A page dedicated to all the Titles and Skills the MC has gained thus far.
[SYSTEM OVERVIEW]:
[Leveling Up Garners All Player Stats To Increase By One Stat Point.] (Ch. 2)
[DAILY QUEST]: Mandatory Objectives The Player Must Complete Every Day Or Incur Severe Penalties. (No Leveling Up Permitted From Completion). (Ch. 2)
[DAILY QUEST REWARDS]: Rewarded Upon Completion Of Daily Quest. (Ch. 2)
[Full Recovery]: Restoration of HP, CP, & Stamina to 100%. Can magically heal severe injuries, including reattaching or regenerating lost limbs. Can also be saved and used at any point throughout the day (limited to once per day). (Ch. 2)
[Stat Points]: Bonus Stat Points earned from completing daily quests. They are stored indefinitely and can be used freely at any time until they are allocated. Allocated points will be locked into stats. No resetting stats once points have been allocated. (Ch. 2)
[Random Loot Boxes]: Come in two forms. Blessed Loot Box items grants Naruto what he wants, while Cursed Loot Box items grant him what he needs.
[Failure To Complete Daily Quest Will Result In A Transfer To A Penalty Zone For A Survival Duration Of 4 Hours Or A Random Added Affliction Throughout The Day.] (Ch. 2)
[Gates act as access points and are invisible and inaccessible to non-Players. And death inside a Dungeon is permanent.] (Ch. 3)
[Gates have three distinct classifications: Standard Dungeons, Castles, & Towers. And Instant Dungeons, that are activated by specific keys, items, quests, or events] (Ch. 3)
[Standard Dungeons consist of maze-like environments filled with traps and monsters. The Player must either clear the environment or defeat the Boss Monster to earn rewards.] (Ch. 3)
[Dungeons are naturally occurring spatial anomalies. When Naruto explores new regions within the Elemental Nations, Inaugural Gate Keys will form, allowing the creation of local entry Gates.] (Ch. 11)
[BOSS FIGHT MULTIPLIERS]: After the Player completes a boss battle, the amount of health remaining will be multiplied by a fixed currency amount, then multiplied by the rank bonus amount of that boss monster. Resulting in the amount of bonus currency earned for the battle.
[ULTIMATE DECISION]: A choice-based scenario in which Naruto has to pick between two paths for key situations. (Ch. 6)
[When Naruto's skill level heavily exceeds enemy levels. Experience gained from low-tier enemies has been severely reduced. (0.01% XP per kill)] (Ch. 9)
[Having high Charisma makes Naruto's words carry immense psychological weight.] (Ch. 12)
[COMMAND 'ARISE!' LINKED TO SHADOW EXTRACTION.] (Ch. 15)
[COMMAND 'COME FORTH!' LINKED TO DEPLOYMENT.] (Ch. 15)
[COMMAND 'TO ME!' LINKED TO SHADOW RECALL.] (Ch. 15)
[Grades are soldier rankings for your shadow army. They determine the particular strength level of your soldiers. Grades are categorized from Normal Grade to Grand Marshal Grade, which equates to a similar ranking metric as Chunin to Kage level ninjas.] (Ch. 15)
Normal Grade: Mid-Chunin Level
Elite Grade: High-Chunin Level
Knight Grade: Mid-Jonin Level
Elite Knight Grade: High-Jonin / Low-Kage Level
General Grade: Mid-Kage Level
Marshal Grade: High-Kage Level
Grand Marshal Grade: Beyond Kage Level
[Successfully establishing a concurrent link with 60% of total Shadow Army will accelerate the Shadow Storage passive to its next level.] (Ch. 17)
[Consistently clearing low-tier Gates provides essential crafting resources. It is highly advised not to ignore them.] (Ch. 17)
[Waypoint Anchor Orbs have been permanently added to the System Store for 250,000 Ryo each.] (Ch. 17)
[Towers are multi-floor structures that are designed as the ultimate test of endurance.] (Ch. 18)
[Towers have floor bosses, which are powerful Mini-Bosses that rule over specific biomes. Defeating them yields guaranteed high-tier loot, including potions, crafting materials, and unique Quest Scrolls.] (Ch. 18)
[Towers have Safe Zones which are designated rest areas that exist on certain Floors. Safe Zones instantly restore HP, CP, and Stamina, and clear all debuffs. Upon reaching a Safe Zone, the Player may choose to leave the Tower with all accumulated loot. Leaving voids the rest of the Tower, permanently closing the Gate without granting the Completion Bonus.] (Ch. 18)
[SHADOW EVOLUTION MECHANICS]: (Ch. 21)
Level Cap: A Shadow Soldier maxes out at Level 10 for their current Grade. (Requires 20 individual kills to advance 1 Level).
