In an Underground City, the Lord is the absolute core.
In addition, there are four important components.
They are: citizens, soldiers, Heroes, and Adventurers.
Some of these four identities can overlap, and some can be further subdivided.
For example, Adventurers can be divided into Contract Adventurers, Exclusive Adventurers, Tourist Adventurers, etc., depending on their level of cooperation with the Underground City.
Hero units are the rarest. If the Lord is a king or emperor, the Heroes of the territory are equivalent to ministers or generals. A sufficiently high-quality Hero unit is worth more than a thousand troops!
Different Heroes have different aptitudes. The buffs they bring to the territory are also different.
As the saying goes, a thousand soldiers are easy to get, but a general is hard to find. Only a very small number of people with special talents can become Heroes, and Nancilia, whom Quinn encountered at this moment, has this aptitude, and it is a top-tier aptitude.
Subduing her is an important part of the medium and long-term plan.
Not only does Nancilia herself have great potential, but her special identity is related to whether he can control the entire Eternal Night Great Forest and rule all forces with the smallest cost in the future.
Of course, Miracle City is still too weak.
It does not yet have the ability to cultivate Heroes, and recruiting Nancilia is not an easy task.
This girl doesn't trust anyone right now, not only is she full of vigilance, but she is also very timid.
If he cannot gain her trust and recognition, and rashly reveal her identity and attempt to bind her with a contract, she will immediately run away.
Also due to various reasons, Nancilia is in Gloomy Valley.
The maximum stay will not exceed half a year.
If he cannot subdue her within the limited time, she will also leave this area.
Although it sounds quite challenging, Quinn is confident in himself and his territory. However, the time is not yet ripe, so he cannot alert her for now!
He first gave orders to the gnomes.
To strip the goblins of their equipment.
[Goblin Short Sword]: gray lower-grade equipment.
[Goblin Sickle]: gray lower-grade equipment.
[Goblin Leather Armor]: gray middle-grade equipment.
[Goblin Short Crossbow]: gray middle-grade equipment.
[…]
There are fifty-two pieces of graded equipment.
Other junk has no value.
Item grades from low to high are: gray, white, green, blue, purple, orange, etc.
Although these pieces of equipment are graded, they are all the lowest gray grade. Only five short crossbows and five short knives and swords were left for the gnomes for self-defense, and all other gray equipment was recycled through the core.
[You recycled "Goblin Staff", Tier 1 Material Essence +5!]
[You recycled "Goblin Leather Armor", Tier 1 Material Essence +3!]
[You recycled "Goblin Sickle", Tier 1 Material Essence +1!]
[…]
Recycled 52 pieces of gray equipment.
A total of 87 units of Tier 1 Material Essence were brought to the territory.
Not bad!
With this batch of materials, building the Trade Hall is a piece of cake.
The goblin camp also yielded 24 red blood fruits and 30 blue moon grass.
After all, Red Claw Village has two spiritual fields, and these are the specialties of the Red Claw Village plantation.
Spiritual fields are a valuable resource, some are naturally generated, and some are artificially created. They can absorb energy from the Chaos Tide to nourish crops for rapid growth.
Red Claw Village can produce fifty red blood berries and twenty blue moon grass every ten days.
Red blood fruit is a medicinal fruit that can quickly heal wounds and has a therapeutic effect, while blue moon grass is a herb that can quickly restore physical strength and relieve fatigue.
Although they are both relatively common Tier 1 materials. They are also very practical and valuable raw materials.
They can not only be eaten directly, but also refined into medicines with better effects and longer shelf life.
Acquiring a territory like Red Claw Village that can produce resources is definitely a dream start for a new Dungeon Lord. The resources produced can be used for self-consumption or sold, which is undoubtedly a small money tree.
Any graded resource has value.
Even if it has no use at all, at the very least it can be decomposed and recycled through the core to produce Material Essence and contribute to the territory's construction!
However, precisely because Red Claw Village is valuable, the Goblin Lord will definitely not give up.
He will definitely send troops to seize the village, and Miracle City will also be threatened.
