Lin Yi's Skills In The Lower Domain Before Attaining The Ascendent Class
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CLASS SKILL:
Titan's Grip
Passive/active | Offensive/Support
Greatly enhances the host's physical grip strength, allowing weapons or tools to be wielded with overwhelming stability. Impact force significantly increased.
SKILL ACQUIRED FROM SKILL BOOK:
Phantom Void Step
Active | Movement
A high-speed spatial movement technique that allows the user to instantly traverse short distances while leaving behind afterimages.
Eternal Spirit Core
Passive | Recovery
The user forms a self-sustaining spiritual circulation core within the body. Spiritual energy regenerates continuously during all states of activity, including movement and combat.
SKILLS ACQUIRED FROM ABSORBING SKILL CORE:
1. Void Severance
Active | Offensive
Releases a precise blade of compressed spatial energy that cuts through both physical matter and energy constructs. Ignores a percentage of target's physical and magical defense based on Spirit attribute. At current Spirit values, defense penetration is substantial.
2. Iron Body Fortification
Passive | Defensive
Permanently increases the hunter's natural physical resistance by a percentage of Constitution. Damage from physical attacks that fall below a threshold calculated from Constitution is reduced to zero. Threshold scales continuously with Constitution growth.
3. Heaven Step
Active | Movement
An advanced traversal technique that converts Spirit energy into spatial momentum. Generates no vibration signature during activation. Effective range per step significantly exceeds Phantom Void Step. Can be used in combination with Phantom Void Step without skill interference.
4. Predatory Instinct
Passive | Perception
Permanently enhances sensory range and threat detection accuracy. Passively identifies weak points on targets within engagement range. Weak point information appears in combat awareness without requiring active analysis. Scales with Spirit.
5. Blade Domain
Active | Area Control
Projects a spatial domain around the user within which all blade-based techniques are amplified by a scaling percentage. Domain radius expands with Strength and Spirit. Enemy movement within the domain is subject to mild suppression that compounds with proximity to the user.
6. Resonant Strike
Active | Offensive
A single-strike technique that generates a resonance wave through the point of contact. The initial strike deals standard damage. The resonance wave delivers a secondary burst of equivalent force 0.5 seconds after impact, originating from within the target rather than from the surface. Bypasses surface armor entirely on the secondary burst.
7. Soul Anchor
Passive | Survival
Prevents instant-kill mechanics from functioning against the user. When HP would be reduced to zero by a single attack, instead reduces to one and activates a three-second invulnerability window. Three-minute cooldown.
8. Celestial Refraction
Active | Defensive
Generates a refraction field around the user that deflects ranged attacks by bending the spatial path of incoming projectiles. Deflection accuracy scales with Spirit. At current Spirit values, deflects the majority of ranged attacks outside melee range automatically.
9. Attribute Surge
Active | Enhancement
Temporarily multiplies all four primary attributes by a scaling factor for thirty seconds. Factor increases with user's base attribute values. Higher base values produce exponentially larger multipliers. Sixty-second cooldown.
10. Eclipse Slash
Active | Offensive
A blade technique that releases a crescent of compressed darkness-attribute energy alongside the physical strike. The darkness component suppresses the target's skill activation for three seconds on contact. Works on any classification of target including boss entities.
11. Spatial Lock
Active | Crowd Control
Freezes a target's spatial position for a duration scaling with the difference between the user's Spirit and the target's Magic Resistance. During Spatial Lock, the target cannot activate movement skills or techniques. Physical movement is restricted to less than one meter per second.
12. Flow State
Passive | Combat
Reduces the energy cost of all active skills by a percentage that scales with combat duration. The longer sustained combat continues, the lower the cost floor until all active skills operate at near-zero energy cost. Resets when combat ends.
13. Gravity Inversion
Active | Offensive
Reverses gravitational force on a target for five seconds. Airborne targets are pulled groundward. Grounded targets are launched. Can be combined with blade techniques during the inversion window for unconventional attack angles. Scales with Strength.
