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Chapter 69 - The Successor Games Cast Bible

Shiro, The Violet Throne

Role: Main character, chosen by Destruction, future creator of the Limitless Verse.

Looks: Brown skin, long purple dreads, sharp violet eyes with black sclera and a gold ring, lean martial artist build, purple scales on arms/shoulders/chest, curved horns, dragon wings, tail, claws in later forms. Early story Shiro starts more human, but the dragon traits awaken as his bloodline and soul scars reveal themselves.

Style: Dark combat robes or practical fighter clothes with violet accents. When serious, his body gives off a black-violet dragon aura that feels ancient, heavy, and disrespectful to weak gods.

Personality: Reckless, sarcastic, stubborn, protective, intense, smart, logical, and deeply wounded. He jokes like a man trying to keep despair from biting his throat. He loves fighting, hates control, and has a dangerous habit of smiling when he should be afraid.

Core vibe: "I will grow past whatever cage you put around me."

Combat identity: Martial artist, dual wielder, weapon copier, dragon-blooded destroyer. His main styles are Veil of the Guardian, Shadowfang Ascendant, Destruction Dragon Eyes, magic creation, and later Author's Authority.

Satre

Satre is a brown-skinned half-elf with bright pink curly hair that matches her warm and expressive personality. Her pointed ears and soft features give her a naturally graceful look, but her presence is not fragile. She feels bright, emotional, and sincere, the kind of person whose kindness comes with a backbone.

She has a lively charm to her. Satre can be gentle, playful, and affectionate, but she also has a strong sense of justice. She does not like cruelty, unfairness, or people using power to crush others. Even when she is afraid, she tries to stand on what she believes is right.

In the current rewrite, Satre should feel like someone still growing into the weight of her role. She is not just "the goddess wife" yet. She is a person with emotions, fears, love, and conviction. Her connection to Shiro matters because she sees his pain without reducing him to it. She brings warmth into his life without trying to control him.

Core vibe: bright pink warmth, half-elf grace, soft heart, strong judgment.Story function: Shiro's proof that love does not have to control him. She is his anchor, judge, and one of the people who can reach him emotionally when no one else can.

Yura

Yura has a calm blue theme that matches her ice succubus side. Her appearance should feel cool, smooth, and beautiful in a quiet way. Instead of fiery or dramatic beauty, Yura's charm is controlled and graceful. She gives off the feeling of cold air before snowfall: peaceful at first, dangerous if ignored.

Personality-wise, Yura is calm, teasing, observant, and emotionally sharp. She can be playful, especially around Shiro, but she is not reckless. She has a way of reading the mood and knowing when someone is hurt, hiding something, or trying to act stronger than they feel.

In the current rewrite, Yura should not feel like an all-powerful storm goddess yet. She should feel like an ice succubus with quiet confidence, emotional control, and subtle danger. Her charm is part of her identity, but she is not defined only by seduction. She is loyal, composed, and far more thoughtful than people might expect.

Core vibe: calm blue beauty, icy charm, quiet teasing, controlled danger.Story function: One of Shiro's early emotional tethers and later divine family pillars.

Amelia

Amelia carries a fiery red theme that directly contrasts Yura's calm blue and Gramia's silver elegance. She should feel intense the moment she appears. Her beauty is sharper, warmer, and more aggressive, with a presence that suggests pride, passion, and danger.

As a vampire queen type, Amelia has a regal quality. She does not simply walk into a scene; she claims space. Her emotions are stronger on the surface than Gramia's and less controlled than Yura's. When she loves, she loves fiercely. When she is angry, everyone knows.

In the current rewrite, Amelia should feel passionate and protective, not just "wrath goddess mode." She can be jealous, bold, proud, and emotionally direct, but that makes her feel alive. She contrasts the others by being the most openly fiery. If Yura cools a scene down and Gramia analyzes it, Amelia burns straight through it.

Core vibe: fiery red beauty, vampire pride, intense loyalty, emotional heat.

The simpler current rewrite framing is: Satre is warm justice, Gramia is silver sophistication, Yura is calm blue ice, and Amelia is fiery red passion.Story function: Represents rage, war, blood, and one of Shiro's strongest emotional bonds.

