Name: Kaelen
True Name: World's Soul
Rank: Dreamer
PrimordialCore: Monster
Soul Shards: 8/2000
Memories: [Hunters Mark] [Seafarers Satchel] [Swift Sea] [Burning Blood] [Claws of Flame] [Ossified Zephyer] [Golden Glass] [Light Sword] [Dark Sword] [Life Seal]
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Memory: [Hunter's Mark]
Memory Rank: Awakened
Memory Tier: 1
Memory Type: Charm
Memory Description: [When it came and took the king, it cursed us as his subjects... He watched his soldiers descend into madness. He could not bear it, and so he killed them. He killed as many as he could before succumbing himself; his accuracy ended their pain, and his fast...]
- This memory created a brown dot on the user's head that created an image of a brown dot over the head or available focal point of a nightmare creature that the user could see even through walls or if his eyes were closed. The downside is that it works only within a range he could see with his own eyes, so, for example, he could see across a plain and it would work but if it came to looking into the depths of the ocean, for example, it would only show as far as he could see beneath
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Memory: [Seafarers Satchel]
Memory Rank: Awakened
Memory Tier: 1
Memory Type: Tool
Memory Description: ["...It came, and they all died. No, it was worse. My crew, my friends, they all went mad... they tried to kill me in their madness... we were going to the north. I was going to see her again, but how could I bring them to the land? To bring them and their madness to kill their own families? No. I have to crash the ship... I have to kill myself too. I miss her. What will she think? She gave me her favorite satchel, and I promised to return it... but I must do this... I leave my essence here in this bag that lies as empty as my heart."]
- This memory took the form of a blue satchel. It had the ability to store an endless amount of items, provided that they could fit through the opening. It would keep what was put inside at the same quality
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Memory: [Swift Sea]
Memory Rank: Awakened
Memory Tier: 2
Memory Type: Armour
Memory Description: ["Water is our life and our death. It hydrates us, it drowns us, and it creates a barrier for us, or it can crush us, freeze us, or cool us down. What can water not do? ... It couldn't save us from its wrath... it could not hydrate those with a thirst for blood; it could not act as a barrier for that which attacks the being itself.
- This armor had the ability to maintain a constant internal environment, and as a side effect, it would lift oxygen from the water for the user to breathe. The Armor was a dark navy color and had 2 sharp fin-like extensions that aided in its ability to allow the user to move through the water more easily than a normal person could
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Memory: [Burning Blood]
Memory Rank: Awakened
Memory Tier: 2
Memory Type: Tool
Memory Description: [When the flame comes, blood will burn no different from flesh.]
- This tool took the shape of an ornately carved wooden mug; it was the head of a deformed dog, and the mouth of the dog opened up into the opening of the cup. The mug has a black liquid in it that could flow with an endless amount of flammable black ooze
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Memory: [Claws of Flame]
Memory Rank: Awakened
Memory Tier: 3
Memory Type: Weapon
Memory Description: ["I don't want to leave him... He has been with me from the start; I raised him! Why must this happen...why does it call us back?! I won't leave him; I raised him like a son, and I will stay by him like a father. We will be together; we won't leave each other; we will burn together."
- This weapon took the form of 2 daggers; they had a black handle and a red-hot blade. Its blade was red hot because of the flames that the blade emitted. The daggers also always stayed in pairs so if one were thrown, it would teleport back to the other—range is about 7 meters
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Memory: [Ossified Zephyr.]
Memory Rank: Awakened
Memory Tier: 4
Memory Type: Weapon
Memory Description: "I can't let them kill my babies... but I can't kill them... I am going up. I'm going to escape from this hell and escape to heaven, and if they try, I will be forced to strike."
- This memory took the form of a bow; the bit where the arrow would be notched and where one would hold was thicker than the rest. It had sharp edges like blades. When one pulls the string it would form a pressurized air arrow that had a lot of power enough to pierce through at least 3 humans
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Memory: [Glowing Glass.]
Memory Rank: Awakened
Memory Tier: 1
Memory Type: tool
Memory Description: [...Light the path ahead, chase away the darkness.]
- The memory took the form of a long glass that was just sealed on both ends; it had a glowing yellow liquid in it that could produce light in a radius of 2 meters in all directions
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Memory: [Light Sword.]
