A Rich Man's Wish pointed to Sea Lion's Tomb, a small island far off the eastern coast. Reaching it meant traveling by sea, so Marcus and the others headed first to Blue Sea Citadel's sprawling harbor to rent a system vessel.
Ships functioned much like horses on land or flying mounts in the sky. They were the primary way to travel across the ocean, making long-distance voyages both practical and efficient.
Under the system's rules, players could sail for extended periods without needing any real sailing experience. However, spending too much time at sea came with its own drawbacks. The longer players remained on the open water, the more their combat effectiveness declined, and the penalties stacked up surprisingly quickly. Extensive testing by players had already confirmed that after ten hours at sea, all attributes dropped by thirty-five percent, with the rate of decline increasing the longer the voyage continued.