Gramia

Gramia is a silver-haired beauty with a sophisticated, mature presence. She has the kind of elegance that makes her feel calm and composed even in tense situations. Her silver hair should give her a refined, almost noble look, and her expressions are usually measured, thoughtful, and hard to read.

Her personality is intelligent, observant, and quietly affectionate. Gramia is not loud with her emotions. She shows care through attention, patience, and understanding. She notices details other people miss, especially when it comes to people's behavior, hidden motives, or emotional tension.

In the current rewrite, Gramia should feel like the "sophisticated lover" type: graceful, clever, composed, and intimate without being overly dramatic. She does not need to act cold to seem smart. Her intelligence should feel smooth, like she is always two thoughts ahead but kind enough not to brag about it.

Core vibe: silver elegance, mature affection, quiet intelligence, refined mystery.Story function: The thinker among Shiro's closest anchors, tied to knowledge, time, space, and hidden truths.

Absolutely. I'll keep Hiroy's side in the current rewrite lane too: grounded, character-focused, and not pushed into endgame divine mode.

Hiroy

Hiroy is a brown-skinned human the same age as Shiro, with red-and-black hair. As the Successor Games progress, golden highlights begin appearing in his hair, showing Kokono's influence growing over him. Visually, he should feel like Shiro's opposite without losing their shared origin as best friends from Earth.

Where Shiro's purple gives off defiance, mystery, and danger, Hiroy's red, black, and later gold should feel more heroic, bold, and openly energetic. He looks like someone the world would naturally cheer for. His presence feels easier to trust, easier to follow, and easier for others to understand.

Personality-wise, Hiroy is almost the exact opposite of Shiro. He is brighter, more open, more friendly, and more naturally social. He is the kind of person who can walk into a group and make people feel like things might actually work out. He has a heroic quality to him, not because he is perfect, but because hope comes more naturally to him than it does to Shiro.

The biggest similarity between Hiroy and Shiro is that they both love fighting and both want to get stronger. Hiroy enjoys battle, challenge, and growth. He does not chase strength from the same wounded place as Shiro, though. For Hiroy, strength feels tied to protection, confidence, and proving himself. For Shiro, strength often feels like survival.

Hiroy should not feel evil. He should feel favored. That difference matters. The world gives him cleaner opportunities, better support, and more visible blessings, which slowly creates distance between him and Shiro. Their tragedy works best when Hiroy still feels like someone who loves his friend, even as divine favoritism and misunderstanding begin pulling them apart.

Core Vibe: Brown-skinned red-black hero, golden influence, bright rival, Shiro's opposite with the same hunger to grow.

Princess Lilith

Princess Lilith has a royal presence that should feel polished, graceful, and carefully controlled. She should look like someone raised around politics, manners, and expectation. Her clothing should show her status without making her feel helpless. She is a princess, but not a decoration.

Personality-wise, Lilith is intelligent, composed, and proud. She understands that every word in noble spaces can become a weapon, so she knows how to measure her tone and hide what she truly feels when needed. Around Hiroy, however, she can show more warmth and vulnerability.

In the current rewrite, Lilith should feel like someone caught between duty and emotion. She may admire Hiroy because he feels different from the suffocating politics around her. He represents movement, adventure, and hope. At the same time, being close to him pulls her deeper into the divine conflict surrounding the Successor Games.

Lilith's strength should come from dignity, emotional restraint, and royal intelligence. She does not need to be the loudest fighter in the room. Her presence should still matter because she knows how power works outside the battlefield.

Core Vibe: Royal grace, political awareness, hidden vulnerability, a crown under pressure.

Frana

Frana has a softer, gentler beauty compared to the more intense members of Hiroy's group. Her design should feel warm, innocent, and emotionally open. She is the kind of person who looks like she still wants to believe people can be good, even after seeing reasons not to.

Personality-wise, Frana is kind, compassionate, and sincere. She is not stupid or useless, but she is less guarded than characters like Lilith or Shiro. She feels things openly. If someone is hurting, she wants to help. If someone is lonely, she notices. If someone is treated unfairly, it bothers her deeply.

In the current rewrite, Frana works best as one of the emotional hearts of Hiroy's group. She gives his side softness and humanity. Her presence reminds readers that Hiroy's path is not just favoritism and shining hero energy. There are real people around him who care, laugh, worry, and can be hurt by the gods' games.

