Cherreads

Chapter 438 - Chapter 435: Uses game to Drive the World

In 1997, the number of computer users in Europe and America and America showed a rapid growth trend.

With the continuous advancement and popularization of technology, more and more people began to access and use computers.

In Europe and America, computers have become an indispensable part of people's lives and work.

Whether in schools, offices, or homes, computers play an important role.

Students use computers for learning and research, teachers use computers for teaching and assessment, and corporate employees use computers for office work and communication.

With the rise of the Internet, the number of computer users has shown explosive growth.

In addition, computer game has also become one of the important entertainment methods for computer users in Europe and America and America.

With the development of the game industry, more and more game developers have launched various game works, attracting a large number of players.

The popularization of computer game not only enriches people's entertainment life but also promotes the development of the game industry.

...

Since its release in August, the 'Border' game has quickly swept the computer market, becoming one of the hottest PC game of the moment.

Sales are steadily increasing at a rate of 10,000 per day, and in just one month, sales have exceeded 300,000 copies.

Perhaps for Pokeni's other game, 'Border''s sales performance could be described as 'a flop'.

But in reality, based on the current market environment, 300,000 copies is actually a very remarkable achievement.

As of the release date of the Border game, the number of computer users in the United States has reached 64 million.

The scale seems quite large, even if we exclude cases where some people own multiple computers, the number of potential users can reach at least over 50 million.

However, only about one-tenth of these computer users are game users, meaning that the overall game market, on the PC side, is probably only around 5 million people.

Within this, further population classification is needed, such as people who don't like action game, those who get 3D motion sickness, those who don't like shooting game...

The remaining population is actually only about one-third of 'Border''s target users.

Although there is no specific data, Pokeni can roughly estimate that the total market size for 3D FPS is only 1 to 2 million people.

From this proportion, selling 300,000 copies in one month is already very impressive.

Moreover, according to the market department's estimation, this number will continue to grow in the future.

It is expected to break through 1 million copies by the end of the year. If computer penetration is higher, and according to the current US President's statement, to ensure that every adult has a computer by 2000, and children can also enjoy the right to use computers to aid learning and education...

Then by 2000, the number of computer users in the United States should exceed 150 million.

Perhaps by then, 'Border''s sales could also successfully grow to 5 million, or even higher.

...

In short, the PC market still has great potential.

And in this, POKENI's 'Border' played the role of a small engine of the Time, not to say it generated extremely strong driving force, but at least it will be the first hand to push down the dominoes.

IGN gave Pokeni's latest game 'Border' a high score of 9.9.

At the same Time, the editor also gave extremely high praise in his review of the game:

'Border' is an amazing game.

In this Time, for Pokeni to be able to make a 3D FPS game to this extent is truly astonishing.

The game is developed using brand new 3D technology. If you turn the graphics effects to the highest on a computer, you will see astonishing results—

The character models in the game appear before everyone with an unprecedented sense of realism. If you are a little further away, you might think it's a real photo or a real video.

But in reality, these are all virtual 3D models created by Pokeni.

Before this game, many 3D game on the market processed backgrounds with flat surfaces, and terrains were basically mosaic blocks. Plants and stones had very abrupt and heavy thick lines, with distinct Edge Block.

However, 'Border' brings a whole new experience and understanding:

In this game, the character models have more polygons, the movements are more coordinated, the grass is fluffy instead of a static image, the stones have become much richer, and the tree trunks are straight and soft...

After removing the thick lines, the scenes in the game suddenly became realistic.

Such a game is like something out of a future world; it's hard to believe it's a work of this Time.

Not only that, but 'Border' not only achieved the ultimate in expressiveness but also set a model for game-play and playability of the Time:

This is a first-person shooter game where players can choose to play as soldiers from two different opposing countries, Balk or Coreen, and begin a campaign.

In the campaign, the designers cleverly divided 'Border' into several battlefields, and each battlefield has its own distinct characteristics.

It not only satisfies the coherence of the entire story, allowing players to be immersed and gain a strong sense of presence.

At the same Time, these levels have also successfully attracted many players in LAN multiplayer battles, becoming the hottest game of the moment.

In different levels, players can experience exquisite design, excellent combat, gorgeous performance...

Before this, no one had ever imagined that a PC game could achieve this level.