14. Phantom Image
Active | Evasion
Creates three spatial copies of the user that mirror movement and positioning with a 0.3-second delay. Copies register as valid targets to enemies. Physical contact with a copy causes it to detonate in a burst of disruptive energy. Duration fifteen seconds.
15. Absolute Silence
Active | Stealth
Suppresses all energy signatures, movement sounds, and system detection outputs from the user for a duration scaling with Spirit. During Absolute Silence, the user is undetectable by conventional hunter perception and monster threat assessment systems.
16. Dao Sense
Passive | Perception
A deep perception skill that extends the user's awareness into the ambient energy flows of the surrounding environment. Provides early warning of changes in environmental energy patterns, including dungeon event shifts, approaching high-level entities, and concealed threats. Range scales with Spirit. At current values, effective range covers a substantial area.
17. Dragon's Roar
Active | Offensive
Releases a concentrated burst of compressed force in a cone originating from the user. The force carries enough kinetic energy to stagger boss-classification entities and disrupts active skill charges on contact. Range and width scale with Strength.
18. Thousandfold Pressure
Passive | Offensive
Each consecutive strike against the same target within a ten-second window applies a stacking pressure multiplier. The multiplier compounds with each strike, increasing total damage output exponentially the longer the engagement continues against a single target.
19. Second Wind
Active | Recovery
Instantly restores thirty percent of maximum HP and clears all active debuffs. Sixty-second cooldown. Cannot be interrupted once activated.
20. Lightning Reflex
Passive | Combat
Reduces all skill activation times to near-instantaneous. The delay between decision and execution for any active skill is compressed to a fraction of standard activation time. Scales with Agility.
21. Convergence Blade
Active | Offensive
Draws ambient spatial energy into the blade of the equipped weapon for three seconds, then releases it in a single strike that delivers accumulated force multiplied by a scaling factor. The longer the convergence phase, the higher the release multiplier. Interrupting the convergence phase early delivers proportionally reduced output.
22. Barrier of Heaven
Active | Defensive
Deploys a spatial barrier that absorbs incoming damage up to a threshold calculated from Constitution and Spirit combined. Once the threshold is reached, the barrier shatters and releases the absorbed damage outward as a shockwave. Ten-second cooldown.
23. Chain Void Step
Active | Movement
An enhancement to spatial movement that chains consecutive Phantom Void Step or Heaven Step activations without individual cooldowns for a five-second window. During the chain window, each step costs progressively less energy than the last.
24. Devouring Edge
Passive | Offensive
Each successful blade strike against a target has a chance of absorbing a fraction of the target's energy into the blade. Absorbed energy converts directly to the user's Spirit regeneration. Absorption rate scales with Agility.
25. Soul Rend
Active | Offensive
A technique that targets the spiritual structure of the enemy rather than its physical form. Bypasses physical defense entirely. Damage calculated purely against Magic Resistance. Effective against high-defense targets with lower magic resistance values.
26. Dimensional Tear
Active | Offensive
Creates a temporary dimensional rift at a targeted location within range. Anything within the rift's activation radius is pulled toward the tear point by spatial suction for two seconds before the rift collapses. Objects and entities caught at the collapse point take crushing damage from the spatial collapse.
27. Unbroken Will
Passive | Mental
Provides complete immunity to fear, confusion, suppression, and charm effects. Mental interference techniques do not affect the user. Resistance extends to environmental mental pressure fields such as dungeon suppression auras.
28. Absolute Slash
Active | Offensive
The single most direct blade technique in the core's contents. Delivers a strike that ignores all defensive modifiers on the target. The full Strength-scaled attack power applies without reduction from defense stats. No charging time. Instant activation.
29. Stellar Burst
Active | Offensive
Releases compressed stellar energy in a spherical burst centered on the user. Range scales with Spirit. Damage is uniform across the entire burst radius. Passes through physical terrain without obstruction.
30. Thousand Mile Reach
Active | Offensive
Extends the effective range of a blade technique to a distance scaling with Agility. A strike executed with Thousand Mile Reach active travels the extended distance at full power, treating the air between the user and the target as the blade's physical extension.
