Cherreads

Chapter 6 - Essence & Bloodlines part 2

Jahad Clan (By Interbreeding): The ability to get pregnant or impregnate anything depending on the gender of the user. (Jahad woman could get pregnant by concepts if it had a form)

Solomon Clan: Sense the deepest desires of others.

Nosferatu Clan: They have two forms, each acting as a multiplier. First one multiplies the users power by 3, and second does it by 30; with the first form's multiplier the power is 90x the original.

Loviatar Clan: Plague creation, spatial awareness, get stronger with pain.

Amaterasu Clan: Immunity to sun in exchange for 80% of their power, and they can manipulate their aura and weaponize it.

Veldmore Clan: Enslave weaker foes and people who lose to them.

Azamite Clan: Merciless acquired the Azamite vampire clan trait from his vanquished adversary, Viktor Zakcry. This vampiric lineage endowed him with the extraordinary ability to manipulate space at will, crafting personal, imaginary pocket dimensions entirely subservient to his control.

Merlinian Clan Trait Merlinians can manifest their codex at will. The codex takes the form of a physical book whose appearance reflects the personality of its summoner. For example, Merciless's codex resembles the Necronomicon, an evil grimoire from Lovecraftian lore. this codex has 2 main abilities: Knowledge Absorption: The codex can absorb information from various sources, including the sensory organs of other beings. Merciless demonstrates this ability by tearing out one of Carla's eyes and placing it on the cover of his codex, allowing him to instantly absorb Carla's memories, abilities, and history. Knowledge Storage: The codex serves as a repository for all knowledge and powers acquired by its owner. It contains detailed information about their memories, abilities, and even the information of those they have consumed.

Psychomysian Clan Trait: Insanity Empowerment.

Essence of the Essences [*You can grant essences to others but cannot grant yourself any Essences.

This does not restrict you from having another essence to allow this.

However, you cannot give others the Essence of Essences.

*Any companions you have from another CYOA can be automatically upgraded with the essences you desire them to have either when they join you or retroactively.

This will not disturb their life experiences unless you wish for it to change them.

*Receive a dagger that can remove or suppress the essences of anyone you have granted them to.

The dagger cannot affect the essences of those you did not have a hand in giving to said individual nor can it work on yourself to remove any Essences.

Said dagger is indestructible and can when desired pierce or cut through nearly anything or selectively target things like someone's magic or soul.

The dagger can shapeshift into other melee weapons if desired, you can summon it to your side at an instant.

*Receive a cloak or set of robes that makes you immune to the essences of those you have granted to others.

The cloak is nearly indestructible and regenerates if damaged It can also sustain you indefinitely as long as it is worn, you can summon it to your side at an instant.

They can shapeshift into other clothes on demand.]

Essence of the Underworld [*You become master of the Underworld, the keeper of all that is imprisoned and bound to that wretched place.

While in the Underworld you are immortal and invincible to anything can freely teleport anywhere within the Underworld.

If you are somehow killed, you will resurrect in your palace after a day has passed.

*Have a palace at the center of the Underworld filled with all the luxuries you could ever ask for.

Inside of it there is a throne room and while sitting upon this throne you have an omnipresent view of the Underworld and can see through or control any being trapped in the Underworld.

*You can detect, manipulate, or conjure any element found in the earth from the earth in massive amounts particularly metals.

Additionally, you are strong and durable enough to survive brawling with the likes of Hekatonkheires and drag them to the underworld.

*Can open doors to the Underworld anywhere you care to, whether it be to conjure massive doors or crack the earth in two to open the pits up.

Permanent gates can be established if you want others to be able to come and go, you can lock down these gates at will.

*Have the ability to summon infinite amounts of indestructible profane chains in a variety of ways.

These chains can be used to restrain the gods and pin them down; they suppress any powers or abilities and will drain them if left attached for too long.

The chains can be used to drag any targets into the Underworld and trap them there for eternity, similarly they can be used to target souls.

Powers will return if the chains are removed long enough though anything summoned will have all of their power until they are returned to confinement.

You can manifest other objects on the ends of any chain like daggers, claws, or beartraps.

*The inhabitants of the Underworld are bound to your commands and cannot rebel or twist the spirit of any order given.

Any soul that is not automatically taken to a specific afterlife or destroyed outright will wind up down in the Underworld.

Copies of objects, vehicles, ships, or even cities can end up sinking into the Underworld if there is enough death involved in their destruction or loss.

You may have your Underworld filled with anything that meets these prerequisites up to the point when you first arrive in a setting or take one loaded down with the legends and history from your world.

Either way it is a lot of souls and treasure.

*You can summon anything that has been subjugated to the Underworld by opening a door to the Underworld and calling them forth.

If killed the damned will be pulled back into the Underworld and be resurrected right back into wherever where they were interned.

No matter the method used the profane chains will never fail to drag them back to the Underworld even if they manage to get to another realm.]

More Chapters