Cherreads

Chapter 522 - Chapter 522: You're telling me this RPG is a serious RPG?

Actually, to be honest, this part doesn't really have too much going on.

It's mostly just a shot of a back view for the player, showing things very naturally, not in a way that's trying to be showy.

But the key thing is that many players think this is a normal RPG game.

Suddenly seeing this kind of slightly sexy content, even if it's not that special on its own, still makes the players excited.

After all, what's the thing that players like doing the most?

Building a huge base in a little adult game, exploring life's philosophy.

But then, in a normal game, they're researching whether the female characters are wearing underwear.

As a very normal player, Ben has definitely done this kind of thing a lot.

That's why he's so excited now.

Just from this simple screen display, the worry that Ben had before completely disappeared.

Nebula Games really understands their players!

With that feeling, Geralt in the game can now move freely.

[Use Witcher Senses to Find the Key]

A UI hint appears in the quest log.

Following the system's hint, Ben pressed the Witcher Senses button, and suddenly the scene in front of him started to become blurry.

Some objects that can be interacted with are now highlighted in gold, and some items that can be investigated are shown in bright red.

"This feels similar to the Eagle Vision system in Assassin's Creed!" Ben realized.

Of course, it's not just Assassin's Creed. Many games have this kind of function and design for finding clues for scene interaction. It's just that they all have different names for it.

After wandering around the room a little, Ben found that many things can be interacted with.

Even though they may not be related to the main storyline, it still feels very real.

For example, candles and fireplaces can be lit and extinguished.

Next to a book on the table, Ben found the key needed for the quest.

But he didn't immediately pick up the key and leave the room. Instead, he continued to wander around the room to see if there was anything else he could collect.

When he came to the dressing table, Yennefer, who was doing her hair, spoke up, "Aren't you going yet? Ciri is waiting for you."

"It's okay to let Ciri wait a little longer." Geralt replied.

"That's very irresponsible of you, and a bit selfish." Yennefer responded.

At the same time, three dialogue options appeared in front of Ben. This kind of dialogue mode was also shown in some of the Easter egg content that was connected to Ciri before.

"So the game's story and world are conveyed through this kind of dialogue, and the different endings might be guided by the dialogue later on." As a well-informed game player, Ben immediately understood the function of these dialogue options.

It can be said that the entire gameplay is that of a standard RPG game.

Looking at Yennefer in front of him, Ben chose a dialogue according to his natural instincts. The options weren't marked with any obvious color, so it's clear that these dialogues shouldn't affect the game's story.

"What's wrong with being selfish for a bit? Besides, you know I've never been a rational person." Geralt said, looking at Yennefer in the chair.

"That's really your thinking, but it's already noon now. Go train with Ciri first, and then come back after training. That way, I'll still have time to fix my face." Yennefer said without turning her head.

"Of all the women I know, only you would put on makeup before…" Ben was shocked when he heard Geralt's words! What scandalous words! If he understood correctly, he meant that, right?

"You know a lot of women?" Yennefer turned her head to look at Geralt, raising an eyebrow slightly.

"That's not important. Anyway, you're the only one in my heart…"

Watching Geralt talk to Yennefer, Ben couldn't help but make a "tsk" sound.

This Geralt may look expressionless, but he feels a little thick-skinned! If he had that kind of awareness, would he already be out of singlehood?

Of course, even though Geralt in the game doesn't seem to have any emotional fluctuations, Ben understands that this isn't really Geralt's intention.

He also learned about some of the things about witchers through the previous collaborations related to The Witcher 3: Wild Hunt. One of the things was that after undergoing the Trial of the Grasses, a witcher's emotional expression would be suppressed. Of course, Geralt is a bit special.

But because of the Trial of the Grasses, at least Geralt won't make many rich expressions. But it's this kind of almost non-existent expression, combined with the lines, that actually has a more dramatic effect.

At least Ben now feels that this Geralt is completely different from the cold and heartless witcher he imagined before.

