Cherreads

Chapter 10 - Dragon Witch

From his concealed vantage point, Archer materialized his signature matte-black bow. Rather than a standard arrow, he projected a bladed sword and nocked it against the string. With a swift, fluid draw and deadly precision, he unleashed his first strike.

The sword tore through the air at supersonic speeds, piercing the heart of the first Wyvern, shredding the second, and continuing to bore a deadly, linear path through the airborne monsters, dropping them one by one.

However, as the projectile hurtled toward one of the Servants riding a massive vanguard Wyvern, the onslaught was abruptly halted. The rider effortlessly deflected Archer's projected sword, swatting it away with a heavily corrupted, pitch-black banner.

In immediate retaliation, another enemy Servant hovering beside the banner-wielder raised a bow. In the blink of an eye, they unleashed a lethal volley of counter-fire aimed directly at Archer's hiding spot.

Before the arrows could find their mark, Medusa darted from the shadows. With lightning speed, she whipped her chained daggers through the air, whirling and deflecting the incoming projectiles with astonishing precision, scattering them harmlessly away.

Realizing their sniper position was now completely compromised, Archer clicked his tongue. Medusa gave a quick signal to fall back, and the two Servants immediately retreated. As they darted across the rugged terrain, Archer continuously projected and fired blades along different trajectories, laying down a relentless barrage of covering fire to disorient and stall the enemy's advance. They rushed back to the fortress to rendezvous with Fujimaru and the rest of the force, ready to confront the massive threat now at their doorstep.

At the sturdy gates of the fortress, Gilles de Rais was already waiting. His stern face softened slightly, betraying his profound relief at seeing his comrade return safely.

"Welcome back, Jeanne!" Gilles greeted, his voice trembling with a mix of joy and underlying anxiety. He stepped forward quickly, his hand extended.

Jeanne offered a faint smile. Despite the exhaustion evident on her face, there was a genuine warmth in her eyes. "Gilles... we've returned. But we need to discuss our defense strategy immediately."

Gilles nodded, fully aware of the dire circumstances. "Of course. I have everything prepared. Let us head inside. We can discuss it further in—"

Before he could finish his sentence, two silhouettes darted through the fortress gates. Archer and Medusa landed smoothly, appearing slightly winded but entirely on high alert.

"Master," Archer reported, his voice cutting through the air with military crispness. "A force led by several Servants is advancing on the city. They harbor clear hostile intentions."

Medusa added, her tone calm yet laden with warning, "We managed to thin out a portion of their vanguard, but the main force is closing in. We don't know their exact objective, but their presence is unmistakably hostile."

Seeing the sudden appearance of the armed pair, Jeanne immediately tensed, her eyes glinting with sharp suspicion. "Who are you? Identify yourselves!" she demanded, readying her banner.

"Stand down, Jeanne," Fujimaru intervened, stepping forward with a calm demeanor to defuse the rapidly escalating tension. "They are my Servants, tasked with monitoring the perimeter from the outside."

Hearing this, Jeanne lowered her guard slightly, but her expression shifted to absolute seriousness. "I see... You mentioned hostile Servants approaching? Then we are completely out of time. This must be the Dragon Witch's forces."

Jeanne's eyes swept across the fortress courtyard, her mind racing to formulate a defensive strategy amidst the suffocating tension.

Though their breathing was still slightly ragged from the previous skirmish, Archer and Medusa gave firm nods, readying their weapons once more without a hint of hesitation. As a rapid defense strategy was established by Jeanne and Fujimaru, the atmosphere within the fortress courtyard grew increasingly suffocating. They all realized their time had completely run out.

Armed with a hastily assembled combat formation, the combined forces of Chaldea and Jeanne's faction took their positions. They understood all too well that only by uniting their strength could they survive this storm and uncover the true mastermind behind the approaching armada of death.

Moments later, the sky above the Vaucouleurs plains darkened entirely. The terrifying horde of Wyverns finally arrived, tearing through the overcast clouds with deafening roars that caused the very earth to tremble in fear beneath them.