Frana should not feel like a powerless victim, though. Her strength is emotional courage. She may not always be the strongest in combat, but she can stand in front of pain with an open heart, which is rare in a story full of blades and divine schemes.

Core Vibe: Gentle warmth, sincere compassion, emotional courage, soft light in a dangerous world.

Hera

Hera is an elven royal with mint hair, giving her a graceful and distinct look. Her appearance should feel elegant, natural, and noble. She carries the beauty of the elves without feeling distant or lifeless. Her mint hair helps her stand apart visually from Lilith's royal polish and Frana's softness.

Personality-wise, Hera is composed, thoughtful, and diplomatic. She knows how to speak carefully and move through tense situations without making them worse. She is not as emotionally open as Frana, but she is not cold either. Her care shows through responsibility and quiet attention.

In the current rewrite, Hera should feel like someone shaped by royal duty and elven culture. She has pride, but not empty arrogance. She understands tradition, politics, and the burden of representing more than just herself.

Her connection to Hiroy's group should add balance. She can be the calm voice when others react too quickly. She may also carry quiet conflict if her duties clash with what she personally feels. That makes her useful for both emotional tension and worldbuilding.

Core Vibe: Mint-haired elven royalty, calm diplomacy, graceful pride, duty with a hidden heart.

Kara

Kara should feel like one of the more curious and energetic members of Hiroy's group. Her appearance can be expressive and adventurous, with practical clothing that suggests she is ready to move, explore, and get into trouble before fully thinking it through.

Personality-wise, Kara is lively, curious, and quick to react. She asks questions, notices strange things, and brings motion into scenes. She may not always understand the deeper politics or divine manipulation around the group, but she helps keep the party from feeling too heavy all the time.

In the current rewrite, Kara can serve as the spark plug of Hiroy's side. She gives the group momentum and helps create natural dialogue. She is the type to point out awkwardness, get excited about new places, or accidentally step into tension because she says what others are avoiding.

Her strength is her energy. She makes scenes feel alive.

Core Vibe: Curious adventurer, lively reactions, bright motion, trouble with good intentions.

Lani

Lani should have a calmer, softer presence than Kara. Her design can lean graceful and smooth, possibly with water, wind, or gentle natural tones depending on where you want her powers or background to go. She should look approachable without feeling plain.

Personality-wise, Lani is supportive, balanced, and emotionally steady. She is not the loudest person in Hiroy's group, but she helps keep conversations from tipping too far into conflict. She listens well and often notices when someone is uncomfortable.

In the current rewrite, Lani can act as a peaceful middle point within Hiroy's team. Where Kara brings energy, Lani brings calm. Where Lilith carries royal pressure, Lani carries emotional ease. She can be the one who smooths over small tensions before they become fights.

Her role works best when she is not forced to be dramatic all the time. She gives the group breath.

Core Vibe: Gentle balance, supportive calm, emotional steadiness, quiet presence.

Olika Aria

Olika Aria is an imperial heiress from a fire world and next in line to a monarch. Her design should immediately show royal fire: refined clothing, flame-inspired details, confident posture, and the kind of gaze that suggests she was raised to inherit responsibility, not ask for it.

She should look proud and polished, but not carefree. There is pressure behind her beauty. Aria is someone born into expectation, trained to carry herself with control, and forced to think about legacy while others her age might only think about adventure.

Personality-wise, Aria is disciplined, proud, intelligent, and duty-bound. She may come across as serious or even distant at first, but that is because she has learned to protect herself behind imperial manners. She does not waste words, and she does not like being treated as fragile.

The most important part of her character is that she has two souls: Aria and Yanita. That makes her feel like a person with an internal storm. Even when she appears composed, there is another presence within her that can complicate her choices, emotions, and power.

In the current rewrite, Aria should feel like political fire contained in a royal vessel.

Core Vibe: Fire-world heiress, controlled pride, imperial pressure, a flame split between two souls.

Yanita

Yanita is the second soul within Olika Aria. She should feel different from Aria even if they share the same body. Where Aria is controlled, Yanita can be sharper, more direct, and more willing to act without wrapping everything in royal restraint.

Visually, Yanita can be shown through changes in expression, aura, eyes, posture, or tone. When Yanita is more present, Aria's body might feel more dangerous, less polished, and more intense. The fire becomes less ceremonial and more wild.