Evolution Benchmarks: To evolve to a higher Grade, a soldier must reach Level 10 and meet the following total kill requirements:
Elite Knight Grade: 500 Kills. (Unlocks optional naming rights for stat boosts).
General Grade: 1,000 Kills. (Soldiers unlock speech).
Marshal Grade: 5,000 Kills. (Unlocks 'Sub-Commander' Authority: Can independently lead detachments and grant stat buffs to lower-grade soldiers).
Grand Marshal Grade: 10,000 Kills. (Unlocks 'Monarch's Vanguard': Soldier gains partial access to the Player's class skills).
[Raw attributes represent physical and mental potential, but do not account for Enemy Level Disparity, Combat Experience, or Jutsu Mastery. A higher-level opponent with lower stats can still inflict fatal damage.] (Ch. 9)
[ATTRIBUTES]:
[Strength (STR): Enhanced Raw Physical Power, Damage Output, & Attack Power of Summons]:
Dominant Taijutsu: Exceling in hand-to-hand combat, capable of feats like punching craters into the ground or breaking through solid stone defenses with a single blow.
Enhanced Weapon Damage: If Naruto acquires system-based weapons like daggers or swords, a high STR score dramatically increases his damage output.
Shadow Army Amplification: Increases the physical attack power of extracted shadows, making his entire army hit harder.
High Burst Damage: Naruto can defeat opponents quickly before they have a chance to use complex Jutsu, relying on raw, decisive strikes.
Synergy with Sage Mode/Chakra Enhancements: Physical enhancements gained from techniques like Sage Mode or the Eight Gates formation become even more potent when applied to an already massive base Strength stat.
[Constitution (CON): Stamina, Endurance, Physical Defense, Fatigue Negation, & Quick Recovery]:
Exceptional Durability and HP Pool: Naruto can withstand powerful, direct attacks that would instantly kill other shinobi, such as a direct hit from a Chidori.
Enhanced Stamina and Endurance: A high CON allows Naruto to fight longer without tiring. He can maintain high-intensity combat, chase targets for extended periods, or sustain chakra-demanding modes (like the Eight Gates, up to a point) far longer than a low-CON character.
Rapid Regeneration: High CON means Naruto heals wounds quickly, potentially even regenerating minor limbs or severe internal injuries given enough time, minimizing downtime between battles.
Resistance to Status Effects/Poisons: A robust constitution generally provides better resistance against toxins, diseases, and environmental effects. Poisons from ninja like Shizune or the effects of the Sound Ninja's cursed seals would have minimal impact on Naruto.
[Dexterity (DEX): Enhanced Agility, Balance, Reflexes/Reaction Time, Evasion, Physical Speed, & Precision (Accuracy)]:
Unmatched Evasion and Agility: Naruto becomes incredibly difficult to hit. High DEX allows him to dodge projectiles, elemental jutsu, and taijutsu attacks with ease, effectively neutralizing enemy damage output without needing high Constitution or defensive jutsu.
Superior Speed and Reaction Time: Naruto can move faster than the eye can track, giving him a massive advantage in combat initiation and positioning. His reaction time is superhuman, allowing him to counter complex attacks almost instantaneously.