Memory Rank: Awakened
Memory Tier: 5
Memory Type: Weapon
Memory Description: "If I drown this kingdom in light, will it push away that emptiness?... Will it give us the power to resist? I don't know, but I... I miss my sister... If the light does not save us, maybe the darkness will save her."
- It took the form of a giant great sword the size of his body. [Think of og zangetsu.] It had a blade of light, which was extremely durable and light. Its blade was also a little hot as well due to the concentrated light, which would help in cutting. It also had the ability to combine into a bigger sword with the dark sword—its sibling's blade—for increased strength, durability and sharpness
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Memory: [Dark Sword]
Memory Rank: Awakened
Memory Tier: 6
MemoryType: Weapon
Memory Description: [The princess had been forced into a slumber, her body rotting and sprouting, leaving behind her lover, her brother and her people—she rested eternally, drinking the light from the world and killing those who came close.]
- It was an identical copy of the light sword but dark sword and naturally had the ability to combine to increase its strength, but it also had the ability to absorb normal light and increase its strength and sharpness. Also, it was also very cold, very very cold and could induce a slight chill into the blood of those it cuts
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Memory: [Life Seal]
Memory Rank: Awakened
Memory Tier: 7
Memory Type: Armor
Memory Description: [People protect their life by protecting their mind, soul and bodies.]
- It was like a white armor made of solidified mist that could weaken other areas and thicken the area of impact before returning to its natural state; it also had the ability to resist mental, soul, and physical attacks
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Echoes: -
Attributes: [Unbound] [Worlds Blessings] [World's Mind] [Flame of Divinity] [Flame of Profanity]
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[Unbound]: A being not from this world now residing within its threads that cannot bind you, move you, or break you. Your actions are your own, and your story is yours to write, and the stories of others can be written by you too.
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[World's Blessings]: The world takes back what belongs to it and more—unmoving and impartial. You will receive more essence, memories and echoes from those you kill yourself
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[World's Mind]: Can one affect the mind of the world? No, and so nothing can affect your mind but yourself
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[Flames of Divinity]: Your soul is aflame with the light of divinity—for you, growing in strength is a matter of getting closer to your purest form
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[Flame ofProfanity]: You may refute it, but the Void is your origin—more than anyone. This, however, has its benefits—your soul is aflame with profanity and as the pinnacle of profanity, corruption cannot claim you
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Aspect: The Primeval
Aspect Rank: Divine
Aspect Description: The first breath had been taken by the Void, taken back into the ever-changing cycle for eternity, but not before he left his memory to be found—you found that memory and thus claimed his unimaginable power—but you don't just possess the power the first breath left behind. - You are now the first breath.
Innate Ability: [Genesis]
Ability Description: As the First Breath, your existence is the origin of all existence. Your flesh, spirit, and soul are perfectly attuned to the shifting whims of the natural world. Whether submerged in the crushing depths of the abyss or walking through the cleansing pyre of a dying sun, the world recognizes you as its own. You do not struggle against the environment; you become it.
Aspect Ability: [Elemental Manifestation]
Aspect Ability Description: [The elements reside in your being—you can bring forth the 7 fundemental elements of your being into reality.]
Aspect Legacy: [Shards of life]
Aspect Legacy: [Before the void had swallowed the first breath, it left its memories behind and in those memories had understanding—as his inheritor, you will uncover those understandings and make it your own, increasing your power.]
Shards of Life Mastery: [1/7]
First Shard: [Life]
Second Shard: [Unknown]
Third Shard: [Unknown]
Fourth Shard: [Unknown]
Fifth Shard: [Unknown]
Sixth Shard: [Unknown]
Seventh Shard: [Unknown]
Flaw: [Memory of the World]
Flaw description: [You will see the life of any being you kill play before your eyes.]
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He has a 'pet,' which was the first aspect legacy relic he received from his understanding of life—it is the Pure Abomination and has the exact same abilities he does but instead of being able to manifest individual manifestations its body became the manifestation and depending on its class it could manifest 1 or more elements onto its body, onto its soul—it was directly tied to him so its rank and class was dependent on his own
It was similar to Sunny's shadows, but unlike his shadows that needed to be summoned, the Pure Abomination would come out instantly on call and do exactly what he wanted
It also had a very odd temperament, acting hostile to anyone except Kaelen himself, to who it acted like a needy little pup