In 'Border', you can experience firearms similar to reality but with clear differences. When using them, there is a feeling of being on the battlefield and fighting.

The feel of the firearms is also very well adjusted. Not only does it simulate different trajectories of bullets, but the recoil of different guns is also different. Some guns have stronger recoil but lower accuracy and huge destructive power, while some have high accuracy and lower recoil, resulting in less destructive power...

The richness of these firearms also greatly enhances the player's experience. Every player can find their own preferred weapon in the game.

Perhaps you are a sharpshooter, more suited for a sniper rifle, or perhaps you are a close combat expert with incredibly quick reactions and agile movements...

Various settings in the game provide players with infinite possibilities.

In multiplayer mode, you can even experience real team combat. Various maps in the game place higher demands on commanders.

Whether in tactical planning, multi-person collaboration, or individual combat ability, Border provides players with operational space and rich gameplay.

In the game, the Producer team also thoughtfully provided production tools. For players who love and are not satisfied with the game's own settings, they can also create their own mods through the production tools.

All these settings are enough to glimpse the maturity of Pokeni's development team.

It is precisely because of these rich and creative settings that the game offers infinite possibilities.

...

The US Computer World magazine commented:

The 'Border' game, from the day it was born, became the focus of attention.

Its first appearance at E3 already attracted the attention of countless players. No matter how you look at it, 'Border' is a great product of epoch-making significance.

Although it is not the first FPS game, the emergence of Border pushed FPS game to the forefront of the Time, letting the world see that such game has infinite potential and is also extremely charming.

This game has attracted the attention of many players with its unique game-play and exquisite graphic design.

'Border' itself provides players with an excellent shooting experience. In the game, you can play as a 'real' soldier heading to the battlefield.

The unique perspective gives a sense of immersion.

The game almost imitates real human movement and real firearm feel, and in it, hit enemies will also have exaggerated death animations and more realistic blood effects...

These are all things that other game do not possess. Border's creativity in this regard makes it an unscalable mountain.

It's hard to imagine which company could possess such exquisite technology to make a game to this extent.

The campaign is also very interesting. Through campaign missions, players can familiarize themselves with the basic operations, firearm knowledge, and various killing techniques in the game.

This is also where Border is well-designed, guiding players from shallow to deep.

Instead of roughly throwing the game mechanics in players' faces, which might cause them to give up due to high difficulty.

Border's map design is also excellent; each map has its unique environment and layout, providing players with rich tactical choices.

Whether it's intense gunfights in narrow city streets or long-range sniping in open fields, players can experience the thrill of combat.

In addition, the game's sound design is also very well-done; gunshots, explosions, and character shouts are all very realistic, making players feel as if they are in a real battlefield.

Border also offers a variety of game modes, including team deathmatch and single-player survival mode, meeting the needs of different players.

Moreover, the game also has rich social functions; players can team up with friends to play and communicate with other players in the game.

Overall, Border is an excellent game; from its game mechanics, graphics design, sound design, and social functions, it demonstrates the developers' dedication and professionalism.

I believe that in the future, this game will attract more players and become a true esports masterpiece.

Border is a highly anticipated new game that has attracted a lot of player attention since its release.

This game has been praised for its unique game mechanics, exquisite graphics, and rich storyline.

First, the game's developers meticulously designed an innovative gameplay system, allowing players to experience unprecedented fun in the game.

Whether exploring a vast open world or engaging in intense battles with other players, players can immerse themselves in it and be unable to extricate themselves.

In addition, there are various tasks and challenges waiting for players to complete in the game; these tasks not only improve players' skills but also allow them to understand the game's background story more deeply.

…

Overall, Border is definitely a game masterpiece not to be missed.

Border, this game, has first-class, transcendent, and more realistic in-game performance. The future game you can imagine probably looks like Border.

And in terms of game design, it has elevated FPS game to an unprecedented height.

Players who like action game, gunfights, and shooting game will find this game an absolute blessing.

Because you can get an extremely exciting, blood-boiling, super cool game experience in this game.

However, this game also has a common and fatal problem—

It is not friendly enough for players who get 3D motion sickness.

You might feel nauseous and vomit during battles due to camera shakes, or experience headaches and discomfort after long periods of game…

So, it is not recommended for players who get 3D motion sickness to purchase it.

The game is undoubtedly excellent, but in terms of 3D motion sickness, Pokeni seems powerless.

