The slow healing effect of the Evil Aura wasn't suited for instantly restoring full health in high-intensity battles, but for post-war recovery or in drawn-out tactical encounters, it was an overpowered ability worthy of being called "Divine Level."
Especially now that it had a massive 5,000-meter radius, the actual amount of health it could restore per second was in the hundreds of thousands, or even millions.
In contrast, other Recovery Skills were mostly limited to a small area, only restoring a few hundred or a few thousand health per second.
Even the stronger group recovery skills could, at best, only restore a few tens of thousands of health in a single burst.
Of course, there were also some abilities that provided continuous percentage-based healing at no cost, like "Divine Gift: Rapid Recovery" or the Rapid Recovery Talent possessed only by super bosses like the Evil Dragon Jinli.
Their effects were indeed powerful.