High Precision and Accuracy: Naruto's attacks—whether taijutsu strikes, thrown shuriken, or targeted jutsu—will almost always hit their mark. This minimizes wasted effort and maximizes damage efficiency, especially against fast or elusive opponents.
Excellent for Taijutsu and Weapon Mastery: DEX is critical for complex taijutsu maneuvers, acrobatics, and sophisticated weapon usage. Naruto can land critical strikes in vital areas consistently.
Initiative in Combat: Dexterity often determines who acts first in a battle scenario. A high DEX allows Naruto to dictate the flow of combat from the start, often taking out key targets before the enemy can react.
Synergy with Movement Jutsu: Techniques like the Body Flicker Technique (Shunshin no Jutsu) are dramatically enhanced. With a high DEX score Naruto's base speed will be so high that chakra enhancements turn him into a near-teleporting combatant.
[Intelligence (INT): Critical Thinking, Memory Enhancement, Logic, Rationality, Enhanced Chakra Reserves, Chakra Control, & Processing Speed]:
Vast Chakra Pool (Massive MP): The primary benefit. High INT grants Naruto immense chakra reserves, allowing him to use high-cost techniques freely without fear of exhaustion.
Rapid Chakra Regeneration: A high INT means Naruto's chakra regenerates incredibly fast, allowing him to sustain complex techniques or recover from massive Jutsu expenditures almost instantly.
Mastery of Complex & Forbidden Jutsu: Jutsu like the Flying Thunder God Technique, Edo Tensei, or intricate Fuinjutsu (sealing arts) require advanced mental processing and chakra control. High INT makes learning and executing these difficult techniques relatively easy.
Exponential Learning Speed: The "Critical Thinking, Memory Enhancement, Logic, Rationality" aspects of the INT stat description means Naruto can learn new Jutsu, strategies, and skills far faster than anyone else, especially when combined with the experience gained from the system.
Superior Chakra Control: Enhanced chakra control allows for greater efficiency in all techniques. Naruto can perform highly damaging jutsu while consuming minimal chakra, or channel precise amounts.
Effective Use of Shadow Clones for Training: Since chakra capacity is nearly limitless, Naruto can summon thousands of Shadow Clones. Because he also has high INT/Memory, he can manage them effectively and integrate their diverse experiences and knowledge near-instantly, rapidly mastering skills like Sage Mode or new elemental releases.
Powerful Elemental Jutsu: The scale and power of elemental releases (Fire, Water, Earth, Wind, Lightning) are directly tied to how much chakra Naruto can efficiently channel. High INT allows for village-destroying elemental attacks.
Genjutsu Recognition: A sharp, logical mind and strong rationality are vital for immediately recognizing and subsequently breaking free from powerful Genjutsu.
[Wisdom (WIS): Common Sense, Situational Awareness, Insight, Will Power, Mental Fortitude, Perception, & Sensory Abilities (Being able to see how strong people are by feeling out chakra and being able to locate them if wanted to track them)]:
Ultimate Situational Awareness (Precognition/Danger Sense): High Wisdom grants powerful "Insight." This functions like a form of danger sense or low-level precognition, allowing Naruto to react to threats before they become immediate dangers, effectively enhancing his evasion and defense passively.
Superior Genjutsu Defense (Resistance): Wisdom and Intelligence when dealing with Genjutsu go hand-in-hand. A high willpower helps Naruto resist powerful Genjutsu effects (like Itachi's Tsukuyomi) immediately.
Mastery of Sensory Abilities: A high WIS makes Naruto the ultimate sensor ninja, capable of tracking anyone, discerning chakra types and strength levels instantly, and locating hidden enemies from vast distances.
Enhanced Critical Hit/Precision: A high WIS ensures Naruto's attacks find weak points and deal maximum damage consistently.