31. Time Fragment
Active | Utility
Slows the user's perception of time for five seconds. From the user's perspective, everything outside the skill's effect field moves at a fraction of normal speed. From the external perspective, the user's reaction speed appears supernaturally fast. Cooldown thirty seconds.
32. Celestial Armor
Passive | Defensive
Generates a permanent thin layer of condensed celestial energy over the user's body that acts as additional armor. Celestial Armor value scales with Spirit and Constitution. Replenishes over time at a rate determined by Eternal Spirit Core's regeneration output.
33. Infinite Edge
Passive | Offensive
The equipped weapon's effective sharpness is treated as absolute, regardless of target material or energy composition. No material encountered in standard or advanced dungeon environments can provide resistance to the weapon's edge beyond what the user's Strength attribute determines.
34. Heaven's Judgment
Active | Offensive
Calls down a column of compressed celestial energy from above onto a targeted location. Column width scales with Spirit. Damage within the column is absolute and ignores all resistance types. Charging time two seconds.
35. Mirror Stance
Active | Defensive
Reflects the next incoming skill or technique back at its origin point at full power. Reflection window is one second. Activation is instant. Cooldown twenty seconds.
36. Domain Expansion
Active | Area Control
Expands Blade Domain to its maximum possible radius for fifteen seconds, applying the domain's amplification and suppression effects at triple their standard values within the expanded area.
37. Null Field
Active | Area Control
Creates a zone where all skill activations by entities other than the user are suppressed. Null Field radius scales with Spirit. Duration ten seconds. Cooldown forty-five seconds.
38. Blood Rush
Passive | Combat
Increases all offensive output by a scaling percentage based on missing HP. The lower the user's current HP, the higher the offensive multiplier. At fifty percent HP, the multiplier is substantial. At twenty percent HP, the multiplier reaches its peak value.
39. Fracture Point
Active | Offensive
Identifies and strikes the structural weak point of any target, regardless of whether the weak point is externally visible or internally concealed. Damage to the fracture point is multiplied by a factor scaling with Predatory Instinct's weak point identification output.
40. Sovereign Step
Active | Movement
A movement technique that generates a controlled pressure wave in the direction of the user's step. The wave clears obstacles and pushes entities out of the user's path. Can be used to interrupt enemy charges without direct contact.
41. Eternal Guard
Passive | Defensive
Permanently reduces all incoming damage by a flat percentage scaling with Constitution. Applied after all other defensive calculations. The reduction is always active and cannot be suppressed or bypassed by standard mechanics.
42. Star Collapse
Active | Offensive
Compresses a sphere of spatial energy to a singularity point, then releases it in a targeted explosion. Damage radius scales with Spirit. At the singularity's center, damage is absolute. Toward the edge of the radius, damage scales downward. Two-second charging time.
43. Phantom Army
Active | Tactical
Creates up to ten spatial copies of the user that operate on semi-autonomous instructions. Copies possess thirty percent of the user's current attribute values. Duration thirty seconds. Cooldown ninety seconds.
44. Unbreakable
Passive | Survival
Reduces the maximum single-hit damage the user can receive to twenty percent of maximum HP, regardless of the attacker's output. Hits that would exceed this cap are automatically reduced to the cap value.
45. Void Walk
Active | Movement
Allows the user to enter a brief state of partial spatial phasing for five seconds. During Void Walk, physical attacks pass through the user without contact. Energy attacks are reduced by eighty percent. The user cannot attack during Void Walk but can reposition freely.
46. Celestial Absorption
Passive | Recovery
Passively absorbs ambient energy from the surrounding environment and converts it to HP recovery and Spirit regeneration. In high-energy environments such as the Allheaven Expanse, the recovery rate is significantly accelerated.
47. Heaven's Will
Passive | General
A foundational passive that enhances the synergy between all active and passive skills. Skills used in combination generate bonus output beyond their individual values. The synergy bonus scales with the number of skills active simultaneously.
48. Absolute Domain
Active | Area Control
The apex combination of Blade Domain, Domain Expansion, and Null Field. Activating Absolute Domain deploys all three effects simultaneously at their maximum values. Duration twenty seconds. Cooldown five minutes.
