Cherreads

Chapter 16 - The First Blue Item

"Hugo, pull one at a time."

There were too many Undead elites ahead. At this level, they'd aggro the moment you got too close, and one bad move could chain into extra pulls.

Safest way was to single-pull and drag them back. At level 18, a full party could handle three mobs at most—any more than that, and you were looking at a wipe.

"Hunter's got the longest range. You've got Eyes of the Beast, and at 30 you get Feign Death—best puller in the game."

"Learn to pull clean," Gabryell added. "If you can't pull or kite, you're not really playing Hunter."

Hugo nodded. "Got it. I'll handle pulls."

"Anything the tank doesn't need to start—it's yours."

First time on pull duty, Hugo felt the pressure. His grip on the mouse tightened slightly.

He lined up the nearest Undead Dynamiter, fired, and kited it back.

"Take it."

Egides stepped in immediately, taunting to grab aggro, then stacking Sunder Armor to build threat.

"Watch the dynamite—move."

The Undead Dynamiter lobbed explosives, hitting for around 40–50 AoE. Not lethal, but enough to punish sloppy movement.

Gabryell made them dodge on purpose—training. Plenty of mobs later on used the same kind of mechanics. If they didn't build the habit now, they'd get caught off guard later.

The level 17 Undead Dynamiter—just over 1.1k HP—wasn't much of a threat. As long as they avoided the explosives, it went down quickly under focus fire.

Since Lunatori joined, Grada had been playing melee DPS. The moment the mob dropped, Igor rushed in to loot.

"Holy crap—an 8-slot bag!"

He completely ignored the coins, staring at the plain white bag like it was treasure.

"Roll for it."

Gabryell cut him off before he could grab it. Since it was a common item, there was no Need/Pass—just a manual roll.

"How do we roll without the window?"

"Type /roll. Highest gets it."

Igor hesitated, then nodded. "Fine, I'll go first."

He rolled… a 2.

A miserable 2. His face immediately darkened.

"Hahaha, that's so you."

Carlos laughed and rolled as well.

He got a 1.

His smile vanished instantly.

"No way. Reroll."

"Hahaha—bro, you're even worse than me!"

Igor snapped right back, laughing so hard he almost teared up.

"What is this cursed luck…" Gabryell typed. "Alright—new rule. Egides, don't touch boss loot."

"I'm in," Hugo said.

58.

Way better than the first two.

Gabryell rolled.

"Igor, hand over the bag."

Then Lunatori rolled.

99

"…Okay. New rule."

"Lunatori loots bosses this run."

"Egides, Grada—stay away from loot."

First time using /roll, and she spiked a perfect one. No way he was ignoring that kind of luck.

"The four of us can't even beat one girl on rolls…"

Igor reluctantly traded the bag over. "They say if you get a 6-slot bag early, your luck's supposed to be good. So why am I cursed?"

"Because she already got four of them," Hugo said.

Igor had no comeback.

That settled it.

They kept pushing forward, clearing mobs as they went. In a group, quest items dropped less often than solo—that was just how WoW worked.

They kept it slow, clearing one pull at a time as they pushed deeper in. By the time they reached Foreman Thistlenettle, everyone had all the Miners' Union Cards they needed.

Lunatori's luck didn't let up. Along the way, she picked up three greens and a handful of grays.

Hook Dagger, Bandit Cloak of the Monkey, and Sapper's Gloves.

The cloak and gloves went to BentArrow and Egides. No Rogue in the group, and Hugo already had a better weapon, so Gabryell took the dagger to sell on the Auction House for guild funds.

The gray items were left to Lunatori—call it a bonus for her luck.

She passed over all the wool and linen cloth for distribution.

Clothes would stay valuable for a long time. After setting aside what they needed for First Aid, the rest would be saved and sold later.

Foreman Thistlenettle was a level 20 elite with 1,452 HP—closer to a beefed-up trash mob than a real boss.

"Hugo, pull him."

There were still mobs behind the foreman, so they played it safe and pulled him out.

He was weak—just a basic lifesteal on a long cooldown that barely did anything.

Less than a minute later, he was down.

"What a joke."

Igor was already stepping forward to loot.

"Back off—you're not looting anything."

He froze mid-click.

"Lunatori, you loot."

Even years later, people still believed in loot luck. No reason to risk it.

She stepped forward and looted.

The window popped up—

"Holy crap, blue!"

She'd actually pulled a world-drop blue—and it was a ring.

Ring of Defense (Rare)

Item Level 22

Binds when equipped

Unique

+20 Armor

Requires Level 17

Equip: Defense Skill +4

"A blue ring… damn, that's huge."

Igor stared, eyes full of envy.

World-drop blues weren't soulbound—they could be sold. Even later on, this kind of ring would go for a few gold.

Right now, though? With most players stuck around level 5–10, and only a handful hitting 10–15, something like this was insanely valuable.

At least 20 gold.

That was real money.

And for a guild, it mattered even more. A geared tank meant smoother runs, faster clears, less risk.

Sell it to Madhouse, and they'd probably overpay just to gear their MT.

Still—everyone passed.

Carlos hesitated, then hit Need.

The ring went to him.

He looked at it, unsure. "...Should we sell it?"

"No."

Gabryell didn't even pause.

"There's nothing better for a tank in Deadmines right now. This is BiS for you."

"That +4 Defense? That's huge. Cuts down crush chance on bosses."

He kept it simple:

"More Defense means you're harder to crit, and you dodge, block, and parry more. Bosses here are higher level—VanCleef's 21. This helps close that gap."

That was enough.

Carlos stopped hesitating and equipped the ring.

"Man… I want blues too…"

Igor was already picturing himself decked out, standing in Stormwind with people staring.

After looting Thistlenettle's Badge, Gabryell said:

"There's more inside. You want blues—go clear it."

Igor lit up instantly. "Then what are we waiting for? Let's go!"

With that, the group pushed out of the undead area and headed deeper into Deadmines, cutting through respawns along the way.

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