There were 2 options remaining: Fall Damage Reduction and Kick. Both effects were actually quite average. Comparatively, the chances of taking fall damage were quite low, so he decided to go with Kick.
After all, kicks occurred frequently in combat. Furthermore, these women had incredibly soft bodies and could easily do the splits without any practice, making their leg and foot attacks extremely flexible. Plus, a kick was considered Impact damage and could sometimes serve as a great combat assist.
This was the one.
He spent 5 Technology Points to increase the probability to 100%, successfully making the Improvement: Kick +100%.
A kick didn't just mean striking an opponent with the toe of the shoe; stomping on an enemy with the heel was equally effective. It was safe to say that any attack using the feet would work.