Standing atop the backs of the massive beasts leading the formation were the silhouettes of eight enemy Servants. With brutally coordinated precision, the vanguard Wyverns dove and landed heavily. Their razor-sharp claws gouged deep into the earth, tearing up grass and stone. The winged monsters then simultaneously lowered their massive necks, forming living ramps that allowed their masters to dismount with haughty grace.

A thick, palpable killing intent immediately poisoned the surrounding air. One by one, the eight dark Servants stepped down from the backs of their Wyvern mounts. Their combined presence radiated an aura of absolute intimidation, delivering a terrifyingly clear message: they had come to obliterate the fortress's defenses and annihilate anyone who dared to stand against the Dragon Witch.

The first figure was a mysterious knight clad in elegant formal attire. Though dressed as a gentleman, their delicate features and captivating charm could easily belong to a beautiful young maiden. In their hand rested a slender rapier, its blade faintly reflecting the dim sunlight. Chevalier d'Eon surveyed the surroundings with an enigmatic gaze, moving with a deliberate elegance meant to draw out profound curiosity. No one could truly guess the secrets hidden behind that alluring presence.

Name: Chevalier d'Eon

Class: Berserk Saber

Attribute: Man

Gender: ?

Alignment: Chaotic Evil

Class Skills:

Magic Resistance (C Rank): Cannot defend against large-scale Magecraft such as Great Magecrafts and Ritual Spells.

Riding (B Rank): It is possible for one to manage most vehicles and beasts. Regarding the Phantasmal Kind however, they are not able to manage them.

Personal Skills:

Let the White Lily Shine (A+ Rank): Powerful suggestion that has oneself as target. Possesses a high defensive effect against the effects of Magecrafts・Skills・Noble Phantasms that influence the mind. At times a man, at times a woman. Even the body is made to change.

Mind's Eye (True) (C Rank): d'Eon has this Skill because of experiences spying abroad. It is the proof that d'Eon is merely not just cute.

Beautiful Appearance (C Rank): Increases negotiation success rate with both men and women. Neutralizes effects that target one specific gender.

Stats:

Strength A | Endurance B | Agility B | Mana C | Luck A | NP C

Noble Phantasm:

Fleur de Lis: Sword Dance of Falling Lilies (Anti-Unit C)

A mesmerizing sword dance historically used by d'Eon to bewitch and assassinate their targets. As ethereal lily petals—the symbol of French royalty—scatter through the air, d'Eon's vivid movements completely entrance a single foe, severely draining their physical strength and speed. Seizing that moment of weakness, d'Eon delivers a fatal, inescapable thrust. Because it requires very little magical energy, it is a highly efficient and deadly technique.

Fleur de Lis: Gorgeous Splendor of Blooming Lilies (Anti-Army C+)

A wider variation of the enchanting dance meant to captivate up to fifty enemies at once. Projecting the grand illusion of a blooming lily, it saps the stamina and strength of an entire enemy group. If fate is on d'Eon's side, the sheer beauty of the dance leaves the enemies completely paralyzed and unable to fight back. However, unlike the first version, this dance is purely an illusion and deals no direct physical harm.

Fleur de Lis: Profuse Blooming of Fluttering Lilies (Anti-Army B+)

The ultimate, most powerful form of the sword dance. By releasing all of their internal magical energy at once, d'Eon creates an endless storm of fluttering petals. This inescapable illusion casts a powerful bewitchment over the entire battlefield, capable of trapping hundreds or even thousands of onlookers in a deep trance.

The second figure was a man dressed in regal, aristocratic garments. He looked like a living shadow blending seamlessly into the night, his face as pale as a corpse beneath long, white hair that flowed like silk. His very existence radiated a heavy, oppressive aura, creating a suffocating tension that everyone present could physically feel. In one hand, he effortlessly gripped a uniquely designed spear that pulsed with dark, malevolent energy. He observed the battlefield with a sharp, predatory glare, his eyes constantly searching for a weakness to ruthlessly exploit.

