The meeting continued without any technical interruptions.
Rohit paid close attention as Arya went through the numbers. She listed the sales figures, market reach, and projected growth, pointing at the statistics on the screen with a laser pointer.
The annual revenue of Baahubali game alone had reached 13.5 million USD last year, with expectations of 15 million this year. Out of the 700,000 active users worldwide, 550,000 were domestic. That single detail already showed how profitable the game was within its core market.
Arya then presented her proposal. "If Bandai Namco is willing to invest 100 million dollars as part of their Naruto localization project, while allowing us to incorporate elements of the Naruto universe into our game design, the resulting next-generation version could potentially generate 300 million dollars in revenue over the next three years—even if limited only to the Asian market."
She finished her presentation and sat down, exhaling quietly.