Personality-wise, Yanita should be bold, blunt, and possibly more aggressive. She says what Aria might hide. She pushes where Aria hesitates. She is not necessarily evil, but she is less patient with weakness, politics, and hesitation.

In the current rewrite, Yanita should create tension inside Aria's character rather than simply acting like a separate power-up. She can challenge Aria, protect her, tempt her, or force her to confront feelings she would rather bury.

Core Vibe: Hidden fire, sharper voice, inner pressure, the soul that refuses to bow politely.

Scarlet

Scarlet should have a red-themed design that makes her stand out as bold, direct, and emotionally intense. She can carry fire, battle, blood, or passion motifs depending on her final role, but visually she should feel sharp and memorable.

Personality-wise, Scarlet is confident, competitive, and not afraid to speak her mind. She is the type who respects strength and dislikes hesitation. If Hiroy's group gets too soft or uncertain, Scarlet can be the one who pushes them forward.

In the current rewrite, Scarlet works well as a pressure character. She can challenge Hiroy, question others, or turn calm scenes into conflict simply because she refuses to sugarcoat things. She does not have to be mean, but she should not feel gentle either.

Her strength is intensity. She brings edge to Hiroy's group.

Core Vibe: Red confidence, sharp tongue, competitive spirit, heat without apology.

Freiya

Freiya should feel elegant and cool, possibly with a refined or noble air. Her design can contrast Scarlet's boldness by being more polished and controlled. She should look like someone who understands presentation and uses it well.

Personality-wise, Freiya is composed, perceptive, and somewhat difficult to read. She is not as openly warm as Frana or as energetic as Kara. She watches first, speaks second, and reveals only what she wants others to know.

In the current rewrite, Freiya can serve as one of the more mysterious members of Hiroy's group. She may not be untrustworthy, but she should feel layered. Readers should sense that she has thoughts she is not saying out loud.

Her strength is restraint. She can add tension without needing to start a fight.

Core Vibe: Cool elegance, hidden thoughts, polished restraint, quiet mystery.

Overall Group Dynamic

Hiroy's group should feel brighter and more publicly heroic than Shiro's group, but not shallow. They are not just "the lucky side." They are people with their own fears, loyalties, pride, and wounds.

The key difference is that Hiroy's group feels easier for the world to accept. They look more like heroes, royals, companions, and blessed figures. Shiro's group feels rougher, stranger, more wounded, and more likely to be misunderstood.

That contrast is important because the tragedy should not be "Hiroy's group is good and Shiro's group is bad," or the reverse. It should be more painful than that.

Hiroy's side is the golden road.

Shiro's side is the road that bleeds.

Both roads are being shaped by gods.

Kokono, The World Goddess / Creation Goddess

Kokono is the World Goddess and Creation Goddess, the same being who brings Shiro and Hiroy into the Successor Games. She should look graceful, radiant, and almost too perfect at first glance. Her beauty should feel comforting, but also distant, like someone who can smile kindly while holding the fate of entire worlds in her hands.

Her visual theme should lean toward gold, white, and soft creation light. She does not need to look cruel. In fact, Kokono works better when she looks gentle and divine, because that makes her favoritism toward Hiroy more unsettling. She can appear warm, patient, and motherly, while still being part of a system that uses people as pieces in a divine game.

Personality-wise, Kokono is calm, elegant, and controlled. She speaks with kindness, but her kindness has limits. She believes in creation, order, heroes, and chosen paths. Because of that, she naturally favors Hiroy, who fits the image of the hero more easily than Shiro does.

Core Vibe: Beautiful creation, gentle favoritism, golden distance, the goddess who smiles while choosing sides.

Lyius, The Goddess of Destruction

Lyius is the Goddess of Destruction and the mother of dragons. Her presence should contrast Kokono's golden grace. Where Kokono feels clean, radiant, and orderly, Lyius feels ancient, fierce, and dangerous. She is not ugly or monstrous. She is terrifyingly beautiful in the way storms, dragons, and collapsing mountains are beautiful.

Her visual theme should lean toward dark violet, black, crimson, and dragon-like power. She can have sharp eyes, regal features, and an aura that makes others instinctively cautious. Lyius should feel like a goddess who does not need to raise her voice to remind everyone she is dangerous.

