When a Glimmer bonds with you during trauma or a Seal, it doesn't just give you power. It signs a Contract — a living, metaphysical pact written in the shard's own broken essence and your soul/psyche the contract is signed as soon as the shard bonds with humans.
The Contract is the bond between you and your power. It is unique to every Shardbearer. It feels like a second voice in your head, a scar that talks, or a brand that burns when you push it. It defines how your power works, its personality, its hungers, and its limits.
Think of it like a demonic deal in Mortal Kombat lore (Shao Kahn's soul magic, or the way characters are bound by ancient oaths and curses), but deeply personal and flavored by your trauma + biology.
How Contracts Work
The Awakening Your power doesn't just "turn on." The Contract must be sealed through a defining moment:
A brutal act of survival tied to your trauma. Accepting the Glimmer's "price" during the bonding.
Once sealed, the Contract becomes your power, It evolves with you.
while some glimmer gain their superpower from the shards they are some who use what is known as a glimmer potion where one who is a ''reject'' of the shard crushes the shard with a specific object or element and make it a potion it is a long process but for the ones who are ''rejected'' by the shard use it then once they drink potion they gain a superpower
Glimmer Wombs-womb like creatures that posses humans
Glimmer Seeds-supernatural seeds that are planted in mahic soil and are watered by urine ,these seeds grow into Glimmers depending on the urine is it healthy urine the glimmer becomes a kind one ,is it unhealthy urine the Glimmer becomes a unstable.
For those who survive the agonizing physiological shift of Supernaturality, the Ascension Pathway awaits. This innate gateway domain forces warriors through 30 levels of combat, chasing the myth of "Level 0" while hoping to manifest their Calling Order—the divine ring of awakening. When the pressure becomes too great and death is certain, they enter the Cocoon State, undergoing an Evolvement that strips away their humanity to forge something faster and deadlier.
Resonance Classification-this is the flow of energy in a glimmer that represents thier power there is economic the lowest,semi economic,classic etc this classification helps's differ the power gaps between these monsters
Nothing truly dies physically first —it dies mentally, then the body physically
Instead of natural extinction:
"Some Glimmer gained their powers through twisted science that reshaped their bodies, while others awakened through mysticality — ancient rites, curses, or blessings tied to forces beyond human understanding. This diversity made them impossible to classify, and even more feared."
Realms and Earths
The Difference between earths and realms are the number of earths are 100 meaning 100 diffrent timlines diffrent eras,different cultures earths can be destroyed and without consuquence nothing dies nothing happens.
Examples of Earths are:
Earth 1-The Mundane world
Earth 2-The Prehistoric Era dinosuars,caveman.
Earth 3-the iron age/medival times knights,horses,british or australian fukcing accents.
while realms are part of the ALL TREE A giant christmas tree the holds infinite orbs each representing each realm if the orb is damaged or anything the realm itself will also be disturbed and will continue to strain other realms
Examples of realms
Heaven
One of the foundational "First Three," this realm is the largest and most daunting expanse in existence. While it serves as the final destination for virtuous human souls, its beauty belies a lethal undercurrent. The guardians of this domain are far from docile; they are elite warriors who view the elimination of the wayward as a divine necessity. Despite the presence of these dangerous protectors, most inhabitants remain tranquil.
Core Orb: White
The Inversion (Hell)
A realm of eternal retribution for those who lived lawless lives, serving as the volatile bridge between the Celestial and Obvious realms. Its nature is fundamentally chaotic because everything within its borders is physically inverted; it is a literal "reverse realm" where gravity and logic operate upside down. It is home to a predatory ecosystem of Drags, Hephians, and hybrid anomalies.
Core Orb: Dark Orange
The Obvious Realm
The mundane world as we know it. While it may seem unremarkable compared to its neighbors, it serves as the structural "Center Realm." Its existence is the linchpin of the multiverse; should the Obvious Realm be destroyed, every other reality linked to it would instantly collapse.
Core Orb: Blue
Tovirria
the most notorious of the "First Three." Tovirria is a supernatural landscape defined by unknown hazards and an "insane profile" that makes other realms treat it with deep suspicion. Notably, it was the first realm to ever house humanity alongside the realm of Wonder. While other dimensions often reject human presence, Tovirria is a rare sanctuary where humans and supernatural entities coexist.