Through a few simple conversations, Ben also learned about some of the situation.

After confirming that there wasn't much else to interact with, he followed the hints and left the room.

When he came to the hall, Ben saw Vesemir sleeping in a chair, and many notebooks were placed on the ground next to him.

"Still the same, the old witcher is asleep, and Ciri is gone." Looking at Vesemir sleeping in the chair, Geralt said that he's used to it.

Then he came to the balcony, and Geralt looked into the distance.

The game's camera slowly zooms out

Wild mountains, wilderness forests, towering blue mountains.

Below is a misty valley, with several streams converging in the White Stone River.

Thick walls, moats and drawbridges, narrow gates.

The walls are equipped with ballista, trebuchets and giant hot oil pots and other defenses. The castle's tough lines and fantastic appearance contrast with the surrounding green scenery.

From the outside, this castle is full of decay, desolation, and even gloom, but you can still see its rich history from some of the buildings. This is the forgotten witcher haven: Kaer Morhen.

Next, Ben controlled Geralt and Vesemir to also have some simple conversations. Like the previous conversations with Yennefer, there are different option branches.

Looking at the book next to Vesemir's feet, which is thicker than an English-Chinese dictionary, Ben deeply understood one thing, which is that witchers also have to learn cultural lessons. Knowledge is power!

Next is a section of the story content of a beginner's tutorial level.

What Ben found particularly interesting was the mutual conversation between Geralt, Vesemir, and Ciri.

The various branch dialogues gave Ben a feeling of being involved in it.

As for the game's combat system, Ben felt it was quite interesting too.

Ordinary combo attacks, as well as different Signs.

For example, there's a Sign that can hypnotize, a Sign that releases flames, a Sign that creates a protective shield, and Signs for slow traps and air waves. Clearly, you can play different styles of gameplay in the future.

But the next moment, suddenly the BGM in the game became gloomy.

The sky was covered with dark clouds, and snowflakes were falling from the sky.

Realizing something, Geralt walked to the dummy next to him that was used for sword practice and tore off the burlap covering its head.

Underneath was a person.

"Vesemir!"

Geralt turned around instantly.

But the next moment, a ghost ship appeared in the sky above Kaer Morhen.

The Wild Hunt army appeared.

Ciri, Vesemir, and other witcher companions were all frozen and formed into ice sculptures.

"I've been waiting for this moment for a long time, and you too, White Wolf!"

The leading Wild Hunt knight walked towards Ciri, who had turned into an ice sculpture, and then, in the White Wolf's roar, the scene in front of Ben's eyes plunged into darkness.

After a while, the scene switched to a wilderness camp in the middle of the night. Geralt, who was sleeping on the ground, suddenly woke up, and the corresponding place name appeared next to him.

Clearly, that was just a dream. Noticing Geralt's movements, Vesemir, who was traveling with him, asked Geralt.

Like the previous conversation with Yennefer, two different dialogue branches were displayed in front of Ben.

Then Geralt, sitting on a stone, told Vesemir about his nightmare and, at Vesemir's request, gave Vesemir Yennefer's letter that smelled of gooseberries and lilacs.

Vesemir wanted to look for clues in the letter. From the words, there wasn't anything particularly noteworthy.

It's just that some strange content in the letter left Vesemir confused, including Ben, who was experiencing the game.

(Note: I'm still carrying the unicorn?)

At this time, Ben's eyes widened as he looked at one of the options in the dialogue branches that could be selected.

[That's our privacy]

[Unicorn model, we used it as a bed once]

Unicorn model, as a bed?

Even though there were no animations, as soon as these words came out, combined with the conversation between Yennefer and Geralt in Kaer Morhen in the previous dream, Ben instantly had a vivid picture in his mind.

"Is this a serious RPG game you guys are making?!" At this moment, Ben was completely stunned, but at the same time, he also had a sense of anticipation and excitement for the future development of the game.

(End of chapter)

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