Personality-wise, Lyius is proud, intense, protective, and emotionally deeper than most gods expect. She is destruction, but not mindless destruction. She understands that destruction can protect, reset, punish, and free. Her connection to Shiro should feel personal and heavy, because she has watched over him and taken extreme measures to protect him.

In the current rewrite, Lyius should feel like one of the few divine beings whose interest in Shiro is not simply control. She is still a goddess, still dangerous, and still capable of terrifying choices, but her destruction has love buried inside it.

Core Vibe: Dragon mother, violet destruction, protective terror, the apocalypse with a heart.

Soruna, The Goddess of War

Soruna is the Goddess of War, and her design should immediately show conflict, strength, and command. She should look like a divine warrior, someone born for battlefields rather than temples. Armor, scars, weapons, banners, or a blood-red war aura would all fit her.

Her beauty should not feel delicate. Soruna should look fierce, athletic, and battle-ready. She is the kind of goddess whose presence makes soldiers straighten their backs and enemies grip their weapons tighter.

Personality-wise, Soruna is aggressive, proud, competitive, and direct. She respects strength and despises weakness, but that does not mean she respects honor in the same way a knight would. War is not always fair, and Soruna understands that better than anyone.

In the current rewrite, Soruna should feel dangerous because she sees conflict as natural. Where others might fear battle, she sees truth. People reveal themselves when the blood starts moving. Her connection to Raiku and the conditioning around Shiro makes her influence feel especially threatening.

Core Vibe: Divine warfare, red pressure, strength obsession, the goddess who hears honesty in battle screams.

Brola, The Fighter Goddess

Brola is the Fighter Goddess, and unlike Soruna, her focus is not armies or war itself. Brola represents the individual fighter: fists, weapons, discipline, technique, and the thrill of direct combat. She should look strong, athletic, and practical, with less royal distance than the other gods.

Her design should feel like someone who could step off a divine throne and immediately start sparring. She may wear battle wraps, light armor, martial clothing, or anything that emphasizes movement and physical skill.

Personality-wise, Brola is blunt, competitive, energetic, and honest. She is the type to respect someone who gets back up, even if they lose. She does not care much for politics, fancy speeches, or divine posturing. She wants to see what someone can do when pressure hits.

In the current rewrite, Brola can bring a different flavor to the gods. She is still divine and dangerous, but she feels more straightforward than Kokono, Soruna, or Babylis. If she likes someone, it is probably because they fight well, not because they fit a prophecy.

Core Vibe: Pure fighter energy, divine martial pride, blunt honesty, punch-first wisdom.

Mikal, The Water Goddess

Mikal is the Water Goddess, and her presence should feel calm, elegant, and difficult to fully grasp. She should look beautiful in a flowing, refined way, with blue, silver, and sea-like details in her design. Her clothing and hair should move softly, almost as if underwater even when she is standing still.

Personality-wise, Mikal is composed, patient, and intelligent. She does not need to dominate conversations. She watches, listens, and flows around conflict until she finds the shape of it. Her calm should not be mistaken for weakness. Water can soothe, but it can also drown.

In the current rewrite, Mikal should feel like one of the more controlled gods. She may not be the loudest in the divine council, but her opinions matter because she rarely speaks without purpose. She understands change, pressure, and patience.

Her danger comes from adaptability. She does not smash through problems like Lyius or Soruna. She erodes them, surrounds them, and waits until resistance becomes useless.

Core Vibe: Elegant water, calm danger, patient intelligence, the goddess who smiles like a still lake.

Raisa, The Time Goddess

Raisa is the Time Goddess, and her presence should feel ancient even if she appears young or ageless. She should look composed, quiet, and slightly removed from the moment, as if part of her is always listening to seconds no one else can hear.

Her visual theme can include silver, pale gold, clockwork details, hourglass motifs, or soft temporal light. She should not look chaotic. Raisa should feel precise. Every movement, every blink, every word should seem chosen at the exact right moment.

Personality-wise, Raisa is patient, observant, and difficult to surprise. She rarely rushes because time is her domain. She can seem cold, but it may be less cruelty and more distance. When someone sees too much of past and future, ordinary panic probably feels noisy.

In the current rewrite, Raisa should add unease to divine scenes. She may know more than she says, and her silence can become more frightening than another god's anger. She should feel like someone who understands consequences before others even make the choice.

