Which meant, "They don't even know I have this weakness."
This was an advantage. A huge information asymmetry.
Even if others wanted to act against him, they wouldn't actively target his church, nor would they understand what "killing all his believers" would lead to.
Secondly, the growth rate of power through faith-based apotheosis was fast.
As long as the system was stable, there were enough believers, and the domain was clear.
"Growth is linear addition."
Unlike the Titans who needed to transform worlds, or the Void who devoured worlds.
The faith system only required a virtuous cycle of "faith + response."
Believers made the god stronger, and the god protected the believers, allowing them to go further and more steadily on their path.
Finally, there was also a practical issue:
The future of Azeroth was even more fraught with peril than imagined.
One major event after another, involving increasingly powerful forces…
In short, without power, how could he rewrite those unfulfilled tragedies?
Even if one were to take a step back and assume Obsidian only intended to preserve himself in chaotic times, the more power he had, the better.
What he needed to do was not just "preach," but also to implant a new system into this universe, embedded as a backdrop before those tragedies occurred.
Obsidian collected his thoughts, looking at the three divine authority options still quietly floating in the divine personality interface, without urgency or additional description.
But he knew that each path had its own set of rules, style, risks, and opportunities.
Now, he could choose.
He had to choose.
Obsidian did not hesitate for too long.
He clicked on the first divine authority.
Divine Authority Option ①: Lord of the End
Type: Primary Divine Authority (Can be advanced, unlocking secondary divine authority upon advancement)
Core Positioning: Control over endings, forced purification, promotion of reincarnation.
Core Authority:
Set Death Date: Directly set a clear "death countdown" for mortals or weaker divine beings. You can actively intervene in the natural death process, allowing those who should die to die immediately, and even prematurely harvesting those who shouldn't.
End Immortality: Forcibly terminate all states of "clinging to life." Whether it's the undead's immortality curse, a lich's phylactery, a soul forcibly imprisoned, or an existence prolonging life through powerful sorcery, your power can completely end them, sending them to the Shadowlands or into nothingness.
Death Conscription: Your will can directly command unowned corpses or undead within a certain range to fight for you.
Special Advantages:
Death Exemption Penetration: Your power of ending has extremely high penetration against most spells, talents, or items that resist death effects, making its effects difficult to counteract by conventional means.
Realm of Tranquility: Within the range of your divine power, souls will naturally tend towards peace, finding it easier to let go of obsessions.
Sources of Faith:
Seekers of Death: Beings enduring endless suffering, curses, or eternal torment, longing for true rest.
Purifiers: Radical believers who believe certain corrupt, twisted, or unnatural things must be completely eradicated.
Reincarnation Believers: People who firmly believe death is a necessary path to new life, actively embracing the end to seek a better afterlife.
Obsidian's dragon eyes paused in the void for two seconds, then he shook his head and looked away.
This divine authority was simply and brutally powerful—direct control over life and death, even capable of forcibly detonating a lich's phylactery.
But that was also the problem: it only had the ability to "terminate," with no room for "creation."
What he needed now was to build a faith system, not to be a death executioner.
Moreover, harvesting divine authorities naturally attracted hatred, easily becoming a target for all.
So he shifted his attention to the second option.
Divine Authority Option ②: Abyssal Whisperer
Type: Primary Divine Authority (Can be advanced, unlocking secondary divine authority upon advancement)
Core Positioning: Spreading forbidden knowledge, manipulating secrets, inducing corruption, polluting faith.
Core Authority:
Knowledge Corruption: Precisely deliver knowledge fragments containing your "corrupting divinity" to targets through dreams, whispers in the ear, twisted prophecies, or seemingly accidental discoveries of ancient manuscript pages. This knowledge is often true but dangerous, easily leading to madness, corruption, or questioning of the existing order.
Faith Parasite: You can perceive and subtly infiltrate weak points or cracks in other deities' faith networks, implanting your whispers and heretical ideas, gradually corrupting their believers.
Secret Control: You have stronger perception and control over secrets related to forbidden knowledge, conspiracies, or weaknesses that you are aware of.
Special Advantages:
Thousand Faces of Shadow: Can simultaneously maintain multiple independent "alias" identities (e.g., mysterious scholar, wandering prophet, "prophet" of a minor fringe cult), using these identities to safely spread your doctrines and corrupting knowledge among different groups.
Heretic Incubator: Your whispers are particularly prone to taking root and rapidly forming clandestine, loosely structured "gray faith societies" in the "dumps" of existing social order or mainstream faith (outcasts, exiles, disillusioned individuals, those seeking unconventional power).