Name: Vlad III

Class: Berserk Lancer

Attribute: Man

Gender: Male

Alignment: Chaotic Evil

Class Skills:

Mad Enhancement (EX Rank): He's gone mad yet his thoughts are clear, even his wish to the grail remains unchanged. This makes him somewhat of an unusual Berserker, however this is because he fights while accepting his vampiric abilities, which is the biggest abnormality to someone like Vlad.

Personal Skills:

Bloodsucking (A Rank): One of Vlad's vampiric abilities. He can turn others even servants into slaves by sucking their blood. The one who has their blood sucked enters a state of living in death, and usually obeys whoever sucked their blood. Also, since this counts not as an attack but rather a show of affection, it cannot be defended against even if you were to posses 'a body which rejects all attacks'.

Shapeshift (C Rank): One of Vlad's vampiric abilities. He can transform into mist, or countless bats. It's extremely useful while fighting at melee range, but not so much against attacks which cover a wide area. 

Fearsome Immortal (A+ Rank): One of Vlad's vampiric abilities. He does not know when to give up. Can fight even after sustaining fatal wounds, his performance receiving no penalty regardless of the state of his body.

Demonic Defender of the State (EX Rank): Capacity to mark a region as his personal dominion by securing the surrounding leylines prior to an engagement, permitting reinforcement of his combat capabilities when fighting in defense. Inside this domain, Vlad III acquires a combat bonus comparable to a Berserker's A rank in Mad Enhancement and all type of immortality.

Stats:

Strength A | Endurance A | Agility C | Mana B | Luck E | NP A

Noble Phantasm:

Legend of Dracula: The Succession of Blood (Anti-Unit Self A+)

By fully embracing the myth and transforming into the monster "Dracula," Vlad sacrifices his other weapons and fighting skills. In return, his physical strength skyrockets. He gains absolute control over his shapeshifting abilities, high-speed regeneration, and hypnotic eyes. However, taking on this monstrous form curses him with a fatal weakness to sunlight and holy weapons.

Kazıklı Bey: The Lord of Execution (Anti-Army B)

With a violent earthquake, Vlad summons a massive forest of wooden stakes that erupt from the ground, instantly skewering weaker enemies and hoisting them into the air. Because they appear instantly from below, they are incredibly hard to dodge. These stakes act like predators, tracking fleeing targets, growing from broken pieces, and snatching enemies out of the air. Vlad can summon five hundred stakes in just three seconds, creating an endless wave of destruction meant to overwhelm the battlefield and drain the energy of any opposing Heroic Spirit.

Kazıklı Bey: Bloodstained King Demon (Anti-Unit B+)

A concentrated, single-target version of his execution stakes. Instead of summoning them from the earth, Vlad generates deadly stakes directly from his own body, firing them like projectiles. These stakes are made from his own bone, flesh, shadows, and hardened hair. He can even turn nearby objects into lethal stakes. This attack sacrifices wide-range destruction in exchange for the absolute, focused power needed to instantly destroy a single Servant.

The third figure was a blue-eyed woman with long purple hair that flowed well past her waist, delicately framed by a short veil trimmed in gold. She wore a luxurious outfit that easily commanded attention, its alluring design perfectly balancing captivating beauty with a sense of lethal danger. In her hand, she held a golden staff decorated with pink ribbons and crowned with a silver cross. She stepped forward with a dangerous elegance, her eyes gleaming with pure malice. Every movement she made seemed to herald impending destruction.

Name: Martha

Class: Berserk Rider

Attribute: Man

Gender: Female

Alignment: Chaotic Evil

Class Skills:

Magic Resistance (A Rank): Nullifies spells that are Rank A or below. Modern mages would not be able to wound her with magecraft.

Riding (A++ Rank): Operate all vehicles and beasts freely. In addition, regarding the Dragon Species, it possible for Martha to ride them.

Personal Skills:

Divinity (C Rank): As a fellow traveller in the Messiah's journey, and as the saint who suppressed the evil dragon Tarasque, the child of Leviathan, Martha became a subject of worship and reverence.

Saint of Tarascon (EX Rank): The absoluteness of one's body and mind that was born from their beliefs.

Miracle (D+ Rank): Miracles that occasionally make the impossible possible. Although a part of this has similarities with the Pioneer of the Stars Skill, it is something essentially different. There are also differences regarding the things this can be applied to.

