Cherreads

Chapter 750 - Chapter 750: People shouldn't forget their roots, at least not entirely

Lucas stretched and sat down at his computer after returning to his office from the break area.

Nebula Games' traditional horror events and the science show he'd discussed with Anna had sparked some ideas in Lucas.

The show's surface appearance was suspenseful, but after revealing the truth, it made people want to laugh and cry, unable to help but say, "That's it?"

However, Lucas understood perfectly that this show was not an entertainment program, but a genuine science popularization program.

Its purpose was to be seen by those with backward thinking and lingering feudalistic beliefs.

It was meant to show them that the so-called "strange" events they witnessed were actually ordinary and not the work of ghosts or spirits. The program's essence and purpose were to dispel feudal superstitions.

If one only watched the content of the show, it would seem ridiculous, especially watching citizens and villagers who spoke with such conviction, as if recounting true events.

But then, it also made people feel truly sad.

Feudal superstition and traditional customs are two entirely different concepts, and has feudal superstition truly been eradicated from beginning to end?

Don't even mention backward rural villages with lagging economies and technology; even in big cities, many people are deceived by so-called pseudoscience. New superstitions like fortune-telling by computers are endless, and people are still falling for them.

Influenced by these points, coupled with Nebula Games' consistent tradition, Lucas was also planning to develop a game as a gift to players.

Of course, the theme is the theme, but Nebula Games' consistent tradition cannot be abandoned either. Lucas already had a suitable genre in mind.

A horror game with a Chinese funeral theme: "Firework."

In terms of game mechanics and content, this game actually had many shortcomings.

The most direct point was the repeated use of in-game scene assets.

But the game's script and story could be said to be excellent.

And it had a very profound meaning worth contemplating.

Lucas sat at his computer, refining some basic content settings.

As for horror games, Lucas had made them before. For many players,

The asylum in Outlast, the endless corridors in PT, and Jack Baker's farm were all unforgettable presences.

But these games were more inclined towards Western horror, using grotesque visuals, gore, and dark scenes to evoke fear in players.

These horror games aimed to create fear through visual impact, and also brought more physical discomfort.

Among them, PT could be considered more aligned with Eastern style.

But "Firework" was different; it was a pure Eastern horror style, or rather, Chinese horror.

It didn't affect players physiologically through visual effects, but rather made players feel fear through cognitive patterns.

This was because, in the game, players faced traditional items related to funeral culture like gold paper ingots and paper figures, which created psychological pressure.

But if players weren't familiar with these things, the sense of fear would be greatly diminished.

The truly terrifying aspect of this Chinese horror wasn't its appearance, but its underlying ideological core, the terror within the human heart.

The frightening thing wasn't ghosts or spirits, but the human heart.

The entire game's content wasn't long; a normal playthrough would take about three to five hours.

However, Lucas didn't plan to make it a 2D style like in his previous life.

After all, Nebula Games had no shortage of money now, and unlike horror games like "Resident Evil" and "Outlast" where monsters are constantly chasing you, "Firework" focused more on atmosphere, but it didn't give you the sense of imminent danger like PT.

If anything, at first, Big Bell felt the fear emanating from within his own heart, and in the middle, he felt the fear of human hearts.

"Boss Lucas, this story…" Anna said, looking at the detailed script in her hands with a pained expression.

The scope of "Firework" wasn't large, and there weren't many team members involved in this game.

Of course, despite this, everyone internally was very eager to be transferred to this project team because Lucas was leading it, and everyone was genuinely curious about this new game.

"People shouldn't forget their roots, at least not entirely. Players haven't felt heartwarming love for a long time; it's time for them to re-experience it," Lucas said with feigned seriousness.

"This is clearly Boss Lucas's wicked sense of humor!" Rachel, standing nearby, couldn't help but retort.

What a load of nonsense about not forgetting roots!

However, no one said much else, as they were already used to it.

After all, given Boss Lucas's current reputation among players, the probability of him redeeming himself was almost zero.

...

In early November, Lucas's official Weibo and Nebula Games' official website simultaneously updated the latest event announcement.

Many players had been eagerly anticipating this.

After all, over the years, Nebula Games' discount event times had basically become fixed.

Every time a major sale rolled around, players would prepare their wallets early and engage in the "true fragrance" of impulse buying.

Various games would have varying discounts, which was nothing new.

This was basically present at every major sale.

But what truly made many players curious was the surprise Lucas had prepared for them this year.

Compared to the previously announced major title "Resident Evil: Village," what appeared for pre-loading on the Nebula Games platform this year was a game called "Firework."

Since this wasn't the first time for Nebula Games, many players clearly understood that this was a horror game for some fun or trick.

Otherwise, Nebula Games wouldn't have offered it at a limited-time one-tenth price sale. For the scale of a VR game, this was clearly a dirt-cheap price.

It was almost as if they were telling players, "Here's a quality game at a bargain price, but whether you dare to play it is up to you."

Furthermore, the game's setting surprised many players, as it was a Chinese horror-themed game.

This also sparked a lot of curiosity among players about what this game called "Firework" would be like.

After all, the name sounded quite artistic!

Due to these reasons, even though many players knew that Boss Lucas was trying to mess with them this time, many still felt a strong sense of curiosity and decided to buy and play it, as it was a bargain price and not a loss to add to their collection.

Of course, there were also some players with firm attitudes. Horror games?

They would never play them themselves, but wouldn't it be great to watch someone else beat them in a video or live stream?

After all, a VR horror game, displayed through a live stream and with countless bullet comments accompanying them, could it really hurt them?

However, these players would soon realize how completely wrong they were.

(End of Chapter)

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