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Chapter 535 - Chapter 535: A True Masterpiece

In "The Witcher 3: Wild Hunt," there are four main ending paths, each with its own good and bad outcomes.

First and foremost is Ciri's life or death. During the game, players make choices while interacting with Ciri. If they choose mostly good options, Ciri will survive and either become the Empress of Nilfgaard or a witcher like Geralt.

Next is Geralt's romantic relationship. If you confess to Triss in the Novigrad side quest, you will eventually settle down with her in Kovir.

However, if you confess to Yennefer after experiencing the djinn's magic on Skellige, you will eventually retire with her in the mountains.

Of course, if you confess to both or neither, the White Wolf will end up alone.

Then there's the Skellige ending. Depending on Geralt's choices, there will be three different people who inherit the throne, which will affect future relations with the mainland.

As for the Northern War ending, it's also closely tied to Geralt's choices. Whether Emhyr unites the continent or the North and South remain in conflict depends on the player's decisions.

The entire playthrough of "The Witcher 3: Wild Hunt," without including collecting, character development, or side quests, takes about 25 hours if you only focus on the main story.

However, most players will definitely want to experience the game's other content.

For most players, it takes about 55 hours from the start to the end of the game.

During this time, players truly feel like they've become Geralt of Rivia.

Searching for Ciri and getting involved in the political landscape of the North and South.

But at the same time, players are filled with endless emotions.

Because it's just like what Ciri says to Geralt when she steps into the portal to the chaotic dimensions at the end.

"You're just a witcher, you can't save the world."

The butterfly effect and trolley problem in the quest design always put the player, as Geralt, in difficult situations.

And this makes the world of "The Witcher 3: Wild Hunt" feel so real and believable.

In the game, Geralt is just an ordinary person searching for his adopted daughter Ciri during a time of war and chaos.

He's just an expert who has more experience than most and knows how to deal with monsters.

But what else?

He doesn't seem to be that different from ordinary people.

Many quests in the game tell players that this is not a beautiful fairy tale, but a real and cruel world.

For example, during the war, different beliefs always emerge. Players controlling Geralt will sometimes encounter poor people on the road who are offering sacrifices to their all-powerful god.

But the all-powerful god's appetite is growing, and the sacrifices they offer are too meager. The all-powerful god is angry, so Geralt helps them negotiate.

However, after Geralt investigates, he discovers that the so-called all-powerful god is actually a monster. You can choose to kill the monster, or you can choose to tell the monster not to be so arrogant and just eat whatever offerings the villagers give.

If you kill the monster on the spot, it will backfire because these villagers will feel that their only belief is a lie, and they will become even more desperate.

If you choose not to kill the monster, the villagers will continue to offer tribute.

But you can also guide the villagers to discover the truth. After some time, if you return, you will find that the monster has been killed by the villagers themselves.

And in this era filled with war, ghouls lurking around every corner, and bandits and monsters roaming the wilds.

For villagers who have nothing, the fact that the god they once believed in is not a real god is what makes them even more desperate.

And the so-called all-powerful god has not actually done anything to harm the villagers, and has even given them some help.

So, how to deal with the situation in the end is up to the player to decide.

There are many similar plots, both in the main story and in side quests.

There is no so-called perfect or most suitable ending like in other games.

You can only make a choice that you think might not be so bad from among the many options available.

Like the feelings of Triss and Yennefer, should kids choose to have it all? The three of them living happily together?

If you have such thoughts, then your White Wolf will just spend the rest of his life with his good friend Dandelion.

Of course, what's even more despairing is that Dandelion is not alone either. Priscilla, who performed a song at the Chameleon, is Dandelion's lover.

Such difficult choices are all too common in "The Witcher 3: Wild Hunt."

Just like in cruel reality.

Every choice requires a price to be paid.

And these prices make you feel unbearable, but they will never allow you to get off easily.

All players who have completed the game have this feeling.

This is a feeling that only games can create, allowing players to interact with characters in the game and make choices.

It's as if you've become the White Wolf himself. That immersive feeling makes everyone feel deeply about the White Wolf's experiences.

.........

In the game, after reloading a save, Ben looked at the list of "The Witcher 3: Wild Hunt" game developers at the end and took a long breath.

He knew that the story of the witcher known as the White Wolf had temporarily come to an end.

In the end, he chose to have the White Wolf kill Radovid, because as long as that crazy bald king was around, the sorceresses and the White Wolf's non-human friends in the game would not have a good ending.

But at the same time, he did not help Dijkstra kill his good friend Roche, so in the end, Emperor Emhyr completed the unification in the game.

As for Ciri, he also didn't let her become empress. From a sense of responsibility, perhaps Ciri becoming empress would be better for fulfilling her wishes.

But from his own perspective and the White Wolf's perspective, Ben hoped that Ciri could become a free and unfettered witcher, just like what Vesemir shouted when he sacrificed himself, "Soar, Ciri!"

As for the feelings of Triss and Yennefer, although he turned back his game timeline to Skellige, he still couldn't bear to reject Yennefer, so in the end, he still ended up becoming a lone wolf.

There was no way, who could be cruel enough to reject either Triss or Yennefer?

Looking at the final logo, Ben came out of the CosmosVR and then stretched.

Every character and every plot in the game seemed to have its own deep meaning.

There was no strict sense of good or bad. After playing, Ben had a lot to say, but he didn't know where to start.

But one thing, he was very clear about, and that was that "The Witcher 3: Wild Hunt" was definitely a true masterpiece of an RPG.

(End of chapter)

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