Quinn is not worried about this. He currently has Sekiro and Hot-Blooded Legend waiting to be activated. As he further upgrades in the future, Inspiration Crystals will only increase. The only thing missing is the core to build a new Foreign Lands Chronicle.
Therefore, he must further expand his territory.
Seize more cores!
Miracle City has only been born for a week. The protective field emitted by the current core can last for three more weeks. During this time, even if the Dark Kind army reaches the city gates, they cannot enter. There is no threat in the short term.
Quinn allocated the gnome citizens.
Thirteen remained in Red Claw Village to continue farming and labor.
Quinn selected two to bring back to the main city, one male and one female. The male is called Arno, and the female is called Aya.
Arno is a gnome boy with a somewhat honest and dull appearance. He also has some cultivation talent and has the opportunity to be cultivated into an Adventurer or become a fighting force for the territory in the future.
Aya is the elven girl Nancilia disguised as a gnome.
After returning to the main city, Quinn assigned work to the two.
Arno is responsible for various chores and errands in the territory.
Aya assists the Lord in the Secret Realm Lobby in receiving Adventurers.
Quinn plans to have this hidden elven girl serve as a "network administrator", on the one hand, she can help him receive Adventurers daily, and on the other hand, it can let her understand the territory.
With the potential of Miracle City, he believes that this little elf will soon be recognized!
"Th-Thank you, Lord!" Arno's face was flushed and he was very excited. He was originally an ordinary gnome villager, and his life was completely over from the moment he was captured by the Dark Kind.
Unexpectedly, not only was he rescued today, he can even follow a Human Clan Lord!
He had long heard that these Dungeon Lords all have magical abilities, and if they perform well and are cultivated, it is entirely possible to completely change their destiny in the future!
"Thank you, Lord!"
Nancilia also did not suspect anything.
Her eyes swept over the Underground City and she frowned slightly.
A place like a refugee camp is considered an Underground City?
It seems this is completely a new Lord!
Although it doesn't pose a threat to her, it is impossible to fight against the powerful Eternal Night Dragon King.
No. Such a weak territory cannot protect itself. It is definitely not the power she is looking for!
However, with the protective energy covering it, this place is very safe for a short period of time. It might be a good idea to hide for a while and run away after the situation calms down!
Quinn integrated various information through the territory core and sent it to the two, "This information is about everything in the Underground City, including your daily work content and precautions. You need to understand it as soon as possible and start working."
"Yes!"
"Okay Lord!"
Quinn arranged the two.
He began building the territory.
[You are building a Tier 1 building "Trade Hall". This construction requires 100 soul crystal, 50 mental power, and 30 Tier 1 Material Essence. Build immediately? Yes/No!]
"Yes!" Without hesitation.
The Trade Hall is too important.
Only with it can territory trade be carried out!
Remaining Mental Power: 45.
Remaining soul crystal: 672.
Quinn found that he had a lot of soul crystals left. It might be a good idea to build more basic buildings.
Spend 200 soul crystal to build a "Monster Camp".
Spend 300 soul crystal to build an "Essence Altar".
[Trade Hall]: Tier 1 Special Building, Underground City reception limit +10, adds territory trade function.
[Monster Camp]: Tier 1 Basic Building, Underground City reception limit +15, number of recruitable monsters 0/30.
[Essence Altar]: Tier 1 Basic Building, Underground City reception limit +10, number of contractible essences 0/100.
With the Monster Camp, Quinn can directly summon monsters through essence. He can raise up to 30 territory monsters. Although these monsters do not have self-intelligence, they are 100% controllable and absolutely obedient, like combat units in a real-time strategy game.
With the Essence Altar, Quinn can permanently imprint essence on Adventurers and even territory citizens, so that they can permanently gain the abilities of the relevant monsters. Since the power comes from Miracle City, they will form a closer binding relationship with Miracle City.
The more buildings, the larger the territory's volume.
Currently, Miracle City's reception capacity has increased to 160 people.
There are only 172 soul crystals left, which is not much. He needs to quickly harvest a wave from the Adventurers!
