Cherreads

Chapter 515 - Chapter 515: How Important Are the Wizard's Intimate Scenes?

Inside Nebula Games, Lucas was confirming the content development of "The Wizard: Wild Hunt" with various departments.

After all, this series is too big. In terms of workload, it's on par with the previously developed "Red Dead Redemption: Redemption."

As for "Dark Souls" and "Bloodborne," they can't compare to "The Wizard: Wild Hunt" at all.

After all, the former uses a fragmented story structure. The background and worldview of the entire game are presented in fragments and don't need to be fully explained to the player.

But "The Wizard: Wild Hunt" is different. As an open world and an ARPG, it needs to fully show the game's worldview and story.

Lucas was confirming the settings of witchers and wizards, as well as the settings of Ciri and her ancient blood in the game, one by one with the team.

This includes the game's art scene design. For example, Velen, which is located in the no-man's-land in the game, will be based on the living environment of medieval civilians in history.

The Skellige Islands, known for their tough people, will be shaped with reference to historical Nordic villages.

In addition, there are many iconic locations, most of which will refer to a similar style, allowing players to truly feel the world in the game.

At the same time, there are a large number of scripts and documents in the game. This part will be changed based on some Slavic folk tales and vampire stories, and then added to the witcher's world view.

Even the main character Geralt, the important characters Yennefer, Triss, and Ciri, and some important NPCs, have a lot of scenes.

And as an ARPG game, it also needs players to have a strong sense of involvement. However, the "The Wizard: Wild Hunt" in the previous life has already provided a good solution to this point.

That is intimate relationships and incorporating different perspectives.

In the game, players can not only control Geralt, but also experience Ciri's story in the middle, allowing players to better immerse themselves in the character's adventure.

Of course, due to the length and pace, many of the content and settings related to Ciri in the game are not fully mentioned.

For example, Ciri's ancient blood setting. Some careless players didn't even understand the twists and turns until the game was over.

Lucas plans to mention this part slightly in the easter eggs he will present to players later.

The rest is Ciri's past, such as the rose tattoo on the inside of Ciri's thigh.

In the original game, Ciri simply mentioned that this is a tattoo Ciri made to remember someone.

But in fact, the story behind this tattoo is very important to Ciri, because this rose tattoo symbolizes Ciri's dark past and is also proof of Ciri's transformation.

At that time, she was still living in the Rats gang. At this time, Ciri had not yet become the space-time girl who grew up through blood and killing.

Instead, she suffered a great mental blow due to the coup on Thanedd Island before traveling through the world.

And about the coup on Thanedd Island, there is also a character who is very important to Geralt, that is, Keira, who is the first person Geralt can have sex with in "The Wizard: Wild Hunt."

Geralt and Keira met here, which led to the story of you helping me and me helping you, and finally having fun in the woods after meeting in Wild Hunt.

During this period in the Rats gang, Ciri's mental state slowly improved because she met another female member, Mistle, and developed a romantic relationship, which is also the origin of Ciri's thigh rose.

But the good times didn't last long. Soon Ciri met the bounty hunter who brought her endless nightmares: Leo Bonhart.

Leo Bonhart, this bounty hunter was once a nightmare in Ciri's heart. He forced Ciri to watch him cut off the heads of her lover and friends, and imprisoned Ciri, forcing her to fight.

Of course, the original author is not a psychopath. There is no scene where you spare my life, I spare your life, and finally forgive each other and cry on the ground.

In the end, Ciri faced the darkness in her heart and killed Leo Bonhart, the nightmare she once had, in Stygga Castle.

She truly became a powerful witcher like Geralt, fearlessly facing all challenges.

Lucas also plans to let players understand Ciri's story through storytelling and fragmented memories in the game and easter eggs, so that they can better understand this character.

As for Yennefer and Triss, the two important female characters in Wild Hunt, the game offers the simplest, most direct, and most effective method.

That is sex scenes!

For other games, such as squeezing red souls in "God of War," it is more of a spice.

But in "The Wizard: Wild Hunt," the so-called sex scenes can be said to be quite important.

In the game, these contents are not a replaceable existence, because these exist to allow players to be involved in Geralt's perspective and heart.

Players need to understand how important characters like Yennefer and Triss are to Geralt.

But players are not Geralt and don't know the stories of Yennefer and Triss.

So how can players understand how important Triss and Yennefer are to Geralt, and why Geralt must go when they encounter difficulties?

It's very simple, that is, to make players clear about their relationship with Geralt.

And the most direct and simple way is through this intimate contact.

Its existence is to make players understand how close Geralt is to these people, and how important these people are to Geralt.

The unicorn with Yennefer, the lighthouse with Triss, and Shani on the small boat on the lake in Hearts of Stone.

These plots are also to allow players to better understand what kind of witcher Geralt is.

It can be said that these sex scene elements in "The Wizard: Wild Hunt" are not for the sake of pornography.

These contents will allow players to be involved in Geralt's emotions.

And extend the follow-up development of the plot.

For example, a night with the sorceress Keira in the forest will make players understand why Geralt would let Keira go to Kaer Morhen.

Of course, ignoring her life or death or killing her personally, these all have different developments.

And these scenes are to better promote the plot of the game.

What do you say about the Iron Lady Sasha of Skellige and the Syanna dancing in the clouds in Blood and Wine?

Isn't this to better show the character characteristics of Geralt?

It is good enough that you are not allowed to have intimate contact with non-human races like in The Wizard.

(End of chapter)

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