The first option was for Kaito to use the card, allowing everyone to enter that world for free to adventure.
The benefit was that if one person cleared it and became king, then all group members would have free access forever and could freely travel to that world.
The downside was...
The chat group didn't say!
Since it didn't say, it would definitely mean wasting this card. Perhaps even Kaito wouldn't be able to travel there again. This was clearly a trap!
But the compensation was that if the card was used, the points earned from the parent-child activity would be doubled!
The second option was not to use the card and have a random parent-child activity.
This could be a high-risk, high-reward scenario, but it could also be low-risk, low-reward, or even a very ordinary parent-child activity.
So everyone started discussing. First, Kaito didn't really mind, but the others didn't want him to waste such a card. They were all discussing the pros and cons of the two options.
However, Kaito stepped in halfway through the discussion.
[Kaito]: It's okay. Besides, when we get cards, we share them, right? Just like the transit card for the Campione! World before.
[Kaito]: Furthermore, this world is different. Although it's indeed dangerous, it's truly a high-risk, high-reward world. Maybe the tasks and difficulty will vary, but it's known.
[Kaito]: On the other hand, the second option is unknown; no one knows what will happen. So I recommend using this SSS-rank card, since the benefits are obvious.
[Kaito]: Double points, and after clearing, everyone can travel for free unlimited times, learn magic in this world, obtain powerful weapons, and so on.
Indeed.
Kaito was not a stingy person. Since there was an opportunity for everyone to enjoy together, grow stronger together, and gain high points together, then definitely use it!
Sharing happiness makes it greater. If any lady obtained a transit card in the future that interested Kaito, could they refuse?
Everyone having many points for draws would only bring benefits!
[Misuzu]: Since Kaito said so, although it's dangerous, even if we fail, we won't die permanently. We just need to wait for Kaito to clear it, and then we can go!
[Shodai]: Well said!
[Akina]: Cough, I'd like to say something first. Even if we get free access after clearing, if we die after that, we're really dead. So don't be reckless!
[Mika]: Mrs. Hinatsuru... you really shouldn't say it like that.
[Sayuri]: High EQ: Our strength isn't enough; Low EQ: We'll die.
[Tearju]: ???
[Tearju]: Is that how high EQ and low EQ work?
[Sephie]: Well, Mrs. Sawamura was just speaking casually without thinking.
[Sayuri]: Cough, I did say that, but don't call me out on it!
[Hirano]: This world is very dangerous. I don't know if I can survive until the end. Bringing my daughter along does seem unwise.
[Kie]: Um... since it's dangerous, should we bring our children this time?
Ah, the crucial question was asked.
This was very important.
Since it was an SSS-rank magical world...
Oh no, it was the world of the SSS-rank Transit Card. Considering the rank wouldn't be too low, bringing children now would definitely be very dangerous.
There was no risk of death, but you'd have to expend energy protecting them during the adventure.
[Kaito]: Regarding this question, let's first look at the difficulty selection. Since everyone agrees to travel to this world for the adventure, I'll choose option one, okay?
Kaito chose option one.
Ding—
[Third Parent-Child Activity Updated]
[Successfully integrated. The following three difficulty levels are available.]
[Group members can freely choose the difficulty level for this mission. While the completion conditions remain the same, the tasks and point rewards will change according to the difficulty chosen!]
[The setting is a magical world. The story takes place in a place called "the Lands Between". The people here revere the Eternal Queen Marika and are blessed by her.
All who receive blessings have golden light in their pupils, but some lose the blessing for various reasons, and the light in their eyes fades.
These people are called the Tarnished and were banished from the Lands Between.
One day, because the Elden Ring, the core of the blessing, was shattered, the demigods, whose blessings were corrupted by shards of the Ring, waged war after war to collect the Great Runes, leaving the world in ruins. The Tarnished, having regained their blessing due to the Ring's shattering, now seek to collect the shards of the Elden Ring, challenge the demigods! And become the Elden Lord!]
[All group members will replace the story's protagonist, the 'Tarnished', becoming new Tarnished participants. The specific participation method, rewards obtained, etc., are related to the chosen difficulty! However, the storyline completion conditions remain the same.]
[Note:
1: Regardless of difficulty, only one person among all group members can clear this parent-child activity. This means group members will need to compete in the end!
2: Any strength gained within this world will not be carried out after clearing. Instead, it will be converted into points as a reward based on mission difficulty!
3: If no one clears it, the card will also disappear, and travel to this world will no longer be possible in the future!]
[Difficulty Selection:
Difficulty 1: Enter as a Tarnished carrying all abilities, weapons, etc. Automatically assigned a Maiden to assist, allowing further strengthening based on the foundation. Reward: No multiplier (comes with an additional 1x point reward).