Holy Maiden of the Waterside (C Rank): Having deep connections to water. Upon perceiving a waterside, Martha's offensive power rises. She gets on board.

Vow of the Holy Maiden (C Rank): A punishing strike that strips away a single enemy's magical enhancements and drastically lowers their physical defenses for a short time.

Stats:

Strength D | Endurance C | Agility B | Mana A | Luck A+ | NP A+

Noble Phantasm:

Tarasque: O' Dragon's Shield that Shall Not Let a Blade Pass (Anti-Unit C)

Temporarily summons the shell of Tarasque, protecting her and her allies. It can drastically increases the defensive power of a single ally or even nullify damage for a short duration.

Tarasque: O' Tragic Drake Who Knew Naught of Love (Anti-Army EX)

Summons Tarasque in his entirety. Tarasque posses great strength and the ability to breathe fire. He also posses a powerful attack called the Giant Iron Armored Dragon's Scorching Great Spin Attack, where Martha launches him at the enemy as he retreats back into his shell and breathes fire.

The fourth figure was a woman with shoulder-length white hair, dressed in an elegant gothic gown with detached white sleeves. Long, wicked pink claws replaced her fingers, and demonic horns jutted from her head, exuding a dark and oppressive power. Behind her, a terrifying Iron Maiden floated ominously in the air. She did not utter a single word, yet her mere presence was enough to make the tension instantly spike. The faint, metallic creaking of the torture device at her back only deepened the creeping horror that surrounded her.

Name: Carmilla

Class: Berserk Assassin

Attribute: Man

Gender: Female

Alignment: Chaotic Evil

Class Skills:

Presence Concealment (D Rank): A surprisingly low rank for an Assassin. Rather than turning invisible, it only slightly masks her presence any alert Servant will easily sense her coming. Her gruesome murders historically went undiscovered not because she hid well, but simply because her territory was so vast and isolated.

Personal Skills:

Torture Technique (A Rank): Grants a terrifying boost to her attack power whenever she uses her brutal torture devices. Because she revels in bloodshed and agony, her strikes cause enemies to suffer continuous, agonizing damage long after the initial blow is dealt. Having aged entirely into her cruelty, she wields this skill with far more sadistic expertise than her younger self.

Bloodsucking (C Rank): The vampiric ability to recover her health by bathing in the blood of others. Though historians might dismiss it as a myth, the fresh blood genuinely rejuvenates Carmilla's skin and restores her vitality.

Bath of Fresh Blood (A Rank): A sinister aura that drains an enemy's combat instincts, making it nearly impossible for them to land fatal or critical blows. Meanwhile, it sharpens Carmilla's own lethal precision, allowing her to easily target her prey's vital weak points over a prolonged period.

Stats:

Strength D | Endurance D | Agility A | Mana C | Luck D | NP B

Noble Phantasm:

Phantom Maiden: Phantasmal Iron Maiden (Anti-Unit B)

Iron Maiden crushing the enemy to death while simultaneously restoring Carmilla's physical strength. Because it was designed to torture innocent girls, the damage it deals is massively amplified if the victim is a female Servant.

The fifth figure was a tall, muscular young man with a deathly pale face and large, bulging eyes that darted around like a nocturnal beast. He wore a luxurious robe adorned with striking blood-red patterns that seemed to bleed into the dark night. Towering over the others, he radiated an undeniable aura of pure evil. Gilles walked forward slowly, his gaze completely hollow yet brimming with intense hatred. Every step he took felt like a grim decree, promising to destroy everything in his path.

Name: Gilles de Rais

Class: Berserk Caster

Attribute: Man

Gender: Male

Alignment: Chaotic Evil

Class Skills:

Territory Creation (B Rank): Creation of a "Workshop" becomes possible.

Item Construction (— Rank): At the cost of the acquisition of the summoning ability by means of his Noble Phantasm, the "Item Construction" Skill is lost.

Personal Skills:

Appreciation of Blasphemy (C+++ Rank): If one happens to see a Noble Phantasm that possesses artistic anecdotes, there is a chance that might be able to figure out its true name.