Mental Fortitude and Willpower: The "Will Power" component of WIS makes Naruto incredibly resilient to psychological warfare, torture, mind-reading techniques, and the negative influence of entities like the Nine-Tailed Fox (Kurama) or cursed seals.
Effective Tactician and Strategist: Common sense and rationality improve Naruto's ability to read battle dynamics, predict enemy movements, and formulate winning strategies on the fly. He'll make smart decisions quickly.
Sage Mode Synergy: Gathering natural energy for Sage Mode requires immense focus, insight, and stillness of mind, all aspects of the Wisdom attribute. A high WIS makes entering Perfect Sage Mode faster, safer, and allows Naruto to maintain the form for longer periods.
[Charisma (CHA): Persuasiveness, Personal Magnetism, & Charm]:
Exceptional Leadership Abilities: A high Charisma allows Naruto to inspire and motivate allies, potentially granting party-wide buffs to attack, defense, or morale in combat.
Negotiation and Persuasion Mastery: Naruto can use his charm and eloquence to influence others, negotiate favorable terms, gather sensitive information, or convince opponents to surrender without a fight. This can bypass difficult combat encounters entirely.
Attracting and Retaining Followers/Recruits: A high CHA makes it easier to recruit valuable allies, henchmen, or even civilians. People will be naturally drawn to him and be more loyal.
Effective Deception and Intimidation: Charisma governs social skills like bluffing and intimidating others into doing what Naruto wants. A high CHA allows him to convincingly lie or make overt threats that people take seriously, controlling their actions effectively.
Enhanced Bartering and Resource Management: A high Charisma leads to better prices when buying gear and higher profits when selling items.
Ability to Defuse Hostile Situations: Instead of defaulting to combat, a high CHA allows Naruto to use diplomacy and tact to de-escalate conflicts, making him a powerful force for peace and alliance-building.
Buffing and Debuffing via Presence: Charisma can be used mechanically to create an inspiring presence that buffs allies or an overwhelming presence that debuffs/terrifies enemies, providing battlefield control options beyond just physical attacks.
[RYO]:
Standard Missions Ryo Amount:
(D-Rank Missions $150-$500)
1,500 ryo = $150
2,500 = $250
5,000 = $500
(C-Rank Missions $600-$2,500)
6,000 ryo = $600
15,000 = $1,500
25,000 = $2,500
(B-Rank Missions $5,000-$30,000)
50,000 ryo = $5,000
75,000 = $7,500
100,000 = $10,000
300,000 = $30,000
(A-Rank Missions $50,000-$500,000)
500,000 ryo = $50,000
2,500,000 = $250,000
5,000,000 = $500,000
(S-Rank Missions min. $1,000,000)
10,000,000,000 ryo = $1,000,000
Jutsu Money Amount From System Store:
E: 25,000 ryo
D: 35,000 ryo
C: 50,000 ryo
B: 75,000 ryo
A: 150,000 ryo
S: 300,000 ryo
Dungeon Completion Ryo Bonus Amount:
E: 5,000 ryo
D: 20,000 ryo
C: 75,000 ryo
B: 250,000 ryo
A: 1,000,000 ryo
S: 10,000,000 ryo
[TITLES]:
[JINCHURIKI]: A human with a Tailed-Beast sealed inside them. (Ch. 2)
[CONTRACTOR]: Naruto has the ability to create binding contracts with others. (Ch. 3)
[FIRST BLOOD]: (Ch. 5)
Effect: Allows Naruto to maintain composure in the face of gore or death.
[BEAST SLAYER]: (Ch. 6)
All physical attacks deal 40% more damage to animal-type monsters.
Passive Effect: Increases danger perception when within 100 meters of a beast-class boss.
[THE UNPREDICTABLE NINJA]: (Ch. 10)
Effect: Critical Strike Chance increases by 25% when attacking from stealth or during an enemy's confused state.
[THE ONE WHO SEES REALITY]: (Ch. 12)
Effect: Increased influence and persuasive presence over non-combatants.