Core Orb: Gold
The Simulation Realm
A predatory dimension that intercepts the souls of the deceased. It traps these spirits in a sophisticated digital construct, tricking them into believing they have been granted a second chance at life. In reality, the residents are merely "toys" for Divine Operators—entities who manipulate the simulated environment for their own entertainment and agendas.
Core Orb: Brown
Lore of the Redfern Rift
The Discovery (1000)
In the year 1000, a group of scientists uncovered a mysterious rift at Redfern Ridge, Willowbrook. The rift pulsed with energy from another realm. The Eldion Institute, the company employing these six scientists, began experiments by sending animals through. None returned. Footage revealed the creatures were massacred by inhuman beings.
The First Expedition (1002)
On June 14, 1002, the six scientists entered the rift themselves. Their protective suits failed. Scientist 6 was exposed to rift energy, his body mutilated beyond recognition. The remaining five escaped, shaken but determined.
The Mass Entry
The scientists resolved to return with 100 men and 100 women. Their spacecraft crashed upon entering the other realm. Only the scientists and four men survived. The survivors scattered, but tragedy followed:
Scientist 3 was impaled by a pole.
Scientist 1 was thought slain by a sandstorm.
Scientist 2 was devoured by a monstrous creature.
Scientist 5 attempted a bargain with a Wrathborn, but was betrayed and killed.
The Rise of the Supernatural
Unknown to the others, Scientist 1 survived. Harnessing rift energy, he rebuilt his body into something beyond human. He extended this transformation to the four surviving men, creating a cadre of supernatural beings. Together, they became powerful entities, neither fully human nor fully alien.
Meanwhile, Scientist 6, once mutilated, ascended into the infernal hierarchy, becoming a sovereign within the Court of Hell. His dominion spread across the rift realm, commanding legions of horrors.
The Wrathborn Betrayal
The Wrathborn's treachery against Scientist 5 marked the turning point. It revealed the rift's true nature: a gateway not only to alien realms but to supernatural dominions vying for entry into Earth.
The Closure (1999)
For centuries, the rift remained a wound in reality. In 1999, it sealed shut, cutting off the connection between Earth and the other realm. Yet legends persist of the transformed Scientist 1 and his companions, and of Scientist 6 ruling the Court of Hell.
Legacy
The tale of the Redfern Rift endures as a myth of ambition, betrayal, and transformation. It speaks of humanity's reach beyond its limits, and the terrible price of touching powers not meant for mortals to witness
RANKS
C1: Core Level 1 – Foundational rank showcasing minimal specialization or abilities.
B3: Basic Rank 3 – A step above, indicating competence and effectiveness but lacking advanced capabilities.
D4: Dominant Tier 4 – Elevated strength and promising potential, showcasing developing powers or combat techniques.
Z5: Zone Tier 5 – Balanced rank emphasizing versatility, adaptability, and strong impact in battles.
R6: Radiant Class 6 – Impressive abilities that make a significant contribution while showcasing refinement and skill.
X7: Extreme Class 7 – Exceptional rank that highlights extraordinary powers, combat prowess, and strategic value.
F8: Force Class 8A – A rank indicating unparalleled raw power or specialized abilities capable of overwhelming foes.
W8: Workforce Tier 8 – Tactical and inventive rank focused on indirect contributions that enhance a group's overall effectiveness.
V9: Vanguard Level 9 – Leadership-level rank symbolizing mastery over powers and superior influence in team dynamics.
N10: Nova Level 10 – Pinnacle rank signifying unmatched specialization and extraordinary abilities.
E11: Elite Class 11 – A rare rank for individuals who possess legendary traits and near-immortal strength.
L12: Legend Rank 12 – This rank represents mythical abilities capable of rewriting the battlefield in moments.
T13: Titan Rank 13 – Massive strength combined with precision, representing nearly unstoppable force in any combat.
A14: Ascendant Rank 14 – Denotes individuals who transcend limits, pushing the boundaries of reality with their abilities.
S15: Supreme Class 15 – Reserved for combatants whose powers rival the strongest forces in the universe.
I16: Infinity Tier 16 – A rank signifying powers that appear limitless in scale and precision.
