Cherreads

The Framework of Magic

"Mana is the blood of the world — and Magic is its heartbeat."

1. Mana

Definition:

Mana is the universal life-energy, the spiritual essence that exists in all living things, the land, and the heavens. It is the fundamental current of reality, connecting body, soul, and the unseen world. Magic is the art of shaping it.

🔹 Types of Mana

While all mana shares the same essence, its quality and color vary by origin:

Regular Mana:

Common life-force; neutral and most abundant.

Divine Mana:

Pure celestial essence; radiant, orderly, and life-giving.

Hellish Mana:

Corrupted energy of chaos and destruction.

Dragon Mana:

Magical energy tied to creation, destruction, and elemental dominion as Dragons are powerful magic creatures both feared and revered.

2. The Arts of Magic

Magic is divided into three grand disciplines, each shaping mana through different philosophies and methods.

🌀 I. Arcane Principles (Philosophy + Symbolism)

The study of the cosmic laws and metaphysical order behind magic.

It focuses on understanding mana's patterns and how symbols, glyphs, and geometry channel it.

Uses runes, circles, and sacred geometry.

Rooted in Hermetic thought ("As above, so below").

Used to navigate means of transportation through leylines throughout the continent thanks to gemstones.

Practitioners: Wizards, Scholars/Arcanists, Archivists of the Magical Guilds, Gnome/Magical Engineers.

Applications:

Rune scripting

Spell formula creation

Magic circle crafting

Astral and symbolic analysis

Ley Line Magic

⚗️ II. Alchemical Arts (Science + Transformation)

The scientific application of magic to manipulate matter, energy, and life.

Alchemists reshape nature itself — combining mana with physical reagents to transmute reality.

Basis of potion-brewing, enchantment, and material transmutation.

Can alter energy, body, or soul with sufficient knowledge.

Practitioners: Alchemists, Warlocks, and Weapon Crafters.

Alchemic Arts:

Alchemic Arts are divided into three fundamental branches, each representing a domain of transformation.

Note: Users can only truly master one form of alchemy in their lifespan so most decide to focus on one fundamental branch, with Guild Alchemists using creation of potions and elixirs but never on the same level as Wizards. They usually wield (vital) biological alchemy believing it is far simpler to master than the other

1. Material Alchemy

Transformation of physical matter & substances

Transmutation of metals, minerals, gases, liquids

Creation of weapons, armor, barriers, tools

Purification & extraction of elements

Alkahest Creation/Manipulation (Possiblity)

Philosopher's Stone Creation/Manipulation

Potion & Elixir Creation

Panacea Creation (Possibility)

Purpose: Control over the physical world.

2. Vital (Biological) Alchemy

Alchemy of the body, blood, cells, life-force

Healing, regeneration, disease removal

Biological augmentation (strength, speed, durability)

Organ synthesis, cloning, genetic reconstruction

Creation of homunculi & artificial life

Elixir of Life Use (longevity, anti-aging, body evolution)

Life-force manipulation

Purpose: Control over living beings and life itself.

3. Spiritual Alchemy

Transformation of the soul, mind & metaphysics

Rune/sigil/seal creation & manipulation

Soul transmutation & spiritual empowerment

Soul Binding

Enlightenment

Purpose: Control over essence, meaning & the metaphysical.

HOW ALCHEMIC TECHNIQUES FUNCTION:

Alchemists do not "cast spells" — they perform structured processes based on law, formula & intent.

1. Understanding

The user must comprehend the structure & nature of what they intend to change.

Knowledge = Power. Ignorance = Failure.

2. Symbols & Circles

Runes, alchemical circles, sigils or scripts act as the equations of transformation.

Define the rules

Stabilize energy

Direct the reaction

More complex effects = more intricate symbols.

3. Catalysts & Materials

Ingredients, metals, blood, crystals or Philosopher's Stone fragments serve as the fuel for reactions.

Cheap materials → simple transmutations

Rare catalysts → divine transmutations

4. Energy Source

Every reaction must be powered by one of the following:

Life-force / stamina

Ambient mana / ley energy

Philosopher's Stone energy

Sacrifice / Equivalent Exchange

No energy = no alchemy.

5. Formula Invocation

The practitioner activates the reaction through:

Incantation

Gesture/hand sign

Ritual breathing/control

Mental command (advanced users)

Experts can ignite reactions instantly.

6. Transmutation Output

The final result — weapon, homunculus, elemental beam, healing effect — manifests according to:

Knowledge + Symbol Formula + Material + Energy + Will

The more perfect the equation, the more perfect the result.

🔥 III. Sorcery (Willpower + Spellcraft)

The direct channeling of mana through imagination, will, and emotion.

Includes combat spells, healing, enhancement, and illusions.

Strong link between caster's soul and mana.

Practitioners: Mages, Sorcerers, Shamans, Warlocks, Druids.

Applications:

Magical Affinity: A person's innate alignment with a certain element, force, type or category of magic, allowing them to learn it faster, cast it more efficiently, and achieve greater mastery or breakthroughs than someone without that affinity.

Elemental Magic:Transmutation of one's parts/self or any matter into the element of one's affinity is considered high level.

