┤ Note to Readers ├This volume exists to clarify the terminology of the story, what each concept means, and how the world's systems work. Some sections may include information that can be considered minor spoilers, so proceed with care.
┤ Character Images ├
Neo
Snot
Alice
Vivienne Mourne
┤ First Resonance ├
At the age of sixteen, every person undergoes the First Resonance.
In that moment, the Soul Core fully crystallizes and a Class manifests.
The result depends on the individual's lived experience, temperament, habits, talent, bloodline, and the nature of their soul. In rare cases, extreme trauma or abnormal exposure can distort or accelerate the process.
┤ Awakeneds ├
Awakened are people who have already gone through the First Resonance and obtained their Class.
From that moment on, they are no longer ordinary people. They possess a crystallized Soul Core, can use Soul Essence, and are capable of walking the path of growth and power within the world.
┤ Class Ranks ├
Common → Rare → Ascendant → Saint → Supreme → Legendary → Mythic → Divine
┤ Soul Core Ladder ├
1. Ember
Freshly awakened, weak but functional.
2. Vein
An established awakened individual.
3. Heart
A strong local elite.
4. Crown
A recognized city-level threat or talent.
5. Throne
A major family and faction level powerhouse.
6. Dominion
Regional monsters and top enforcers.
7. Saint
A widely famous power.
8. Sovereign
A continental pillar.
9. Divine
A near-mythic mortal existence.
10. Ascendant Beyond
The transition point toward endgame divinity.
┤ Soul Relics ├
Soul Relics are important pieces of equipment tied to a soul.
They can be invoked and dismissed, and they exist in many forms: weapons, armor, rings, grimoires, talismans, cloaks, and other specialized artifacts.
Some Soul Relics are static, while others can grow alongside their user.
Soul Relic Ranks
Common → Rare → Ascendant → Saint → Supreme → Legendary → Mythic → Divine
Soul Relic Usage
Soul Relics consume Soul Essence while manifested. Because of that, keeping one active is never completely free.
The stronger a person's Soul Core becomes, the more Soul Essence they can control, which means they can use their abilities longer and maintain Soul Relics for greater periods of time.
┤ Soul Essence ├
Soul Essence is the energy used by awakened individuals.
It fuels:
- class abilities
- active skills
- combat techniques
- manifested Soul Relics
A person with a stronger Soul Core has greater reserves, better control, and more efficient usage of Soul Essence.
In simple terms, as someone climbs the Soul Core ladder, they can:
- fight longer
- use stronger abilities
- sustain Soul Relics for more time
- endure greater strain without collapsing
┤ Soul Corruption├
Some Soul Cores can be dangerous to consume. Corrupted souls are different.
They can leave behind:
- voices
- impulses
- dream distortions
- class instability
- long-term pressure on the Soul Core
┤ Zones and Territories ├
Zone 0, is the lowest kind of urban territory.
These districts are poor, unsafe, underprotected, and treated as expendable. Breaches can open there with very little warning. People survive with almost nothing and hope to awaken a strong enough class to escape that life.
┤ Breaches ├
Breaches are temporary or semi-stable fractures in reality where foreign Soul Essence, monsters, and dangerous conditions leak into the world.
People can enter them, but getting out is not always guaranteed.
They are one of the main sources of:
- combat experience
- monster cores
- resources
- early jobs for awakened individuals
Types of Breaches:
Open Breaches
Stable enough for standard entry, cleanup work, and organized raids.
Unstable Breaches
Dangerous spaces with shifting interiors, moving exits, or collapse risk.
Restricted Breaches
Sealed, licensed, or politically controlled openings. Families, factions, and authorities often fight over access to them.
┤ Godscar Ruins ├
Godscar Ruins are permanent scars left behind by divine conflict or reality-damaging events.
They are not simple dungeons. They are ancient, layered, beautiful, wrong, and filled with hidden truth.
Major families, factions, and powerful organizations compete for the right to exploit them.
┤ Untamed Frontiers ├
Untamed Frontiers are vast living regions where civilization never fully won.
These include:
- forests
- mountains
- coastlines
- deserts
- archipelagos
- underground expanses
- other monster-dominated territories
They are ruled by dangerous ecologies, buried ruins, hidden peoples, and constant resource conflicts.
┤ Creds ├
Creds are the global currency of the world.
They are used for everyday life, transport, contracts, equipment, relic trading, and large-scale transactions between factions and awakened individuals.
From poor districts to high-level auctions, Creds remain the standard economic unit across society.
