Update on the compression spell.
Moving from the previous equation structure I have defined in which the spell is:
(k-1)x2+Rx-M
I have moved to a more physics based method, by copying somewhat how a spring would be compressed, I am indeed lucky since a spring uses a similar equation.
So basically now:
'ax2' = is the container of the spell, where the mana itself is compressed into.
'bx' = is the constant inflow of mana needed for the compression
'c' = is the initial mana cost needed to get the compression started.
Honestly this is quite the elegant fix for the compression formula, and its surprising that only now I thought to look at real life physics for inspiration.
So for example a compression equation depending on the type of spell you want.
A 2^2 has a decent containment if used for temporary near immediate spells but a 10^2 can contain the mana better and for longer since it is not as fragile.
Now for the bx, this is where mana flow is placed the larger the b the more mana is given.
And c is the initial push, this is what speeds the spell up, like how a hammer hits a nail, and without it the compression push is entirely dependent on the mage casting it, so unlike using a hammer the mage pushes it in with its finger, Give the spell a large c and it becomes much faster in exchange for more initial energy.
So after all of this, you take the Quadratic formula, find the roots and use the smallest one or larger one, the big one is more unstable more compressed and gives a bigger punch but its at the very limit of stable spell.
The formula fails if the numbers in the square root become negative, it means it never reaches balance and fails miserably.
