Power System
1. Fundamental Energy — Mana
Mana is neutral energy.
• It has no element of its own
• It behaves like electricity — it needs structure to create effects
• It must be stored, circulated, compressed, and converted
To use mana, a person needs:
• A biological Core
• Mana pathways (channels inside the body)
• Spell formulas (structures that shape mana into effects)
---
2. Talent at Awakening
When someone awakens, they are ranked:
C Rank
B Rank
A Rank
S Rank
Talent determines:
• Initial core size
• Mana storage capacity
• Pathway stability
• Learning speed
• Sensitivity to affinities
Talent only affects growth speed, not final power.
---
3. Three Major Ascension Systems
The power system is divided into three connected paths:
1. Bodily Ascension (Core Evolution)
This is the evolution of the core:
Mana Core → Arcane Core → Spirit Core → Void Core → Infinite Core
---
2. Mental Ascension (Biological Development)
(From Mana Core → Arcane Core)
This focuses on control and understanding of mana.
Stages:
Flow Stage
• Begins at Mana Core
• Learn to circulate mana smoothly inside the body
Compression Stage
• Begins at Arcane Core
• Learn to compress and store mana
To progress, the user must:
• Control mana perfectly
• Compress it without instability
• Store enough to break through
---
3. Soul Ascension (Higher Evolution)
(From Spirit Core → Infinite Core)
This is the most important and powerful stage.
It has three parts:
Conversion → Domain Manifestation → Transcendence
Each part matches a core stage:
• Spirit Core → Conversion
• Void Core → Domain
• Infinite Core → Transcendence
---
4. Core Stages and Mana Efficiency
Each core increases efficiency and stability.
---
A. Mana Core — Flow Stage
Type: Biological
Focus: Circulation
Efficiency: ~10%
At this stage:
• Core and pathways are fully biological
• User learns to move mana smoothly
Sub-Stages:
Early → Basic flow
Mid → Less leakage
High → Stable external release
Peak → Perfect, smooth circulation
Wall of Flow:
Requires perfect circulation with zero resistance
Failure → Pathway rupture
---
B. Arcane Core — Compression Stage
Type: Biological
Focus: Density
Efficiency: ~30%
At this stage:
• Core becomes denser
• Pathways become stronger
Sub-Stages:
Early → Basic compression
Mid → Stable dense mana
High → Micro-compression
Peak → Extreme density without collapse
Wall of Compression:
User must compress mana beyond natural limits
Failure → Core fracture
---
C. Spirit Core — Conversion Stage
Type: Conceptual + Structural
Focus: Conversion
Efficiency: ~50%
This is where specialization begins.
To enter this stage, the user must master a Path:
Requirements:
1. Theory mastery
2. Practical mastery
3. Enlightenment (very important)
Without enlightenment, breakthrough is impossible.
---
Sub-Stages:
Early → One type of conversion
Mid → Sequential conversion
High → Multiple conversions
Peak → Deep conceptual understanding
---
Wall of Conversion (Spirit → Void):
Requires deep understanding of the Path.
Example:
A Time Path user must understand:
• Flow of time
• Cause and effect
• Decay and sequence
Without this, Void cannot be reached.
---
D. Void Core — Domain Manifestation
Type: Law Interaction
Efficiency: ~100%
This is where true power begins.
At this stage:
• The user starts forming a Domain
• Runes begin engraving into the body
---
The Five Heavenly Trials
Upon entering Void, the user faces five trials.
Each trial:
• Is life-or-death
• Tests their Path
• Engraves a rune fragment into their body
---
Void Sub-Stages:
Early Domain
Mid Domain
High Domain
Peak Domain
Late Domain
---
Effects of Passing Trials:
• Stronger rune imprint
• Higher spell efficiency
• More stable Domain
---
Domain Definition
A Domain is a localized law influence.
It does NOT fully control reality.
It:
• Reduces resistance for the user's Path
• Amplifies their abilities
• Weakens opposing mana
---
Examples:
Time Path → Local time distortion (with backlash)
Flame Path → Higher heat conversion
Gravity Path → Stronger mass interaction
---
E. Infinite Core — Transcendence
This stage is still unknown.
It will be explained when a character reaches it.