[THE MONARCH OF SHADOWS]: (Ch. 14)
Effect: Ability to Raise Shadow Soldiers.
[The One-Man Army]: (Ch. 19)
Effect: Naruto's Shadow Clones now inherit 5% of his total [CON]. They can now withstand minor damage without immediately dispersing.
[Conqueror of the Tower]: (Ch. 20)
Effect: All base stats are temporarily increased by 10% when fighting inside any Tower-type Gate.
[THE ARMS DEALER]: (Ch. 32)
Effect: Guild Trade Permission (Allows gifting of System items to non-System users)
[ITEMS]:
[GATE KEY]: A rusted iron key that summons a Gate to a specific ranked Dungeon. (Ch. 3)
[WEAPONS SET]: (Ch. 4)
10 Kunai - standard ninja tools.
20 Shuriken - standard ninja tools.
Ninja Wire (10m) - a thin, extremely durable steel or chakra-infused thread used for setting lethal traps, binding enemies, guiding thrown weapons, and rappelling across battlefields.
[Rat King's Fang]: (Ch. 5)
Rank: D
Type: Dagger
Effect: 10% chance to inflict Paralysis Poison on hit.
[Alpha's Twin Fangs]: (Ch. 6)
Rank: C
Type: Dual Daggers
Effect: +15 DEX. Attacks have a chance to inflict 'Bleed'.
[Explosive Tags/Paper Bombs]: Strips of paper inscribed with the kanji for "explode" and are infused with chakra, these basic ninja tools detonate on contact, after a set timer, or remotely. (Ch. 8)
[Chakra Metal Mesh Vest]:(Ch. 8)
Rank: C
Type: Armor (Undergarment)
Effect: Lightweight. High durability against bladed weapons. +10 CON.
[Refined Iron Ore]: Crafting Materials for armor and weapons. (Ch. 9)
[Ring of the Leviathan]: (Ch. 10)
Rank: B
Type: Accessory
Effect: +20 WIS. Grants a 50% Passive Resistance to Water-Style Ninjutsu.
[KASAKA'S VENOM FANG]: (Ch. 11)
Rank: C
Type: Dagger
Attack Power: +25
Passive 1: Paralysis Chance (Med).
Passive 2: Bleed (Target loses 1% HP/sec).
[KASAKA'S VENOM GLAND]: (Ch. 11)
Type: Consumable.
Effect: Permanently Hardens Skin.
Buff: Physical Damage Reduction By 20%, +10 CON.
Debuff: STR -35 (Permanent).
[MONARCH'S LOOT BOX]: (Ch. 15)
Type: Legendary Items
Description: A premium reward box exclusive to the Shadow Monarch. Guarantees items of Legendary tier or higher. Maintains the Blessed/Cursed mechanic, granting items based on the Player's absolute necessities or deepest desires.
[THE MONARCH'S SIGNET]: (Ch. 17)
Rarity: Legendary
Type: Accessory (Ring)
Stat Bonus: +15 INT
Active Effect 'Shadow Link': Allows the wearer to perfectly share the senses (sight, hearing, and feeling) of any active Shadow Soldier, regardless of distance. (Current Max: 5 Shadow Soldiers).
Passive Effect 'Network Expansion': Continuously utilizing 'Shadow Link' during combat or daily espionage increases the wearer's mental proficiency, permanently expanding the maximum number of simultaneous links.
[HIGH-ORC LEATHER]: (Ch. 17)
Rank: A
Effect: Increases physical power and defense by 15%. Extremely lightweight and naturally muffles the sound of movement.
Stat Bonus: +10 STR & CON.
[KNIGHT KILLER]:(Ch. 17)
Rank: B
Type: Dagger (Serrated)
Attack: +75
Effect: Deals +25% Armor Penetration Damage against heavily armored targets.
[Magnetite Ore x15]: Crafting Materials for high tier armor and weapons. (Ch. 17)
[Elixir of Iron Skin]:(Ch. 17)
Effect: High-quality item that temporarily grants a flat 30% reduction to all physical damage taken for 1 hour.
