It sounded like the kind of entertainment the rich and powerful invented to torture people when they had nothing better to do.
They'd probably even place bets on who would survive.
And yet, the Loman of today actually interpreted this as a fine tradition for cultivating the spirit of exceptional Warriors.
That was a little twisted.
But as a game, it was admittedly a little interesting.
Characters with different Skills fought each other on an open map. The map contained all sorts of collectible resources. Every so often, equipment would be dropped into the arena for players to fight over, and in the end, only one winner would be left standing.
It was just that the visuals were a bit lousy. The graphics couldn't compare to Zog's games at all.
It was probably because their use of Illusion Techniques wasn't as professional as the Zog Group's.
Long Jing was very self-aware.
