Alright, as we'll be venturing into words that may seem confusing.
A whole new power system comes with it; I'll be constantly updating this chapter to explain it.
Please leave any comments below with questions.
COMMON TERMS.
1. Main source of energy synonymous with mana/aura = Ego.
2. Children/Youths sent into a semi-comatose state where they experience the Abyss, battle out with their lives and return as Egoists = Trancers.
3. People who fight and defeat Null Creatures to protect the world as well as grow stronger = Egoists.
4. People who never went through the Trance = Nonegoists.
5. Gates/Portals that link Earth with the Abyss = Elderion Beams.
6. A vast dimension of lurking danger and great treasures. Connecting millions of cosmos into one vast ecosystem of constant resources which is slowly eating away at Earth = The Abyss.
7. Creatures of the Abyss. Born from corruption and rebirth = Null Creatures.
Null Creatures vary depending on what/who they're corrupting, but exist everywhere in the Abyss.
8. Corrupted Nonegoists or Failed Trancers = Null Spawns.
9. Corrupted Egoists = Null Borns.
10. Corrupted beasts = Null Buds.
EGOISTS RANKS
1. Explorer- Self-discovery.
Ego Core; White.
2. Observer- Self Recognition.
Ego Core; Light yellow or Amber.
3. Reckoner- Self Awareness.
Ego Core; Yellow/Dark yellow.
4. Invoker- Self Harness.
Ego Core; Orange.
5. Integrator- Self Alignment.
Ego Core; Scarlet/Light Red.
6. Converger- Self Harmony.
Ego Core; Red.
7. Eclipse- Self Mastery.
Ego Core; Black.
NOTES; 1. Each rank has a stage beginning from stage 1 to 4 where it is required to fill their cores to a 100% before breakthrough to the next stage/Rank.
2. Each rise in rank causes a qualitative change in the flow of Ego and the body of the Egoists as a whole.
EGOIST ARCHETYPES. (Classes/Professions)
1. Knight.
2. Brawler.
3. Spell Caster.
4. Shifter.
5. Harmonics.
6. Rogue.
7. Sniper.
Rank Progression;
Explorer -> Observer -> Reckoner -> Invoker -> Integrator -> Converger -> Eclipse.
Miscellaneous;
1. Ego Synchrony; This is the connection between Egoists and their Archetypes.
The higher the score, the higher the number of talents as well as overall powers/skills they can obtain from their respective Archetypes.
It also directly determines the progression of their ranks. (Read the novel for more understanding)
2. Ego Manifestation; The higher their score, the higher the number of talents obtained.
Usually, a new talent can be obtained every 10% increase in score, but it varies.
Also connected to the potential/strength they're able to draw out from their Archetypes through their Synchrony.
Manifestation resets with a rise in Ranks.
3. Null Resistance; Determines one's resistance to Mind control, Abyssal corruption, poisonous elements, debuff-related curses and so on.
The higher the score, the stronger the resistance.
Scores range from 0% to 100%, peaking at 100%.
Talents, Traits and Forms.
1. Talents.
The abilities of an Egoist. With it, they develop their skills. (Expanded more in the novel)
2. Traits.
The qualities of an Egoist that also determine their form.
Two types of Traits exist;
a. Named Traits.
These are specific traits created suitably for a single Egoist. It's usually unlearnable by others and comes with extra effects.
Their mastery can not be increased.
b. Aspect Traits.
They are not specific traits and can be learned through trait cores.
They also determine Forms and increasing their mastery brings out their full extent and capabilities. Their masteries can be increased.
3. Forms.
Elemental/Nonelemental and sometimes conceptual abilities of the Egoists. Includes fire, water, evolution, e.t.c. Egoists possess various affinities for different Forms.
4. Affinities.
The extent of suitability between a form and an Egoists.
Grouped into- Miniscule, Small, Average, Superior, Maximal and Absolute.
5. Mastery.
They are grouped from lesser to highest mastery as;
i. Dormant.
ii. Nascent.
iii. Awakened.
iv. Ascended.
v. Transcended.
vi. Celestial.
vii. Divine.
These are also used to rank titles, Named Traits and so on. (Literally most things, even artefacts).
BLOODLINES.
Rare descendant attributes of the gods.
Bloodlines are determined through connection to one of the current 22 gods.
It grants Wonders.
Wonders; phenomenal boosts in strength or quality that may affect the physical/metaphysical worlds in different ways.
NULL CREATURE RANKS.
NULL SPAWN.
Grade 1.
Grade 2.
Grade 3.
Grade 4.
Grade 5.
Each Grade has a qualitative rise in strength, physical features and overall combat.
NULL BUDS.
1. Mild.
2. Moderate.
3. Severe.
4. Ravage.
5. Catastrophe.
6. Devastation.
7. Apocalypse.
8. Calamity.
Their rank is determined by the level of destruction they cause to human lives and the Earth's ecosystem.
NOTE; size and number are not included while determining their ranks.
NULL BORNS.
Because they are Corrupted Egoists, we first determine their corrupted Archetypes.
1. Knight- Ironwraith.
2. Brawler- Bonejaw.
3. Spell Caster- Witchborne.
4. Shifter- Voidstalker.
5. Harmonics- Mournweaver.
6. Rogue- Veilwraith.
7. Sniper- Deathseer.
Then their ranks.
1. Explorer- Wanderer.
2. Observer- Spectre.
3. Reckoner- Defier.
4. Invoker- Devourer.
5. Integrator- Fracturer.
6. Converger- Divergent.
7. Eclipse- Oblivion.
ELDERION BEAM TIERS.
Tier 1.
Tier 2.
Tier 3.
Tier 4.
Tier 5.
Tier 6. (Known highest level)
Tier 7. (Highest known level, but has never actually been seen)
Special Beam Tier.
That brings us to the end for now.
Any more inquiries, you know what to do.
Also, if you're enjoying this book! Add it to your library and start today!
I'll be sure to make your time worth it.