Difficulty 2: Own attributes reduced by 80%. Enter as a Tarnished carrying one un-nerfed superpower and one un-nerfed weapon. Automatically assigned a Maiden to assist, allowing further strengthening based on the foundation. Reward: 1.5x multiplier (comes with an additional 1x point reward).
Difficulty 3: All attributes reduced. Become a 'blank slate' Tarnished. Allowed to carry one superpower nerfed to 5%. The superpower can gradually recover as strength increases. Automatically assigned a Maiden to assist, allowing further strengthening based on the foundation. Reward: 3x multiplier (comes with an additional 1x point reward).]
Above are the difficulty selections and story background content.
After reading it, Kaito and the others fell into contemplation.
Kaito didn't hesitate at all; he directly chose Difficulty 3!
The reason was that he was too strong; going in would be a cakewalk, not interesting!
Plus, higher difficulty meant more points!
Double the reward compared to Difficulty 2, directly a 3x reward multiplier, plus an additional 1x point reward, that's a 6x point reward!!
This was the benefit of choosing Option 1!
Even though it consumed an SSS-rank Transit Card, and even though it would be unusable upon failure, the benefits were clearly visible!
A 6x point reward, a high-difficulty challenge.
If Kaito wasn't choosing this, what else would he choose?
As for failure?
What a joke. How could he possibly fail!
And for the superpower, he decided to bring the ability [God · Morax]. Even nerfed to 5%, it was still an SSS-rank ability. In the early stages, he didn't need to worry about its power, only about its consumption!
"Sigh, being invincible, I always want to challenge high-difficulty things sooner."
"Now I can understand some characters in novels or movies. Why are they so strong, yet always make themselves weak to live and fight?"
It's lonely at the top. The stronger you get, the more boring it feels, the less drive you have.
Just like Saitama, always wanting to have a thrilling fight, only to end up fighting the so-called King of the Underworld in his dreams. In reality, everything was one punch.
Saitama forced himself to take hits, hoping someone could break his defense, but after being hit for a long time, no one excited him.
For this reason, Kaito chose the highest difficulty.
High reward meant more points for draws, which could lead to even more advanced abilities.
With that, he could easily kill even the Magic Gods of the Toaru World!
[Kaito]: I'll stick with choosing the highest difficulty as always. What about you all?
[Hirano]: Although I have the Snow-Snow Fruit, since I haven't experienced combat, I plan to choose Difficulty 1.
[Misuzu]: I'll choose Difficulty 2. I'm a bit hesitant about the highest difficulty. Besides, we'll need to compete in the end, only one person can clear, not everyone clears together, so it doesn't matter much.
[Shodai]: Indeed. Since it's not a full group clear, I think everyone will likely fight on their own, gathering before the boss location in the end, competing for the final victor.
[Akina]: Well, since that's the case, for maximum benefit, I'll choose 1. Even without a multiplier, at least there's the additional 1x point reward. This trip won't be a waste.
[Mika]: I think so too. Seeing the word 'demigod', I know this world won't be ordinary.
[Kaito]: If you're talking about strength... it's indeed strong. There are enemies like dragons. Overall, the difficulty is high.
Kaito had to come out and explain.
Considering that the longer you survived and the higher your level, the higher the reward, it was recommended to act according to one's strength. Don't blindly follow him in choosing the highest difficulty for the maximum reward multiplier.
Perhaps the performance of the bosses in the game wasn't that high, but reality might be different.
Were the bosses appearing in Elden Ring a joke?
Not to mention ancient dragons, even your brother-in-law, General Radahn, could make you rage.
Especially Malenia.
Was her in-game performance weak enough? (A/N: referring to unimpressive special effects, no earth-shattering power)
And then the reality?
A few strikes and she'd kill you!
Anyone who played the game would understand deeply, only some non-players think they could do it too.
But there was one thing to say: Malenia was indeed very strong and very beautiful, just a bit flat...
It could only be said to be the only regret.
Otherwise, her popularity would be high; after all, she was the Valkyrie that tortured players~
After some deliberation, most chose Difficulty 1, a few chose Difficulty 2, and Kaito alone chose Difficulty 3.
Finally, after much consideration, everyone decided not to bring their children along.
Because this world was clearly not peaceful. Bringing children would only be a hindrance. Only Chiyo and Mikoto could be considered somewhat combat-effective.
But both Mamako and Misuzu gave up, as the detailed description didn't mention if the Maidens could strengthen their children.
If they couldn't, then they'd truly be a hindrance.
Since it wasn't stated, it meant they couldn't.
