Cherreads

Chapter 336 - Chapter : 334 : What Kind of Happiness Can The New Game Bring?

What is the single most iconic element of Assassin's Creed? Is it the dark satisfaction of turning a frantic stealth mission into an all-out brawl where killing every guard in sight somehow still counts as a "stealthy dive"? Is it tracing the legendary, magnificent life of Ezio Auditore da Firenze from cocky youth to wise Master Assassin? Or is it the grand, epoch-spanning war between the Brotherhood and the Templars, a shadowy struggle between freedom and control that has lasted thousands of years?

Sure, those are all famous labels attached to the franchise. But ask the players who have spent hundreds of hours in the Animus, and they will tell you something deeper.

Is it the unmistakable aesthetic, the snow-white hooded cloak paired with the lethal click of a hidden blade? Is it the breathtaking beauty of Renaissance Florence, the eternal, towering grandeur of Rome, or the bustling, gilded majesty of Constantinople?

All of those hold a special place in gamer history. Yet, nothing captures the pure, heart-stopping essence of being an assassin quite like standing atop the highest point in the realm with arms wide open, listening to the cry of an eagle echoing across the sky, and plunging into a dizzying, gravity-defying freefall. It's an absolute explosion of style that players affectionately refer to as the Leap of Faith.

If there's one rite of passage that every single player must experience in the game, it's scaling the tallest spire in sight just to throw themselves into the sky.

So when John dropped a bombshell in his stream, announcing that his studio was about to release two free mini-games specifically designed to let players experience the thrill of the leap of faith, the community erupted. What kind of game could this possibly be? Countless players were practically burning with curiosity.

As for John casually claiming during his livestream that these were "just ordinary indie titles," nobody took that at face value. Even for an indie developer, releasing full-featured games for free was remarkably generous, bordering on absurdly altruistic.

After all, in an era where massive 3A blockbusters are packed to the brim with microtransactions, often costing players far more than the upfront price just to get decent cosmetics, a truly free title is a rare sight. You only had to look at the players grinding away in Resident Evil Resistance, where opening key boxes for shiny outfits felt like taking out a second mortgage, to see how predatory the industry could be.

Naturally, jokes and meme-filled comments about how PixelPioneers was "so ridiculously wholesome they were going to go bankrupt" flooded every major gaming forum, sub-community, and social account right alongside the word FREE. Still, underlying all the memes was one core question: What on earth were these two games actually about?

The studio didn't keep their anxious fan base waiting for long. Before the speculation could get out of hand, the official PixelPioneers social account dropped an unannounced teaser trailer.

The video opened high above a majestic mountain peak. A cute, chibi-style cartoon character wearing a classic assassin's outfit stepped up to the edge, spread his arms wide, and threw himself off the precipice into the clouds.

As he plunged, the player's controls clearly allowed him to shift his falling trajectory. With every shift in direction, the backdrop rapidly morphed into new environments, from gleaming white palaces and frozen snow-capped peaks to sun-bleached wildernesses and dense, shadowy woodlands, before the character finally splashed into a small puddle of water. In front of the puddle, a weathered old man slowly opened his eyes and rasped: "Ah... are you back?"

Between the pounding, pulse-elevating background score, the slick visual effects, and the gravelly, mysterious voice of the old man, players found themselves thoroughly hyped, despite John's constant assurances that this was just a simple, tiny side project.

The comment section exploded with theory-crafting:

"Wait, is this a spin-off chronicle meant to flesh out the lore of Assassin's Creed? Kind of like those comic-book style spin-offs for Metal Gear Solid: Phantom Pain or Resident Evil?!"

"That makes so much sense! The cartoon guy is definitely an assassin, and isn't the old man at the bottom supposed to be the legendary Altaïr waiting for the protagonist?!"

"Bro, you just gave me goosebumps! Do all those backgrounds in the dive sequence hint at the historical maps we'll be visiting?!"

"Hold up, didn't John say there were TWO games? Why are we only seeing trailer footage for one?!"

The trailer wasn't done showing off, either. Toward the end, it showcased a series of exclusive crossover items tied to PixelPioneers' hit titles like Resident Evil Resistance, Yu-Gi-Oh!, and Warcraft. The cosmetics looked incredibly crisp, far higher in quality than the standard premium items in the in-game shop.

Then, a line of bold text appeared across the screen: 'Who will claim the title of Jumping King? Through peaks and troughs, only those who continuously surpass their limits will earn this sacred rank.' (Note: Only players who clear the game can unlock the limited "Jump King" title).

Not only were they giving away high-tier crossover items, but they were also handing out a unique, limited-edition title for beating the game?

Now it wasn't just Assassin's Creed fans losing their minds; players from Resident Evil Resistance, Yu-Gi-Oh!, and Warcraft were rushing over to join the excitement. This wasn't just a release; it was a massive community giveaway! And the rewards were genuinely top-tier!

Driven by curiosity, confusion, and raw hype, the player base reached a fever pitch. Seizing the momentum, John released a final update on his official social account: "The second game will unlock automatically after you clear the first level or claim your crossover rewards. A quick heads-up to everyone: This game was designed to teach players the true meaning of perseverance, hard work, and self-transcendence. I hope you all take your time and truly savor the experience."

When it came to marketing, John had ultimately decided it was best to leave a subtle, slightly cryptic hint about the true nature of what they were about to play.

Right on cue with his post, a game titled Jump King officially went live on the PixelPioneers platform, quietly accompanied by another title listed in the library.

Reading John's oddly ominous message, the ecstatic players suddenly felt a strange chill run down their spines. Wait... why does the tone of that post feel so strangely menacing?

Later that afternoon, over on the Shark TV streaming platform, popular streamer Louis was wrapping up his playthrough of Assassin's Creed. He sat pondering what game he should stream next to keep his audience entertained.

After all, being a professional game streamer wasn't as simple as just clicking 'Play' and playing whatever you felt like. Most of the time, you had to curate the stream's comedic timing and dramatic effect, constantly brainstorming ways to keep the chat engaged without making the commentary feel forced or awkward. It was essentially a form of performance art, just with slightly lower acting standards.

Naturally, his attention had been caught by PixelPioneers' two newly dropped mini-games.

"What kind of ridiculous titles are Getting Over It with Bennett Foddy and Jump King?" Louis mused aloud, sitting in front of his rig. He fired off a quick notification to his fanbase that he was going live while adjusting his mic levels. "Still, it's a PixelPioneers game. The baseline quality shouldn't be too bad."

They're just two small, simple mini-games, he thought to himself. If I follow the standard pace, they should easily give me enough content for a full day's stream, right? Heck, if the mechanics are entertaining enough, maybe I can stretch them into two or three days of solid content.

He didn't consider anything beyond that. After all, these were small, completely free indie games. How much depth could they possibly have without microtransactions?

With a mix of relaxed expectations and easygoing optimism, Louis pre-downloaded both titles. He then launched his streaming platform, ready to start a brand-new day of broadcast fun filled with lighthearted surprises.

After giving a lively greeting to his chat, he didn't jump into gameplay right away. Instead, he shot the breeze for about five minutes while the stream chat built up steam. Once the viewer count peaked, Louis tabbed over to the launcher, logged into his PixelPioneers account, and booted up the game.

What kind of joy and relaxation was this game about to bring him? Louis smiled warmly at his camera, feeling genuinely content.

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