Cherreads

Main character's unlocked abilities

Novice: 0-30

Adept: 30-60

Expert: 60-90

Master: 90-100

- Alexander's Complete Skill Level Tracker

(This list shows the current level of every skill, representing his passive experience and practice.)

Combat Branches

Light Armour: Level 44

Medium Armour: Level 29

Heavy Armour: Level 32

Sword: Level 51

Mace: Level 2

Axe: Level 6

Hammer: Level 41

Dagger: Level 61

Spear: Level 66

Shield: Level 29

Bow: Level 83

Crossbow: Level 0

Javelin: Level 0

Sneak Combat: Level 55

Mounted Combat: Level 0

Skill Branches

Cooking: Level 87

Comfort: Level 64

Speech: Level 93

Blacksmith: Level 71

Engineer: Level 19

Scientist: Level 21

Artist: Level 29

Alchemist: Level 11

Businessman: Level 26

Ruler: Level 36

Farmer: Level 0

Peasant: Level 70

Cleric: Level 35

Warrior: Level 92

Wonder Branches

Protagonist: Level 38

Magecraft - Destruction: Level 68

Magecraft - Conjuration: Level 0

Magecraft - Restoration: Level 72

Magecraft - Alteration: Level 0

Magecraft - Illusion: Level 0

Travel: Level 22

Soul: Level 0

Body: Level 94

Sensory: Level 70

- Alexander's Unlocked Perks

(This list shows only the specific perk abilities he has actively purchased with Perk Points.)

Combat Branches

Skill Branches

Wonder Branches

Protagonist (Level 40)

Novice: Fast Learner (1 Point) - You gain proficiency in all skills 20% faster. You learn from doing things with uncanny speed. You automatically can speak the language of the entity you are conversing with.

Magecraft Destruction (Level 68)

Novice: Apprentice (1 Point) - You can cast basic spells of fire, wind, water, lightning and earth. You are also able to imbue your weapons and armour with these basic spells.

Adept: Elementalist (2 Points) - With experience you enhance the effects of the basic spells, while also gaining access to those of higher level. You are able to communicate with elements laid bare, gaining the ability to form runes.

Expert: Wrath (3 Points) - You can call down meteors, summon blizzards and conjure lightning storms.

Magecraft Restoration (Level 72)

Novice: Acolyte of Life (1 Point) - You can cast a basic healing spell to mend wounds and a wards to block hostile spells.

Adept: Beacon of Vitality (2 Points) - You can cast healing over an area, cure common diseases and poisons, and use spells hostile to the concepts of evil and dark, causing great effect against undead etc.

Expert: Champion of the Light (3 Points) - You can heal a target to its peak, restoring its stamina in the process as well. You can also create a "Circle of Protection" that reduces damage and negates the effects of the dark concepts.

Travel (Level 22)

Novice: Hop (1 Point) - Uncontrolled, short-range "hops" to adjacent realities.

Body (Level 94)

Novice: Peak Condition (1 Point) - Your body operates at the absolute peak of human potential. You are faster, stronger, and more durable than any Olympic athlete.

Adept: Adaptive Regeneration (2 Points) - Your body learns from damage. Surviving an attack (fire, poison, etc.) grants you a degree of permanent resistance to it and drastically improves your healing rate from that damage type.

Expert: Perfect Control (3 Points) - You have 100% conscious control over your body. You can ignore pain, slow your heartrate to enter suspended animation, or consciously push your muscles and bones beyond their safe limits without causing permanent damage.

Master: Apotheosis of Flesh (4 Points) - You are no longer entirely mortal. You can regenerate lost limbs over time, survive in hostile environments without air, and your physical form becomes a weapon in itself, immune to disease and aging.

Sensory (Level 70)

Novice: Witcher Sense (1 Point) - Your natural senses are heightened to their absolute peak. You can hear a heartbeat across a silent room, see the faintest trail in near-total darkness, and smell specific individuals in a crowded street. This is the foundation of a superhuman tracker and scout.

Adept: Mage Sense (2 Points) - You gain the ability to perceive the flow of magical energy. You can see the aura of spells being cast, identify enchanted items by their glow, and sense the approximate power level of magical beings. You can now "see" in the dark by perceiving the ambient mana in the air and objects (basically heat vision).

Expert: The Mind's Eye (3 Points) - Your perception transcends the physical. You can now sense life force and hostile intent. You can feel the presence of all living beings within a large radius, perceiving them as "life-lights" regardless of walls or invisibility. You gain a preternatural "danger sense" that warns you of ambushes, traps, and lethal attacks a split second before they happen. You can sense the general emotional state of those around you (a cloud of anger, a shroud of deception).

Perk Points Remaining: 0

More Chapters