Core Vibe: Quiet time, patient eyes, hidden foresight, the goddess who hears endings early.

Silver Storm, The Storm Goddess

Silver Storm is the Storm Goddess, and her name should feel literal in her design. She should carry silver hair, silver lightning, storm-cloud energy, or a restless aura that makes the air around her feel charged. She is not calm like Mikal. She is motion, noise, pressure, and sudden change.

Her appearance should be striking and wild. She can be beautiful, but not polished in a royal way. Her beauty should feel like lightning splitting the sky: quick, bright, dangerous, and impossible to ignore.

Personality-wise, Silver Storm is bold, unpredictable, emotional, and sharp-tongued. She may laugh at tense moments or snap at someone before anyone realizes the conversation has turned dangerous. She is not necessarily evil, but she is hard to control.

In the current rewrite, Silver Storm should bring volatility to the gods. If Kokono is order and Raisa is patience, Silver Storm is the divine reminder that nature does not ask permission before breaking the roof.

Core Vibe: Silver lightning, wild weather, charged emotions, the goddess who turns silence into thunder.

Lyon, The Animal God

Lyon is the Animal God, and his presence should feel primal, proud, and territorial. He should have beast-like features or an animalistic aura, maybe lion-like traits, sharp eyes, wild hair, claws, fangs, or a regal beast-king design.

He should not feel polished like Kokono or refined like Mikal. Lyon should feel instinctive and physical. When he enters a scene, the atmosphere should become more predatory. He notices fear, weakness, hunger, and dominance the way others notice words.

Personality-wise, Lyon is proud, direct, instinctive, and territorial. He respects strength, survival, and natural hierarchy. He may not care much for politics unless it threatens his authority or domain. His pride can make him dangerous, especially around dragons, because dragons outrank beasts in the deeper structure of the world.

In the current rewrite, Lyon should represent the beast side of divinity: wildness, instinct, hierarchy, and survival. He can be intimidating without being mindlessly violent.

Core Vibe: Beast king divinity, primal pride, territorial instinct, the god who smells weakness before hearing excuses.

Dryia, The Nature Goddess

Dryia is the Nature Goddess, and her design should feel earthy, graceful, and alive. She can have green, brown, floral, vine, or tree-like motifs, but she should not look harmless. Nature is beautiful, but it is also roots cracking stone and thorns drawing blood.

Her presence should be calmer than Silver Storm and warmer than Raisa. Dryia feels patient, observant, and connected to living things. She should look like someone who can bless a forest or let it devour an army without changing expression.

Personality-wise, Dryia is balanced, wise, and quietly firm. She does not rush. She understands cycles: birth, growth, decay, death, and renewal. Because of that, she can be compassionate without being sentimental.

In the current rewrite, Dryia can serve as one of the more grounded divine figures. She may not always agree with the harsher gods, but she is not soft. Her morality should feel natural rather than human. To her, survival and balance may matter more than comfort.

Core Vibe: Living earth, patient growth, beautiful danger, the goddess of roots and thorns.

Babylis, The Fertility Goddess

Babylis is the Fertility Goddess, and she should look beautiful, warm, and inviting on the surface. Her design can include soft colors, lush details, motherly or seductive grace, and a presence that feels comforting at first. But beneath that comfort, there should be something unsettling.

Unlike Dryia, whose nature feels balanced, Babylis should feel more invasive. Fertility is growth, multiplication, birth, and desire, but in her hands, those things can become control. She should look like someone who offers life while quietly deciding who owns it.

Personality-wise, Babylis is clever, manipulative, and emotionally dangerous. She can speak gently while guiding people exactly where she wants them. She is not always openly hostile. Her danger comes from intimacy, temptation, and influence.

In the current rewrite, Babylis should be one of the gods readers do not fully trust. She may help at times, especially when it benefits her goals, but her kindness should always leave a question mark behind. She understands attachment and can use it like a leash.

Core Vibe: Beautiful fertility, soft manipulation, invasive growth, the goddess whose cradle has claws

The clean contrast is:

Kokono creates and favors.

Lyius destroys and protects.

Soruna wages war.

Brola tests fighters.

Mikal flows and waits.

Raisa watches time.

Silver Storm erupts.

Lyon rules beasts.

Dryia grows and balances.

Babylis multiplies and manipulates.

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