Mental Pollution (A Rank): His mind is so deeply fractured and corrupted that it forms an absolute shield against any mind-altering magic, often reflecting the mental interference back at the attacker. However, this profound madness makes it impossible for him to truly understand or communicate with anyone who isn't equally insane.

Evil Eye of the Abyss (C Rank): The final fate of Gilles de Rais that looked into the abyss and was looked back in turn. Those eyes suffered a great metamorphosis and became a thing that spreads fear, similar to those "things" that lurk in the depths. It is not a fear coming from violence or coercion, but because of making the "fear of the unknown" the opponent already has inside, they surface. Lost Sanity indeed.

Stats:

Strength D | Endurance E | Agility D | Mana C | Luck E | NP EX

Noble Phantasm:

Prelati's Spellbook: Textbook of the Sunken Spiral Castle (Anti-Army EX) is a demonic guidebook and summoning Grimoire with a cover made of glistening and wet human skin. Capable of summoning near-endless waves of demonic, amphibious familiars without fatigue, making him a viable threat despite his failings. His most powerful summoning is Gigantic Horror, a massive evil god from another world. Appart of its giant size, its most impressive asset is its high regenerative capabilities. 

The sixth figure was a girl with sharp, piercing eyes, dressed in unusual, lush green garments that seemed to belong to the deep forest. Her unkempt hair gave her a wild, untamed appearance, while the animal ears twitching atop her head marked her as a creature distinctly apart from ordinary humans. She glared at the fortress with eyes full of pure hatred, her grip tightening on her bow as she stood ready to unleash a deadly arrow upon anyone foolish enough to stand in her way.

Name: Atalanta

Class: Berserk Archer

Attribute: Earth

Gender: Female

Alignment: Chaotic Evil

Class Skills:

Magic Resistance (D Rank): Nullifies spells that were done in one step (a Single Action). A Magical Resistance of the same degree as an amulet that rejects magical energy.

Independent Action (A Rank): One is able to act even with the absence of their Master. However, in a situation where one decides to use Noble Phantasms and the like that requires an enormous amount of Magical Energy to consume, backup from their Master is necessary.

Personal Skills:

Crossing Arcadia (A Rank): Unmatched mobility across the battlefield. She can fluidly sprint, bound, and vault over any obstacle or enemy in her path with the blinding speed of a wild beast.

Aesthetics of the Last Spurt (C Rank): A tactical habit born from her legendary footraces. She deliberately lets her opponent make the first move, reading their actions before perfectly anticipating and countering them blowing past them like a sudden, violent storm.

Calydonian Hunt (A Rank): Sharpens her feral instincts to the absolute limit. It temporarily grants her near-perfect evasion to dodge incoming attacks while rapidly building up the magical energy she needs for her ultimate strikes.

Stats:

Strength D | Endurance E | Agility A | Mana B | Luck C | NP C

Noble Phantasm:

Phoebus Catastrophe: Complaint Message on the Arrow (Anti-Army B+)

A devastating attack where Atalanta nocks two arrows and fires them into the sky. Moments later, the sky illuminates, and a torrential downpour of glowing, magical arrows rains down upon the battlefield. She can choose to spread this barrage to wipe out an entire enemy army, or focus the overwhelming shower onto a single target to rip them apart. Because it relies on the sheer volume of arrows rather than the power of a single shot, it is an inescapable nightmare for fast but fragile enemies.

Agrius Metamorphosis: Boar of Divine Punishment (Anti-Unit(Self) B+) 

A cursed pelt that transforms Atalanta from a proud huntress into a monstrous, feral beast-woman. By wearing the pelt of the legendary Calydonian Boar, she sacrifices her sanity and her signature bow to gain a massive, monstrous surge in raw physical power and dark shapeshifting abilities. Driven completely mad, she becomes a berserker capable of sprouting wings or molding magic into twisted arrows, but she loses the ability to tell friend from foe. Because using it guarantees she will lose her mind and likely destroy herself, it is a terrifying last resort used only when pushed into absolute despair.