[Waypoint Anchor Orb]: (Ch. 17)
Effect: Allows the user to set a permanent, invisible teleportation pinpoint at any previously cleared Gate location.
[Panacea of the Monarch]: (Ch. 17)
Effect: A Legendary Tier ultimate elixir that instantly cures all afflictions, poisons, and curses. Grants the user 'Super Soldier' status (Double HP, infinite stamina, and immunity to all debuffs) for two hours.
[Rare Chakra Potion (Blue)]: Restores 15-20% CP. (Ch. 18)
[Rare Health Potion (Green)]: Restores 15-20% HP. (Ch. 18)
[Rare Strength Potion (Red)]: Restores 15-20% Stamina/Fatigue. (Ch. 18)
[Rare Elixir (Purple)]: Cures and grants temporary resistance to poisons and debuffs. (Ch. 18)
[Vulcan's Ring]: (Ch. 20)
Rank: A
Type: Accessory (Ring)
Stat Bonus: +30 STR.
Unique Effect [Ignite]: Physical attacks have a 3% chance to inflict a localized burn debuff, draining enemy HP equal to 3% of the user's total [STR] stat for 5 seconds.
[Monarch's Stasis Scroll]: (Ch. 20)
Description: A unique spatial scroll that can store up to 5 Shadow Soldiers and 10 Gate Keys.
Effect: Naruto may remotely activate the scroll at any time, deploying stored Soldiers into Gates to clear them autonomously. XP and Ryo are collected upon completion.
[Monarch's Vambraces]: (Ch. 21)
Rank: B
Type: Armor (Arms)
Effect: +15 DEX, +10 CON. Highly resistant to slashing damage and low-tier elemental jutsu.
[High-Grade Chakra Pill]: (Ch. 25)
Type: Consumable
Effect: Restores 50% Chakra
[Monarch's Whetstone]: (Ch. 25)
Type: Weapon Enhancement
Description: A high-end enhancement material that sharpened and permanently upgraded the durability and damage of any blade.
[Shadow-Step Shin Guards]: (Ch. 27)
Type: Armor (Shins)
Description: Lightweight armor that block 10% damage.
[Monarch's Silk Combat Attire]: (Ch. 27)
Buffs: +10 DEX, +10 CON
Effect: Complete scent and sweat suppression. Integrated with the [Shadow-Step Shin Guards] for permanently muffled footsteps.
[Ant Exoskeleton Armor]: (Ch. 30)
Rank: A
Type: Armor
Effect: Reduces physical damage taken by 15%
[Monarch's Mandible]: (Ch. 30)
Rank: S
Type: Crafting Material
[Gland of the Ant King]: (Ch. 30)
Rank: A
Type: Consumable
Effect: Grants Minor Permanent Poison Resistance
[PASSIVE SKILLS]:
[GAMER'S BODY]: Grants a body that allows for the user to live the real world like a game. Sleeping restores HP, MP and heals all status effects. (Ch. 1)
[DIMENSIONAL STORAGE]: An infinite sub-space dimension housed within Naruto's soul. Capable of storing living and non-living items and entities. (Ch. 1)
[UZUMAKI VITALITY]: Massive boost to Health and Stamina recovery. (Ch. 2)
[MENTAL FORTITUDE]: Resistance to fear and shock. (Ch. 5)
[CHAKRA SENSITIVITY/SENSE]: Allows Naruto to sense chakra signatures within a specific radius. (Ch. 5)
[Squad Commander]: When fighting In A Party, All Allies Gain +10% to All Stats. (Ch. 8)
[NINE-TAILS JINCHURIKI HEALING]: Burn out poisons and heal non-fatal injuries quickly. (Ch. 11)
[SHADOW STORAGE]: (Ch. 14-15)
Function: The pocket dimension within Naruto's shadow where soldiers reside, regenerate health, and await orders.
