The road to Odomantike wound through the northern foothills, past olive groves and goat trails and the occasional burned‑out farmstead. Adrestus noticed the smoke before he saw the bodies. A thin column of black rising from the direction of a village he remembered from his childhood—a small place called Drys, named for the ancient oak that grew at its center. The smoke was fresh, the color of fresh grief.
Lysandros pulled his bay mare alongside Skotadi. "That's not a cooking fire."
"No," Adrestus said. "It's not."
They rode faster. The village of Drys had been home to perhaps sixty people—shepherds, farmers, a tanner who made decent leather. Now it was a graveyard. Every door had been kicked open. Every storehouse had been emptied. Bodies lay in the dirt: men with spear wounds, women with their throats cut, children clutching broken toys. The oak tree at the center of the village had been used as a post for something unspeakable. Adrestus looked at it for a long moment, then looked away.
Lysandros dismounted and checked the bodies. "Still warm. This happened yesterday, maybe last night. The killers are close."
Adrestus knelt beside a dead man—a farmer, still holding a rusted sickle. The wound was a spear thrust to the chest, delivered by someone who knew what they were doing. Not a rabble. Professionals. Or bandits who had fought before.
He stood and scanned the ground. Hoof prints. Many hoof prints, leading east toward the mountains. And among them, one set that was larger than the others, shod with iron in a pattern he had seen before—the mark of a farrier who worked out of a fortress in the Pindus range. He had heard stories from the villagers of Odomantike, whispered warnings about a bandit king named Krokos who ruled the mountain passes, who taxed the trade routes, who took what he wanted and left nothing but ash.
"I know who did this," Adrestus said.
"Who?"
"His name is Krokos. He's been raiding these valleys for two years. The lords in Larissa are too busy fighting each other to stop him. So he grows fat on the blood of farmers."
Lysandros looked at the bodies, then at Adrestus. "You want to go after him."
"I want to kill him."
"Alone?"
Adrestus considered. Lysandros was a good rider, a decent fighter, but he had never killed a man. Neither had Adrestus. Tournament wrestling was not the same as taking a life. The system had warned him: Skill is not experience. He would be walking into a bandit stronghold with no idea how he would react when the moment came.
"I need you to stay with the village," Adrestus said. "Bury the dead. Comfort the living. I'll track Krokos to his lair."
Lysandros's jaw tightened. "You're going to face a bandit king alone? That's not brave. That's stupid."
"Maybe. But I can move faster without a second horse. And if I fall, someone needs to tell the story." He placed a hand on Lysandros's shoulder. "I'll come back. I promise."
The Thessalian hesitated, then nodded. "You better. I didn't leave the cavalry to bury farmers."
Adrestus swung onto Skotadi's back. The black unicorn snorted and spread her wings. "I'll be back before the moon rises," he said. Then he kicked his heels, and Skotadi launched into the sky.
---
The mountain fortress of Krokos was not a fortress in the true sense. It was a natural cave system, expanded by human hands, hidden in a cleft of the Pindus range where the air was thin and the snow never fully melted. A wooden palisade blocked the main entrance. Watchtowers—crude things, built from stripped pine—stood at intervals along the ridge. Adrestus circled high above, Skotadi's black wings invisible against the darkening sky, and counted. Forty‑seven bandits, give or take. Maybe fifty. Most were drinking around campfires, their weapons stacked carelessly. They had grown complacent. No one had challenged Krokos in years.
Adrestus landed on a ridge half a mile from the fortress, where the wind would carry his scent away. He tied Skotadi to a dead tree—she would not be seen from below—and crept forward on foot.
The first sentry died without a sound.
Adrestus had never killed a man before. He had imagined the moment a hundred times: the resistance of flesh, the shock in the eyes, the weight of taking a life. The reality was different. The sentry was young, perhaps seventeen, with a wispy beard and a spear held loosely in his hands. He was looking east, toward the sunset, not west, toward the ridge. Adrestus came up behind him, clamped a hand over his mouth, and drove his knife into the base of the skull. The boy went limp. There was no gasp, no gurgle, no final word. Just a sudden absence of tension, like a rope cut cleanly.
Adrestus lowered the body to the ground. His hands did not tremble. His heart did not race. His absolute body control kept him calm, kept him efficient, kept him from thinking about what he had just done. He would think about it later. He would dream about it later. But not now. Now, he had work.
He moved through the shadows like a ghost. The second sentry was older, more alert, but he was smoking a pipe and staring at the stars. Adrestus took him the same way. The third sentry heard something—a stone dislodged, perhaps—and turned, but Adrestus was already inside his guard. The knife found his throat.
Three men dead. No alarms.
The palisade was easy to scale. Adrestus had spent years climbing trees, scaling cliffs, practicing parkour moves from his past life. He pulled himself over the wooden wall and dropped into the fortress compound.