…

The high scores and reviews given to Border by the media have made more players pay attention to this game, and the number of players who like firearm shooting game is also continuously increasing.

This Time, Pokeni not only created history again but also successfully promoted the development of the computer game industry, becoming a favorite among countless players.

At the same Time, upon seeing the great success of Border,

Tobey, the Producer of Tomb Raider 2, was furious.

Actually, there was no need to be so angry, mainly because Nvidia's graphics card effects were so good, leading to frequent comparisons with Border, which gave players a very clear understanding of the game's expressiveness and the gap.

According to Tobey's idea, tomb raider might have sold 500,000 copies, but due to Border's 'pottery' behavior, they would lose at least half of their sales.

This is undoubtedly a heartbreaking matter.

Voodoo graphics cards were truly wronged; after Border came out, these graphics cards stopped selling.

Many players were willing to pay more to buy GeForce, mainly because they felt Nvidia's graphics cards were better and completely crushed Voodoo.

And the real victim is quake; the game is a competitor to Border in every sense.

But Border completely overwhelms it, which means almost no one is willing to buy quake.

They would rather spend a little more money to buy Nvidia's GeForce256 and then buy Border than play a 'low-quality' quake.

Alfonso John Romero, the Producer of quake, has been having a terrible Time lately.

Sleepless nights, he has lost a lot of weight, and his dark circles are very heavy.

He has lost an unknown amount of hair.

In the morning, he is always disoriented.

For no other reason than quake is not selling.

For the company, they basically put all their chips on the quake game, and currently, the game has undoubtedly failed.

The reason for the failure is not because it was poorly made, nor because everyone didn't try hard enough.

In terms of technical level, game mechanics, and expressiveness, Alfonso believes he has reached their limit; if they were to start over, it is estimated that there would not be much change, merely making the game textures look a bit better.

However, making game based on the current hardware level cannot produce a huge breakthrough.

Nvidia's GeForce's ability to provide such powerful potential was something the quake production team had not anticipated.

Even more unexpected is that—

Pokeni, this damned company, actually developed a similar type of FPS game that completely crushes quake in terms of game performance, game-ability, and even online combat.

If it weren't for Pokeni's Border, this year should have been quake's Time to shine.

…

Time is so strange.

The flapping of a butterfly's wings caused a huge tsunami.

Aoki Haruhi also quietly calculated:

Affected by quake, the future half-life from Valve is probably unlikely to succeed.

Now, Pokeni's Border might directly stifle the future of quake and its engine derivatives.

…

Border boosted graphics card sales, Nvidia's performance grew, bringing new vitality to Pokeni.

And the more money Pokeni has, the more funds it can invest in future graphics card research and development.

Then the graphics cards produced will be better.

The better the graphics card, the more powerful the new game created.

This is a positive cycle.

Many industry insiders commented:

"Pokeni isn't just selling game; Border's sales are even lower than 86, which suffered a Waterloo in June.

But their graphics cards are selling like crazy; according to Nvidia's data, at least 500,000 to 600,000 units have been sold."

GeForce256, one graphics card costs 300 US dollars; selling 500,000 means 150 million US dollars.

Converted to the current Japanese Yen, that's nearly 18 billion.

This is simply an astronomical figure.

Of course, Nvidia only gets a portion of the profit, but according to this growth trend, GeForce graphics cards will soon become one of the essential hardware for future computers.

The potential number of computer updates in Europe and America can exceed 100 million units.

Such a huge market makes countless competitors incredibly envious just thinking about it.

After Border appeared, it not only boosted Nvidia's graphics cards but also promoted the rapid development of CPUs, hard drives, and other corresponding hardware.

After all, these are all Packages.

So more people lamented:

Pokeni used game to drive the world.

It sounds exaggerated, but there is some truth to it. If it weren't for the emergence of 3D game, if it weren't for the emergence of Border, if the world hadn't seen that 3D game on computers could be so amazing, then hardware manufacturers would not have gone full throttle, making every effort to update and iterate.

In this world where the computer industry and the Internet are rapidly developing, stopping means death.

Only by continuously innovating, iterating, and supporting more, better, and more powerful game can you survive.

Please Support me by becoming my Patreon member and get 20+ chapters.

[email protected]/Ajal69

change @ with a

Thank You to Those who joined my Patreon

More Chapters