Capacity Rule: 2 Points of INT = 1 Storage Slot.
[ADVANCED DAGGER TECHNIQUE]: (Ch. 17)
Effect: Deals 33% Increased Damage when Daggers are used in combat.
[TENACITY]: (Ch. 20)
Effect: When HP falls below 30%, all incoming damage is reduced by 50%.
[Aura of the Sovereign]: (Ch. 24)
Description: Naruto possess the psychological gravity of a true ruler.
Stat Bonus: +5 CHA.
[Kingmaker]: (Ch. 24)
Naruto gains a significant boost to [CHA] when negotiating with political leaders or Kage.
[ACTIVE SKILLS]:
[DASH (LEVEL 1)]: (Ch. 5)
Effect: +30% Movement Speed Increase.
Cost: 50 CP per activation. 10 CP consumed per minute activated.
[SHADOW CLONE JUTSU (LEVEL 1)]:(Ch. 7)
Rank: B
Effect: Create physical duplicates of oneself. Experiences return to the user upon dispersal
Cost: 20 CP Per Clone Summoned.
[SHADOW CLONE (LEVEL 1) → MULTI-SHADOW CLONE JUTSU (LEVEL 2)]: (Ch. 7)
Rank: A
Effect: Create multiple physical duplicate of oneself. Experiences return to the user upon dispersal.
Cost: 50 CP Per 3 Clones Summoned.
[BLOODLUST (LEVEL 1)]: (Ch. 7)
Effect: Emit an intimidating aura to debuff enemy stats by 25%.
Notice: Fear effect will activate for lower ranked enemies, however higher ranked enemies will brush off fear effect and gain a caution effect instead.
Cost: 100 CP Per Activation.
[Wind Style: Great Breakthrough]: (Ch. 8)
Rank: C
Effect: Create a powerful gust of wind by expelling chakra from mouth
Cost: 100 CP per activation.
[CRITICAL STRIKE (LEVEL 1)]: (Ch. 9)
Effect: Inflict critical damage by targeting an opponent's weak points.
Cost: 70 CP Per Activation.
[DAGGER THROW]: (Ch. 10)
Effect: High Accuracy From Long Distances.
Notice: The higher the skill level the greater the accuracy.
Cost: 30 CP per activation.
[Fire Style: Great Fireball Jutsu]: (Ch. 12)
Rank: C
Effect: Exhales a massive sphere of superheated fire. Excellent for AoE damage and melting ice constructs.
Cost: 100 CP per activation.
[Earth Style: Earth-Style Wall]: (Ch. 12)
Rank: B
Effect: Spits out a stream of mud that instantly solidifies into a massive, highly durable stone wall. Perfect defense against heavy Water Style attacks.
Cost: 100 CP per activation.
[Earth Style: Hiding Like a Mole Jutsu]: (Ch. 12)
Rank: C
Effect: Turns the earth into fine sand, allowing the user to sink underground to travel undetected or escape inescapable traps.
Cost: 100 CP per activation.
[Wind Style: Wind Scythe Jutsu]: (Ch. 12)
Rank: C
Effect: Creates sharp, cutting blades of wind capable of slicing through dense armor, thick mist, or multiple targets at once.
Cost: 100 CP per activation.
[Hidden Mist Jutsu]: C-Rank Water Jutsu.By infusing chakra into moisture in the air or exhaled from the mouth, Naruto can shroud the battlefield in a dense fog to blind opponents and execute surprise attacks. (Ch. 13)
[Ice Release: Glacial Spike]: B-Rank Jutsu. Create massive spikes of ice out of the air, water, or moisture within the ground. (Ch. 13)
[SHADOW EXTRACTION]: (Ch. 14-15)
Function: The ability to resurrect the dead as loyal shadow soldiers by taking from remaining chakra in corpse, and materialize them in the physical world.
Deployment Rule: 4 Points of INT = 1 Active Slot.
[STEALTH (LEVEL 1)]: (Ch. 15)
Effect: Hides physical presence, visual appearance, and sound.
