The people Nikens was talking about were not Ronin's group, but someone else entirely.
After all, the way Feitan's trio was operating had already become a serious threat to the lives of the players inside the game.
If this were the outside world, players would still have the option to run or avoid them. But in Greed Island, the only thing they could do was face them head-on.
And with the trio having seized control of the spell-card shop, anyone who realized the danger was being pushed toward extreme solutions just to get rid of them and protect themselves.
Nikens had also received an invitation, and after giving it some thought, he chose to join the extermination team.
With Nikens backing him, Genthru felt much more confident.
After some discussion, everyone agreed with Genthru's proposal, but the question of who should hold all the cards became a problem.
Since Nikens had already made it clear that he would be going to observe the extermination squad, it seemed that the person everyone in the organization trusted the most was Genthru.
Genthru did not refuse, because concentrating all the cards in his own hands had been his plan from the start.
Still, when he looked at the fewer than fifty designated-slot cards in his binder, he couldn't help muttering inwardly, So few.
That said, being able to clear the game like pioneers and collect over forty designated-slot cards in two years—including several extremely rare ones—was still pretty decent progress.
The place Genthru was heading to next was one where anyone who had come into contact with the murderers could not be allowed to go. In fact, within the organization, only Nikens and another original member, Jispa, were told where it was.
Jispa was the organization's top fighter, but in Genthru's eyes, he still wasn't strong enough.
After the two of them escorted Genthru to the hiding spot, they gave him a few final instructions before leaving.
The most important one was this: if Genthru discovered he had been found, he should use Leave to temporarily exit the game.
For the next ten days, Nikens would use Contact every day to confirm that Genthru was still safe.
And if Genthru disappeared from the game and could no longer be reached through Contact, the organization members would immediately begin gathering Leave cards to prepare for his next exit once he reentered the game.
At the moment, the organization had four Leave cards. In Nikens's view, that was enough for now.
What no one knew was that Genthru's intentions were actually very simple: if the organization's numbers were reduced too much, he would take the initiative, kill off the remaining members, and keep all the cards for himself.
After all, with the murderer trio available as perfect scapegoats, no one would suspect him when Nikens and the others died.
He could even use all those designated-slot cards as the foundation for building a brand-new organization.
Of course, all of that would only happen after the murderer trio had been dealt with.
But just as he believed, there were only two possible outcomes for a trio that had angered everyone like this: either they would kill the players in the game into total submission, terror, and silence—
or they would be killed by the players in the game.
Genthru settled comfortably into hiding and used Contact to keep in touch with Sub and Bara, who were in charge of gathering intelligence and relaying the latest developments back to him.
At the same time, Ronin's group also arrived in Masadora.
There was no need to worry about running into the three Troupe members right away, because at that moment, the three of them were still inside the spell-card shop.
That was information Ronin had already arranged for someone to pass back to him.
Monitoring the movements of the three Troupe members was absurdly easy—especially since their actions had already stirred up widespread resentment among the players, making their whereabouts practically transparent.
As far as the Troupe trio was concerned, exposing their location clearly didn't matter. All they needed to do was gather enough spell cards to exchange for Breath of Archangel, then use it and leave the game.
So there was no need for them to proceed step by step or follow the rules. Brute force was simply the easiest and fastest way.
After arriving, Ronin took out the crystal ball and used the Telescope Technique, allowing him to clearly observe the trio's actions inside it.
Once they reached the hotel, Kurapika began analyzing the situation and laying out the plan.
"The number of free slots is forty-five. That means after Bonolenov completes the exchange, he'll probably only have five spell cards left in hand. That will be the best moment to isolate him and deal with him separately."
Kurapika marked the point heavily on the small blackboard.
Abachi hadn't expected that right after joining the team, she'd already be taking part in an operation to surround and eliminate other people.
Still, she listened very seriously to Kurapika's analysis and prepared herself to do whatever she could.
"We have to make sure he doesn't have Leave, and after we take him away, we also can't let the other two get a chance to track him," Ronin pointed out the key issue.
Kurapika nodded. "That's why the next spell card we need to collect is Castle Gate. It can prevent other challengers from casting a spell at close range once. As long as we keep using Castle Gate, we can effectively stop them from using things like Accompany, Magnetic Force, and other spell cards to chase Bonolenov.
"And we also need to pay special attention to Relocate. That card is the key to splitting Feitan and Phinks apart. Our advantage is that we have more people than they do, so we can hold more spell cards than they can.
"The problem is that they've occupied the spell-card shop, so if we want to gather spell cards, we can only get them from other players."
"So we're basically going to do the same kind of robbery the Troupe is doing?" Ronin asked.
Kurapika shook his head.
"No. They've already made themselves everyone's enemy. If we step forward now and show enough sincerity, then everyone hostile to the Troupe will become our allies.
"If one person uses spell cards to attack a Troupe member, there's a good chance the target can still defend against it. But if someone can pin them down through direct strength, then with many people activating abilities at once, there's a chance to invalidate every card in their hand.
"You could say that if we handle this properly, then for the players in the game, hunting the Troupe members will be like a boss battle. And what you get out of it will depend entirely on how much you contribute."
Ronin instantly understood what Kurapika meant.
Gathering a large number of people to strike together would only serve to neutralize the spell cards in the Troupe members' hands. In the end, the real key would still be crushing them through raw combat strength.
"The easiest one is Bonolenov. We can temporarily exile him and ignore him. As long as he can't get any useful spell cards, it'll be almost impossible for him to rejoin the battle.
"That leaves Phinks and Feitan as the main targets we'll need to handle separately."
With just a brief analysis, Kurapika had already more or less laid out the fate of the Troupe trio in exact detail.
"I'll take Feitan," Ronin said.
Compared to Phinks, he thought Feitan—who would unleash his trump card once injured—was the greater threat.
As for Phinks, that Enhancer-type style of his was perfect training material for Kurapika's group.
