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Gods’ Games: Battle For Divinity!

DungeonHunter
21
chs / week
The average realized release rate over the past 30 days is 21 chs / week.
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Synopsis
[Warning: Mature content!] ----- The gods made a pact to keep the peace. Now they’re about to break it. Fearing a single Supreme God who has grown beyond control, the remaining twelve create a brutal solution—10,000 of the universe’s most 'lucky' souls are thrown into a cycle of divine games. Every month, a new world unfolds—alien terrains, deadly species, shifting rules. The goal was very simple: Survive the games. Kill the rest. Claim divinity. Max Spade—ruthless loan shark, master of leverage—doesn’t believe in luck. He creates his own odds. “Only a spade can call a spade a spade.” While others fight to live, Max plays to win—collecting power, exploiting worlds, and turning enemies into stepping stones. Because in a game designed by fearful gods… the last man standing won’t just become divine— he might become something far worse. ----- Extra Tags: #cultivation #magic #apocalypse #elements #Romance #violence #Dragons #elves #pheonixes #beasts #bloodlines #bloodboiling #weak to strong #demons #demonhunting #multiverse #universe #cheats #fastpaced HAREM INFO: #no Yuri and no incest, not NTR, not all women will be part of MC's harem. Some heroins are obsessed with mc.n’t
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Chapter 1 - Glossary

THE SEVEN DOMAINS

Domain I — Martial

Objects of force, violence, and physical application.

Domain II — Vital

Objects worn on or inhabiting the body.

Domain III — Cognitive

Objects that interface with perception and thought.

Domain IV — Spatial

Objects that interact with location, distance, and volume.

Domain V — Temporal

Objects that interact with the flow of events.

Domain VI — Corruptive

Objects that carry entropy, misfortune, or affliction.

Domain VII — Soul

Objects of identity, meaning, and will.

IP- Inscrption Points

Baseline passive generation rate: 1 IP per hour.

MATERIAL STRAIN THRESHOLDS

Material Tier and Maximum Stable Grade

Mundane wood, common cloth (Grade II) 

Worked iron, common stone (Grade III) 

Quality steel, treated materials (Grade IV) 

Magical alloys, rare-earth materials ( Grade V ) 

Mythril, Dragon-bone, Ancient materials (Grade VI) 

World-remnant materials (meteorite cores, deity fragments). No limit 

CULTIVATION & POWER HIERARCHY

CULTIVATION STAGES

Stage 0 — Common Person

Stage 1 — Aether Initiate

Stage 2 — Aether Practitioner

Stage 3 — Aether Adept

Stage 4 — Aether Knight

Stage 5 — Aether Lord

Stage 6 — Aether Master

Stage 7 — Aether Sovereign

Stage 8 — Aether Transcendent

Stage 9 — Supreme

PP- Pathdinder Points