The bandits were celebrating. A raid had gone well—the village of Drys had yielded silver, wine, and three women who were now tied to posts in the center of the camp. Adrestus saw them and felt something cold settle in his chest. Rage, but not the hot rage of Kratos. A cold rage, precise and patient. He would kill them all. But first, he would find Krokos.
The bandit king sat on a throne of lashed timbers and animal skins, at the far end of the cave mouth. He was a massive man, easily six and a half feet, with a scarred face, a missing ear, and arms like ship's cables. His armor was a patchwork of stolen pieces—a Corinthian breastplate here, a Thracian helmet there—but the sword across his knees was fine work: a spatha of Iberian steel, long and double‑edged. He was eating a leg of mutton and laughing at something one of his lieutenants had said.
Adrestus nocked an arrow.
He could kill Krokos from here. One shot, through the eye, and the bandit king would topple from his throne. But the system demanded feats, and a stealth kill would not spread his fame. The survivors—and there would be survivors—would tell the story of a coward who shot from the shadows, not a hero who faced the king in single combat.
He lowered his bow.
"Krokos!" he shouted, stepping into the firelight.
The camp went silent. Forty‑four bandits turned to stare at the young man in the silver‑blue cloak, his spear in his hand, his sword at his hip, his bow across his back. He had not bothered to hide his face. Let them see him. Let them remember.
"Who the fuck are you?" Krokos demanded, rising from his throne. The spatha came up, its edge gleaming.
"My name is Adrestus. You raided Drys. You killed farmers. You stole their daughters." He pointed his spear at the three women tied to the posts. "Let them go, and I'll only kill you. Resist, and I'll kill everyone in this camp."
Laughter. The bandits laughed. Krokos laughed loudest of all.
"You're alone, boy. There are forty of us. What do you think you can do?"
Adrestus smiled. It was not a kind smile.
"Watch."
He moved.
The first bandit died before he could draw his sword—a spear thrust through the throat, precise and economical. The second died a heartbeat later, the spear withdrawn and driven into his chest. Adrestus spun, kicked a third bandit in the knee, felt the bone snap, and drove the spear down through his collarbone as he fell. Four, five, six—they came at him with swords and axes and clubs, and he flowed through them like water through rocks. His absolute body control turned every parry into a counter, every dodge into a strike. He was not fighting forty men. He was fighting one man forty times, and each man died in a single exchange.
But they were many, and he was one. A blade caught his shoulder—a shallow cut, nothing serious. An axe grazed his hip. A thrown knife embedded itself in his forearm, and he snarled, pulled it out, and threw it back into the owner's eye. The system's cold voice whispered in the back of his mind: Battle experience updating. He ignored it.
Krokos watched from his throne, his face unreadable. He did not join the fight. He was waiting, letting his men soften the stranger.
By the time Adrestus had killed a dozen bandits, the rest had lost their nerve. They backed away, forming a loose circle, their weapons trembling in their hands. The young man in the silver‑blue cloak was covered in blood—some his, mostly theirs—but he did not stagger. He did not breathe hard. He simply stood in the center of the carnage, his spear dripping, his gray eyes fixed on the bandit king.
"Your turn," Adrestus said.
Krokos rose from his throne and drew his spatha. The blade was beautiful—rippled steel, a pattern welded from layers of iron and carbon. He swung it in a lazy arc, testing its balance.
"You're good, boy. The best I've ever seen. But you're tired. You're bleeding. And I'm fresh." He stepped forward, the spatha held low. "I've killed a hundred men. You've killed—what, twelve? Fifteen? Not enough."
Adrestus dropped his spear. It had served him well, but the shaft was cracked from blocking a axe blow. He drew his sword—Pheme's simple xiphos, no name, no legend—and settled into a stance.
"Then let's find out what enough looks like."
They circled. Krokos was larger, stronger, more experienced. His spatha had longer reach than Adrestus's xiphos. He had fought in real battles, against real enemies who wanted to kill him. Adrestus had fought tournament wrestlers and monsters. This was different.
Skill is not experience.
Krokos struck—a fast, low cut aimed at Adrestus's thighs. Adrestus parried, but the force of the blow jarred his arm. The bandit king followed with an overhand chop, then a thrust, then a backhand slash. Each attack came faster than the last, each one a killing stroke. Adrestus gave ground, deflecting, dodging, waiting for an opening.
It came when Krokos overextended on a thrust. Adrestus stepped inside the arc of the spatha, slammed his shoulder into the bandit's chest, and drove his sword up under the breastplate. The blade bit deep into Krokos's belly. The bandit king roared—not in pain, but in fury—and brought his elbow down on Adrestus's spine.
The world went white. Adrestus fell to his knees, his sword still embedded in Krokos's gut. The bandit king raised his spatha for a killing blow.