The seventh figure was a massive, imposing man completely encased in pitch-black armor. His rugged helmet featured only a narrow slit, through which the terrifying, mad glow of his eyes pierced the darkness. Every inch of his armor bore the brutal scars of endless, blood-soaked battles, covered in deep gouges and scratches that stood as testaments to an unforgivable malice. Lancelot advanced with heavy, earth-shaking steps, every single movement radiating a lethal threat capable of annihilating anything that dared to stand in his path.

Name: Lancelot

Class: Berserker

Attribute: Earth

Gender: Male

Alignment: Chaotic Evil

Class Skills:

Mad Enhancement (C Rank): Rank up for all parameters except Luck and Mana, but in exchange, Berserker can no longer think and speak properly.

Personal Skills:

Magic Resistance (E Rank): Through a magical amulet ring, he possesses a baseline resistance to spells. However, his rampant madness severely degrades its effectiveness, meaning it can only slightly dampen magical damage rather than block it entirely.

Protection of the Spirits (A Rank): A divine blessing granted by the elementals that unnaturally shifts fate in his favor. It significantly boosts his luck during the most dangerous and chaotic moments on the battlefield.

Eternal Arms Mastery (A+ Rank): The ultimate proof of an unrivaled warrior. Lancelot's combat techniques are so perfectly ingrained into his mind, body, and soul that even after completely losing his sanity to madness, his flawless, peerless martial prowess remains completely intact and as deadly as ever.

Stats:

Strength A | Endurance A | Agility A+ | Mana C | Luck B | NP A

Noble Phantasm:

Knight of Owner: A Knight Does Not Die with Empty Hands (Anti-Unit A+)

The terrifying ability to seamlessly weaponize his surroundings. The moment Lancelot grabs hold of any object he subjectively recognizes as a "weapon" is instantly corrupted by his dark magical energy and transformed into a deadly Noble Phantasm. If he manages to steal another Servant's weapon, he can wield it flawlessly while retaining its original, overwhelming power.

For Someone's Glory: Not For One's Own Glory (Anti-Unit B)

A thick, cursed black fog that constantly envelops his armor, shifting his outline like a distorted, out-of-focus photograph. This dark mist completely conceals his true identity, making it impossible for enemies or Masters to read his stats, class, or face. Because his madness has degraded this skill, he can no longer freely disguise himself as other heroes without the powerful push of a Command Spell. This protective, concealing fog is completely disabled the moment he draws his true sword, Arondight: The Unfading Light of the Lake (Anti-Unit A++).

Arondight: The Unfading Light of the Lake (Anti-Unit A++)

A pitch-black, corrupted demonic blade brimming with pure resentment that was once a flawless holy sword. It is an indestructible weapon that drastically boosts all of Lancelot's physical parameters the moment it is drawn out. True to his legend of slaying a dragon, the blade deals devastating damage to any Heroic Spirit possessing the "dragon" attribute.

The final figure was a girl who bore a twisted, undeniable resemblance to Jeanne d'Arc. However, her skin was deathly pale, her eyes burned with a piercing, venomous yellow glow, and her short blonde hair was topped with a distinct cowlick. The heavy armor she wore and the tattered banner she gripped were both dyed pitch-black, and her expression radiated a profound, suffocating darkness far deeper than anything the original holy maiden could ever harbor. Jeanne d'Arc Alter stepped forward with a glare of absolute, scorching hatred, moving as if every shred of hope in the world had been buried within the very darkness that birthed her.

Name: Jeanne d'Arc (Alter)

Class: Avenger

Attribute: Man

Gender: Female

Alignment: Chaotic Evil

Class Skills:

Avenger (B Rank): The embodiment of a vengeful spirit, naturally drawing in the hatred and grudges of the world. She thrives on animosity, and every strike or wound she suffers only fuels her dark magical energy, violently turning her pain into raw, destructive power.

Oblivion Correction (A Rank): A cursed memory that ensures her blazing hatred will never fade. No matter how much time passes, or how many beautiful things she might witness in the world, she will never forgive and never forget.