Reinforcement & protection from Spiritual or mental control

Spell manipulation (creation, casting, destruction, negation, immunity)

Magical psionics: The use of mana to unlock the capabilities of the mind (extremely rare in sorcery - consists of Telekinesis, Telepathy,Teleportation,Mind Reading).

Illusion casting

Magical Physical Enhancement & Magical Sensory Enhancements

Mana Infusion

Magical Energy Manipulation

Levitation or Flight or Propulsion

Familiar Summoning

Note: Weapon Crafters often combine Material Alchemy, Spell formula in Arcane Principles for efficiency and gemstones for capacity in forging powerful weapons.

3. The Expanded Traditions

Shamanism:

The art of interacting with spirits and unseen forces. They are capable of such absurd abilities because mana affects them differently than regular mages.

Shamans act as bridges between the physical and spiritual planes, channeling ancestral and natural power.

Core Abilities:

Mana sensing

Levitation

Magical psionics

Astral projection / spirit sight

Precognition

Ancestral evocation

Spirit contracts (summoning, banishment, nullification)

Elemental communion (wind spirits, forest spirits, etc.)

Totem manifestation (guardian spirits in physical form tied only to shamans)

Dowsing

Necromancy

Voodoo magic

Evil Shamanism:

A corrupted branch that delves into hunger inducement, voodoo, necromancy, soul binding, and storm or disaster invocation, often overlapping with Malevolent Arts.

Elemental Magic:

The manipulation and embodiment of natural and conceptual elements.

Basic Elements:

Air: gas, smoke, wind, vacuum

Earth: metal, crystal, sand, plant

Fire: heat, ash, combustion

Water: ice, acid, mist, poisen, slime

Advanced Elements:

Lightning / Magnetism

Shadow / Light / Darkness

Time / Space / Gravity / Cosmic / Solar /

Sound / Weather / Plasma

Combined Elements: Lava, Mud, Vapor, Twilight, Space-Time, etc.

Elemental Masters are known as Druids.

4. The Dual Paths of Power

"The heart of magic lies not in the spell, but in the soul that casts it."

Malevolent Arts (The Left-Hand Path)

A forbidden branch of the magical system rooted in selfish ambition, destruction, and taboo transformation.

Philosophy:

Power through transgression. Growth through sacrifice.

Examples of Disciplines:

Blood, Bone, Death, and Soul Magic

Chaos, Curse, and Destruction Magic

Dark Alchemy, Demonology, Necromancy, Demonic Magic

Sin Magic (Pride, Lust, Envy, Gluttony, Greed, Sloth, Wrath)

Nightmare and Eldritch Magic

Contract Magic (binding souls or spirits)

Consequences:

Continuous use corrodes the soul's purity, binding fragments of Hellish mana to the caster's essence.

Extreme practitioners of demonic magic develop demon like attributes like claws, horns, demon eyes etc and are known as Demoniacs.

Benevolent Arts (The Right-Hand Path)

Magic rooted in order, creation, healing, and purification.

Used by priests/priestess, and paladins. The Holy Magi (The Holy Disciples of the Church of Light).

Philosophy:

Harmony through compassion. Strength through purity.

Examples of Disciplines:

Holy Fire / Light Magic

Blessing, Healing, and Barrier Magic

Exorcism and Curse Purification

Divine Creation and Miracle Magic

Virtue-based Magic (Patience, Compassion, etc.)

Practitioners:

Users of Divine Mana

5. The Structure of Spellcraft

Spells = structured blueprints of mana shaped through will, ritual, or medium.

Casting Models:

Incantation – verbalized power (chants, mantras, prayers).

Sigil Casting – inscribed runes or circles.

Silent Casting – high-level mastery; sheer will controls mana.

Ritual Magic – group-based, large-scale manipulation.

Spell Categories:

Constructs: Energy weapons, barriers, familiars.

Enhancements: Speed, strength, perception, durability.

Divination: Detection, foresight, mana-sight.

Transmutation: Altering form or matter.

Invocation: Summoning beings or forces.

6. Hierarchy of Mastery

Tier

I. Learner

Can sense and manipulate basic mana.

II. Practitioner

Understands structure; can craft small-scale spells.

III. Mage

Independent spellcaster; capable of battlefield-level magic.

IV. Master

Understands metaphysics; creates new spells and runes.

7. Philosophical Core

Every spell carries intent. The nature of the caster influences the mana's reaction.

the major example being malevolent intent gradually corrupt personal mana and benevolent intent increases effectiveness of holy magic.

A Mage is a user of mana,a practitioner of magic.

A Sorcerer is a master of sorcery.

An Alchemist a master of alchemy.

A Druid a master of the elements.

A Warlock is a mage on the dark continent.

A Scholar is a learner of arcane principles.

A Healer is master of of mana for physical healing.

A Seer is a master of mana detection on a level beyond that of regular mages, with some being able to see certain moments into the future.

An Enhancer is a sorcerer that uses mana to greatly improve their physical and sensory capabilities.

Hellions are the practitioners of malevolent arts.

Diviners are the practitioners of benevolent arts

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