Adrestus did not think. He caught Krokos's wrist with both hands, stopping the blade an inch from his neck. His arms screamed. His back burned. But his absolute body control found the leverage point, twisted, and snapped the bandit's wrist like a dry branch.
Krokos howled. The spatha fell. Adrestus grabbed it, reversed it, and drove it through the bandit king's throat.
Krokos gurgled, clutched at the blade, and collapsed.
Silence.
The remaining bandits—twenty‑three of them, by Adrestus's count—stared at their dead king, then at the blood‑soaked stranger who had killed him. One of them dropped his sword. Another ran. Soon, they were all running, scrambling over the palisade, disappearing into the mountain darkness. Adrestus did not chase them. He was too tired.
He cut the three women free from their posts. They were too frightened to speak, but they followed him as he limped out of the fortress, down the ridge, to where Skotadi waited. The black unicorn nuzzled his wounded arm and knelt to let him mount.
They flew back to Drys as the moon rose, cold and silver. Below, the fires of the bandit fortress flickered and died.
---
Lysandros was waiting by the oak tree. He had buried the dead—a row of fresh graves, marked with stones—and had built a fire for the survivors. When he saw Skotadi descending, the three women clinging to Adrestus's back, he ran to meet them.
"You're alive," he said.
"Mostly." Adrestus slid from the unicorn's back and nearly fell. Lysandros caught him.
"Is it done?"
"It's done." Adrestus looked at the graves, at the survivors huddled by the fire, at the stars wheeling overhead. "Krokos is dead. His bandits are scattered. These people will need help—food, shelter, guards until they can rebuild."
Lysandros nodded. "We'll take care of them. You need to rest."
Adrestus wanted to argue, but his body had other plans. The adrenaline was fading, and with it, the numbness. His shoulder throbbed. His forearm burned where the knife had pierced it. His back felt like it had been trampled by a horse. He let Lysandros lead him to a bedroll by the fire.
Before he slept, he summoned the system.
```
[SYSTEM UPDATE – Age 19]
Public feat detected: Assaulted the fortress of Krokos the Bandit King, killed him in single combat, scattered his warband, rescued three captives.
Witnesses: Approximately 23 surviving bandits (who will spread the story), 3 rescued women, plus Lysandros.
Fame increase calculated.
Popularity: Regional Hero → Hero (threshold crossed)
Fame Coins Earned: +2 (major feat)
Total Fame Coins: 8 (previous 6 + 2)
Title Unlocked: "Bandit‑Slayer"
Effect: +10% Stealth, +5% Strength
NEW STATS:
- Strength: 24 → 28 (+5% from title, plus natural increase)
- Speed: 28 → 31
- Agility: 34 → 36
- Magic: 11 → 12
SKILL LEVELS (raw proficiency):
- Spearmanship: Journeyman (Level 19 → Level 20)
- Swordsmanship: Journeyman (Level 15 → Level 18) (notable increase from killing Krokos)
- Hand‑to‑Hand Combat: Journeyman (Level 23 → Level 24)
- Marksmanship (Bow): Apprentice (Level 18 → Level 19)
- Riding: Journeyman (Level 15 → Level 16)
BATTLE EXPERIENCE (separate from skill level):
- Combat encounters survived: 7 (added bandit fortress assault)
- Significant battles: 2 (hydra, bandit fortress)
- Monster kills: 3 (boar, harpy, hydra)
- Human opponents defeated: 19 (12 killed in open combat, 3 sentries killed stealthily, 1 bandit king killed in duel, 3 non‑lethal captures? No, the women were rescued, not defeated)
- Lethal human kills: 16 (first time taking human life)
- Near‑death experiences: 2 (hydra; Krokos's elbow strike nearly broke spine)
- First human kill: YES (sentry, age 17, knife to the skull)
- First major leadership: Rescued three captives, directed Lysandros to aid survivors
- Moral injury risk: Moderate (killing young sentry from behind may cause future psychological effects)
System note: You have crossed a threshold. Killing humans is different from killing monsters. The system will track your mental state. So far, you are stable. But the weight of death accumulates. You have also gained your first significant title from human combat: "Bandit‑Slayer." Your fame has reached the "Hero" tier. More doors will open. More enemies will take notice.
New relationship deepened: Lysandros (friend, follower, witness to your deeds). He saw you return from certain death. His loyalty has increased.
New reputation: "The Scourge of Krokos" – bandits in the northern mountains will whisper your name. Some will flee. Others will seek revenge.
```
Adrestus dismissed the screen and closed his eyes. The fire crackled. Lysandros was singing softly, a lullaby for the rescued women. Skotadi stood guard, her wings spread like a shield.
Sixteen men, he thought. I killed sixteen men today.
He did not know if he would dream of them. He did not know if he would regret them. He only knew that Krokos would never raid another village. The three women would go home. The farmers of Drys would have justice.
That was enough. For now.
He slept.
---
End of Chapter 10
