For a game that was just released a few months ago, this achievement is absolutely spectacular.
Especially the overseas version, which has only been out for a little over three months.
Huang Jing hesitated and said, "Boss, the company is out of money."
The server bandwidth is particularly costly; at first, it only required about ten million a month, but as the data increased and users spent more time playing, along with the development of a patrol system and a detection system, costs skyrocketed.
International server costs are about ten million US Dollars a year, while domestic server costs are feared to be close to three hundred million.
Currently, PlayerUnknown's Battlegrounds doesn't have any paid items, and the entire project development cost close to two hundred million.
Including various activities, and the cost of Li Yang promoting the game, it might lose ten billion this year.
"No worries, no worries, money is coming soon, just wait until January."
"Alright!"