49. Limitless
Passive | General
Removes all internally generated caps on skill output scaling. Skills that normally cap their scaling at a specific attribute threshold continue scaling beyond that threshold without limit. The cap removal applies to all skills in the user's current possession.
50. Void Monarch
Passive | General
A sovereign-grade passive that applies a multiplier to all spatial technique outputs. Phantom Void Step, Heaven Step, Chain Void Step, Void Walk, and all other spatial techniques deal bonus spatial disruption damage on activation.
51. True Sight
Passive | Perception
Penetrates all concealment, illusion, and stealth effects within perception range. Entities using Absolute Silence or equivalent concealment techniques are visible to True Sight. Hidden dungeon features and concealed items also register.
52. Eternal Flame
Passive | Offensive
Adds a persistent celestial flame component to all physical attacks. The flame component ignores fire resistance and applies a stacking burn effect that scales with Spirit. The burn cannot be extinguished by standard dispel mechanics.
53. Heavenly Appraisal
Active | Utility
Directly reads all stored information on a targeted item, entity, or location. Reveals properties, requirements, history, and usage mechanisms that are not apparent through standard observation. Information clarity scales with Spirit.
54. Heaven's Echo
Active | Offensive
Creates an echo of the last skill used, repeating its effect at fifty percent output one second after the original. Effective for doubling the impact of high-output techniques with minimal additional energy cost.
55. Convergence Point
Passive | General
Draws ambient energy toward the user during combat, feeding it into the Eternal Spirit Core's regeneration cycle. In high-energy environments, the rate of ambient energy available makes Spirit depletion functionally impossible during sustained combat.
56. Dragon Sovereign
Active | Transformation
Temporarily overlays the user's combat profile with draconic authority energy for sixty seconds. During Dragon Sovereign, all damage dealt is increased by a scaling multiplier, all incoming damage is reduced by a scaling percentage, and all spatial techniques gain enhanced range and power.
57. Final Cut
Active | Offensive
The most powerful single-strike technique in the fourth core. Compresses every available form of offensive output, physical, energy, spatial, celestial, simultaneously into a single blade strike delivered at the speed of spatial transition. Charging time three seconds. Damage is calculated from all offensive sources simultaneously with no cap. One-minute cooldown.
58. Sovereign's Presence
Passive | General
Applies a suppression effect to all entities within a radius scaling with Spirit and Constitution. The suppression reduces offensive output of affected entities by a percentage scaling with the difference between the user's attributes and the target's. Does not require activation. Always active.
59. Dao Integration
Passive | General
The deepest passive in the fourth core. Integrates the user's attribute development with the ambient dao energy of the environment. In dao-rich environments like the Allheaven Expanse, all attribute growth rates are enhanced. Experience gained in dao-rich environments is treated at an elevated tier for attribute scaling purposes.
60. Celestial Overwrite
Active | Offensive
Overwrites a target's active defensive skills and passive resistances for five seconds, reducing all defensive values to zero for the duration. During the window, all attacks land at full unmitigated output.
61. Absolute Precision
Passive | Offensive
Every attack the user makes lands on the identified optimal contact point for maximum damage, regardless of target movement or defensive positioning. Critical hit calculation is replaced by guaranteed optimal strike calculation.
62. Boundless Step
Active | Movement
Activates all movement techniques simultaneously in a single layered execution. The combined spatial output of Phantom Void Step, Heaven Step, and Chain Void Step applied together delivers a displacement that bypasses any positional constraint currently affecting the user.
63. Void Emperor's Seal
Active | Crowd Control
Applies a seal to a target that prevents dimensional movement, spatial techniques, and portal usage for thirty seconds. The seal cannot be broken by the target's own strength. External dispel from another hunter can remove it.
64. Heaven's End
Active | Offensive
The final skill. A technique that exists at the boundary between combat mechanics and something older. Releases the user's full accumulated combat energy in a single directed output with no form restriction. The energy takes whatever shape the user's intent determines at the moment of release. Damage is uncapped. Charging time five seconds. Cooldown ten minutes.