Self-Replenishment (Mana) (A+ Rank): Her magical energy surges endlessly until her vengeance is finally fulfilled. Her body constantly and unnaturally regenerates a massive amount of magical energy.

Personal Skills:

Self-Modification (EX Rank): A complete, unnatural inversion of the original holy maiden. This absolute corruption has twisted her very soul, permanently anchoring her into a state of pure, Chaotic Evil.

Dragon Witch (EX Rank): The ultimate antithesis to dragon-slaying saints. She possesses a dark, terrifying Charisma that bends all Dragon-kind to her absolute will. Her mere presence violently invigorates her allies, drastically amplifying their offensive power on the battlefield.

Ephemeral Dream (EX Rank): A tragic reminder that she is not a natural existence, but an illusion given life by another's twisted desire. While this unnatural birth grants her overwhelming destructive power, the world does not recognize her as a permanent lifeform. Once her dark crusade is finished, she is fated to quietly fade away into an eternal slumber.

Stats:

Strength A | Endurance C | Agility A | Mana A+| Luck E | NP EX

Noble Phantasm:

La Grondement Du Haine: Roar, Rage of Mine (Anti-Army EX)

The cursed, pitch-black banner wielded by the Dragon Witch. Similar to the original holy maiden's flag, it can completely halt an incoming attack but instead of offering salvation, this demonic banner absorbs, amplifies, and violently reflects the attack back at the enemy. Its destructive output skyrockets with every ally that falls in battle. Any physical strike, slash, or magical curse hurled at her is instantly converted into raw, retaliatory power.

By kindling the grudges of herself and everything around her, Jeanne Alter can unleash a devastating torrent of cursed hellfire that rivals a first-rate Dragon's breath, burning her enemies to ash. Furthermore, driven by a twisted, phantom memory of a cruel execution, she can summon a relentless barrage of jagged, brutal iron stakes from the earth, effortlessly impaling anyone who dares to stand in her way.

"Jeanne," Jalter began, her voice piercing the tense air like a poisoned blade. "Do you truly still cling to such pathetic illusions of goodness and virtue? Why do you fight so desperately to save a country, knowing full well that they were the ones who betrayed us?"

Jeanne replied with a calm, yet unshakable conviction. "I know exactly what I believe in, Jalter. Goodness and virtue are not mere illusions. They are the very foundation of this world—fragile, perhaps, but undeniably worth fighting for. But you... you fight only for meaningless destruction."

Jalter let out a low, mocking laugh, dripping with absolute hatred. "You still believe such drivel? You honestly think this world can be saved by your pitiful kindness? Look around you! This is a brutal, unforgiving world—a world that teaches us that absolute power and destiny dictate everything. And I am more than ready to seize that destiny by the throat."

Jalter's cynical smirk widened, her venomous yellow eyes locking dead onto Jeanne's face. "Jeanne... you have always been the weak one. You place far too much faith in empty, hollow dreams that will never survive the bitter harshness of reality. This world doesn't need your useless compassion. It demands power."

Jeanne stood her ground, her gaze unwavering and filled with absolute resolve. "Power without a righteous purpose brings nothing but ruin. I will not allow you to trample upon what we are fighting to protect. True goodness will never perish, Jalter. As long as there are those who maintain their faith in Him, we will endure."

Jalter slowly raised her pitch-black sword, savoring its heavy, lethal weight in her grip as she prepared for the inevitable clash. "Goodness? Your misplaced courage will be the very thing that drags you to hell, Jeanne. And I will be the one to personally end it all."

With a single, decisive wave of her hand, Jalter signaled her monstrous army forward. "Destroy it all," she commanded coldly. "Nothing can stop us now."

"Dragon Lightning!" Fujimaru roared, thrusting his hand high into the air as he unleashed his spell.

The moment the incantation left his lips, a blinding bolt of electricity erupted, violently twisting into the shape of a massive, roaring dragon. It relentlessly sought out its targets, obliterating everything unfortunate enough to be caught in its path. Streaking forward far faster than the speed of sound, the draconic lightning shattered the very air itself, leaving a terrifying shockwave of unimaginable destruction in its wake.

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