Cost: 100 Chakra per activation, 30 Chakra/Sec in use.
[Wind Style - Vacuum Wave]: (Ch. 17)
Rank: B
Effect: Exhale a continuous barrage of razor-sharp wind blades, while spinning the body. High area-of-effect damage; capable of decapitating multiple unarmored targets simultaneously.
Cost: 100 CP per activation.
[Fire Style - Dragon Flame Bombs]: (Ch. 17)
Rank: B
Effect: Fire highly condensed streams of superheated flames that strike the target from the left, right, and front simultaneously, leaving no room for escape.
Cost: 100 CP per activation.
[Water Style - Water Encampment Wall]: (Ch. 17)
Rank: C
Effect: Create a dense, highly pressurized barrier of water to block incoming physical and elemental attacks.
Cost: 100 CP per activation.
[DASH (LEVEL 1) → SPRINT (LEVEL 2)]: (Ch. 18)
Effect: +50% Movement Speed Increase.
Cost: 50 CP per activation. 10 CP consumed per minute activated.
[Ice Release: Frost Carapace]: (Ch. 19)
Rank: B
Effect: Coats the user in rapidly regenerating ice to nullify environmental heat and minor burns.
70 CP per activation. 20 CP per minute activated.
[Ice Release: Glacial Wave]: (Ch. 19)
Rank: B
An AoE blast of freezing air that can temporarily solidify magma or intense heat.
70 CP per activation.
[BLOODLUST (LEVEL 1)] → [BLOODLUST (LEVEL 2)]: (Ch. 19)
Effect: Project an intimidating aura to debuff enemy stats by 50%.
Cost: 100 CP Per Activation.
[Shadow Exchange (Level 1)]: (Ch. 20)
Effect: The ability to switch places with any active Shadow Soldier.
Cost: 3 Hour cooldown. Cooldown lowers with skill leveling.
[Shadow Conduit]: (Ch. 20)
Effect ('Shadow Link'): The user can now perfectly share the senses (sight, hearing, feeling) of any active Shadow Soldier, regardless of distance.
Unique Addition: The user may cast one jutsu through the physical location of the observed Shadow Soldier.
Cooldown: 15 Minutes per Jutsu cast, 50 CP per cast.
[Rasengan]: (Ch. 24)
Rank: A
Effect: Deals catastrophic grinding and blunt-force damage.
Cost: 100 CP per activation.
[Shuriken Shadow Clone Jutsu]: (Ch. 25)
Rank: A
Effect: Cloned weapons will inflict a ticking [Bleed] or a moderate [Slow] debuff.
Cost: 100 CP per activation.
[Shadow Share]: (Ch. 25)
Effect: Allows Naruto to form a non-lethal contract with anyone, allowing him to share his soldiers with them as long as there is no malice or deception within the negotiation period.
[Bringer of Darkness Jutsu]: (Ch. 26)
Rank: A
Effect: Blankets the battlefield in a pitch-black void.
Cost: 100 CP per activation.
[Four Symbols Seal]: (Ch. 26)
Description: A sealing technique used to imprison massive, destructive entities or evil spirits within human hosts.
[Shadow Thunder God]: (Ch. 30)
Effect: 'Shadow Exchange' properties have merged with 'Flying Thunder God'
Sub-Skill:
Shadow Mark: Ability to infuse a tiny fraction of shadow into inanimate objects—like kunai—and instantly teleport to those marked weapons without triggering the massive cooldown of primary [Shadow Exchange].
Monarch's Step: Instead of swapping places with a Soldier across vast distances, this allows instantaneous, short-range teleportation (within a 1-mile radius) to any shadow in a direct line of sight or sensory net.
Void Transit: Player can pull targets into shadow and teleport them to one of his deployed Soldiers (within a 1-mile radius) instantly, effectively letting the Player teleport others out of danger without having to move himself.
Cost: 100 CP Per Activation.
