared quite a bit, they still couldn't resist wanting to try it themselves.
After all, a game with such realistic visuals was truly unprecedented!
"About that, I'll go ask my little brother. I don't know where he got this game from either."
Jenny trotted off to ask Lucien and quickly got a reply, then sat back down in front of the computer.
"I asked. This game will be available on the Steam platform tomorrow morning at nine o'clock!"
Jenny replied.
"What about the price?" someone asked again.
"The price? There is no price. It's free," Jenny said.
At this, the livestream room exploded!
"Holy shit, this game is free?"
"Made with such high quality, visuals that feel like a movie, and it's free?"
"What the hell, there's such a good thing?!"
"Yeah, I didn't expect it not to be sold for money!"
"W Devs."
For a moment, the viewers were all somewhat shocked.
Even setting aside Silent Hill's game content, with this game's movie-level visuals, it could already crush the current 3A titles on the market.
And 3A games usually cost several hundred bucks!
Not to mention this game's content is also explosively intense!
And it's actually free?!
"Could it be that they'll add item skins or something in the game!"
Soon, another viewer guessed.
After all, this was an old trick.
Free games are the most expensive.
Even though the game lets you play for free, the items and skins inside require you to buy them.
If you don't buy, then due to the equipment level gap, you'll get completely dominated by paying players in every way, making the game experience extremely trash, turning you into entertainment for the big spenders.
This kind of routine is played to perfection by domestic companies like Nintendo and Ubisoft.
Ordinary players have suffered greatly from it.
But as soon as this idea was raised, it was immediately denied by other viewers.
"That's not right either. From what we see so far, this is a horror single-player game. It doesn't need monetization!!"
"Yeah, what could you even spend money on in this kind of game?"
"Could spending money turn you into a Ghost Hunter who rips apart female ghosts with your bare hands?!"
"Lmao, thinking about it like that actually sounds pretty fun!"
"Be bolder. Ripping apart female ghosts is nothing. Paying players could directly turn into Batman. Wouldn't that be even more exciting!"
↳ "You retarded or smth?"
"Awesome. That female ghost looks so damn scary, and you could still go for it!"
"You upstairs, I think you're even more awesome than Batman!"
Seeing these bullet comments float by, Jenny also let out a laugh, then replied.
"That's how it is. I heard from my brother that because this game is a test version and isn't finished yet, it's being released for free first to see the players' attitude toward the game!"
"In short, everyone, look forward to it. When the time comes, you can play it yourselves and experience what it's like to be scared to death. Don't keep asking me to play it."
Hearing this, the group of players finally had a sudden realization.
"Sure, sure!"
"Looking forward to it, looking forward to it!"
"Wait for tomorrow!"