M17: Mystic Class 17 – Individuals with dominion over time, space, or reality-altering capabilities fall into this category.
P18: Primordial Rank 18 – Signifies the oldest, most fundamental powers capable of shaping existence itself.
G19: God Rank 19 – Reserved for beings whose strength is virtually divine, commanding forces on an unimaginable scale.
O20: Omnipotent Tier 20 – The absolute peak of power, representing beings who transcend all understanding and wield infinite control over their surroundings.
T21 (Transcendent Tier 21): Representing powers that exist beyond all known universes, capable of bending the rules of reality across infinite dimensions.
E22 (Eternal Class 22): This rank signifies beings whose existence spans across all of time, completely immune to decay, destruction, or change.
C23 (Celestial Rank 23): Reserved for those who embody the cosmos itself, wielding power comparable to stars, galaxies, or celestial phenomena.
F24 (Fate Level 24): The highest imaginable tier, for beings who control the fabric of destiny itself, able to alter events and rewrite existence effortlessly.
Z27: Zero Point Rank 27 – Entities capable of resetting existence to a blank slate, wielding ultimate creative or destructive forces.
U28: Ultimate Tier 28 – The pinnacle of universal balance, these beings maintain the fabric of all existence.
P29: Paradox Rank 29 – Masters of contradiction and impossibility, existing outside all logic and reason.
Z30: Zenith Rank 30 – The ultimate rank, representing powers so vast and incomprehensible that they transcend the concept of existence itself.
A31: Aetherial Tier 31 – Beings who exist beyond physical form, fully composed of raw energy and pure consciousness, capable of shaping realities with thoughts alone.
H32: Hypernova Rank 32 – Individuals or entities with power equivalent to the life and death of entire stars, capable of collapsing solar systems with a single action.
D33: Divergent Tier 33 – Beings capable of breaking universal constants, manipulating laws of physics and rewriting natural orders.
Q34: Quantum Rank 34 – Masters of subatomic manipulation, these entities control particles, quarks, and waves, existing on a level where time and space are playthings.
E35: Ethereal Rank 35 – These are beings of multi-universal power, existing simultaneously in multiple universes and capable of merging or splitting them as they see fit.
S36: Singularity Class 36 – Entities capable of creating and controlling singularities, black holes, and other phenomena that bend all known forces of nature.
C37: Chaos Rank 37 – Masters of entropy, these beings thrive in chaos and destruction, wielding powers that can destabilize and unravel existence itself.
O38: Omniversal Tier 38 – Beings who transcend individual universes, able to traverse the entirety of the omniverse and influence its structure.
N39: Nexus Rank 39 – These beings are the focal point of all timelines, dimensions, and existences, capable of connecting and severing any part of reality at will.
T40: Transfinite Tier 40 – Beyond all limits of imagination, these entities exist in an infinite state, controlling boundless realms simultaneously.
Ultimate-Existence Tiers (41–50):
I41: Infinity Prism Rank 41 – Masters of infinite prisms of reality, capable of reflecting and refracting dimensions to create new planes of existence.
E42: Eclipse Rank 42 – Beings of eternal shadow and light, capable of consuming or creating galaxies with perfect balance.
A43: Absolute Apex Rank 43 – The ultimate culmination of all power types in existence, embodying perfection in combat, knowledge, and control.
F44: Foundation Rank 44 – These entities are the underpinnings of all creation, holding the very structure of existence in place. Destroying them could collapse all realities.
D45: Deific Tier 45 – Beings worshiped as gods, they create and destroy universes as effortlessly as breathing. They are beyond comprehension for most living entities.
E46: Existence Rank 46 – Embodiments of existence itself, they are the fabric of being and cannot be destroyed or altered. Everything relies on their permanence.
P47: Paradoxical Zenith 47 – These beings exist outside logic, thriving in contradictions and impossible states, wielding power that defies reasoning.
T48: Timeless Rank 48 – Individuals who exist entirely beyond time, simultaneously influencing the past, present, and future across all realities.
U49: Unbound Rank 49 – Beings who are not tied to any single plane, dimension, or concept, existing freely beyond all known existence.
Z50: Zero-One Tier 50 – The ultimate rank: beings who simultaneously embody the beginning and end of everything. They are creators and destroyers of all existence, transcending even the concept of power itself.
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