The screen went black for a moment.
After two or three seconds, a picture appeared before Zack's eyes.
This naturally meant that Booker in the game had woken up from his coma.
However, their airship had now been taken over by a resistance group called 'The Voice of the People'.
From their conversation, Booker learned that the members of 'The Voice of the People' mainly came from the working class, people of color, and others who were oppressed and discriminated against by the authorities and society.
The leader of the resistance was a woman named Daisy. She presented Booker with a condition: he had to go to the city's industrial district, Finkton, and retrieve weapons custom-made for the resistance from a gunsmith with the surname Lin.
Compared to the sky city of Columbia, Finkton presented a completely different situation.
This entire area was under the control of industrial tycoon Fink.
Large numbers of ethnic minorities were treated as slaves and workers were severely exploited. Like all cities that claimed to be utopias, Columbia's prosperity was built upon the suffering of others.
It was here that Zack saw Elizabeth again, the one who had previously escaped.
Facing Booker again, Elizabeth, despite being angry about being deceived, still cared for him due to her kind nature.
So, when faced with attacks from augmented humans, Elizabeth used her ability to create spatial rifts to save Booker.
Then, with a hint of defiance, she said to Booker.
"You're a liar and a scoundrel, but you're my only way to Paris."
"Don't get too used to my help. You're just a tool to help me achieve my goals, nothing more."
Booker and Elizabeth continued on their journey as a pair.
Zack once again benefited from divine-level support, needing to worry about neither health packs nor ammunition, as the considerate Elizabeth took care of everything.
The game's combat was very smooth, and the combination of abilities made it incredibly fun.
However, if there was one thing he was dissatisfied with, it was that Zack felt the game's plot was a bit lackluster.
While the social backgrounds of Columbia and Finkton were portrayed excellently, the plot itself didn't deeply move Zack. It was essentially about protecting Elizabeth and running errands for other organizations as a tool.
But this thought didn't last long, as something surprising happened.
When Elizabeth and Booker arrived at the gunsmith's house, they were told he had been arrested by the authorities and taken to a secret prison.
The two immediately rushed to rescue him. Upon arriving at the secret prison where the gunsmith had been taken, they were a moment too late.
The gunsmith was already dead, and the weapons had been confiscated. The hope of reclaiming their airship was dashed.
But then, the mysterious Lutece siblings appeared.
They hinted that Elizabeth possessed a special ability.
With no other choice, Elizabeth had to use her superpower to open a spatial rift.
However, the space that opened on the other side might not be their world.
With no other option, Elizabeth opened a spatial rift, and Booker stepped through it with her into another space.
It was the same room as before, but the dead gunsmith was gone, and the room's decorations were different.
Different worlds, same people, but different details.
In the first world, the gunsmith was tortured to death in prison, but in the second world, the gunsmith might be perfectly fine.
Through the dialogue between Booker and Elizabeth in the game, Zack suddenly had a realization.
He suddenly understood that this game was not as simple as he had imagined, like "The Last of Us," which simply described the relationship between Elizabeth and Booker.
Parallel worlds!
Without a doubt, the spatial rift Elizabeth opened was not to the same world, but to another parallel universe.
It was like Schrödinger's cat: the universe split into two, one with a live cat and one with a dead cat.
For the universe with the live cat, the cat was always alive, with no problem of superposition between life and death.
But for the universe with the dead cat, the cat was definitively dead from the moment of the split.
Here, the cat was the total quantity, and life or death was the variable.
It was the same in the game.
Initially, the world where the gunsmith died, where Elizabeth and Booker were, was World One.
But now, through the spatial rift Elizabeth opened, Booker and Elizabeth had clearly arrived in World Two.
And just like the butterfly effect, traveling between worlds couldn't possibly come without cost or change.
Because of Booker and Elizabeth's arrival, the singularity of this world's fate began to change.
Although the gunsmith in this world was still alive, when Elizabeth and Booker found him, they discovered he had gone insane.
This was the consequence of traveling between different worlds, the so-called variable.
When Elizabeth and Booker eventually found the customized weapons for the resistance, they discovered that these weapons had been seized and the quantity was too large.
There was no way Elizabeth and Booker could carry all these weapons by themselves.
So, Elizabeth had to tear open space again, taking Booker into another new parallel world.
But this world was different from the previous parallel worlds. Everything that happened in this brand-new parallel world left both Elizabeth and Booker stunned.
Because in this world, the resistance had obtained their weapons, and for some reason, Booker was hailed as a hero, having sacrificed his life for the 'Voice of the People.' Posters commemorating Booker were everywhere.
At the same time, Booker himself had undergone a change in this new world.
The side effects of traveling between different universes appeared. New memories flooded into Booker's mind, causing him to bleed from his nose.
Countless questions swirled in Booker and Elizabeth's minds.
What happened in this World Three? What did Booker of World Three do before he traveled here, and where is he now?
These were not just questions for Booker and Elizabeth, but also for countless players who had reached this point.
And there were more: Why did Elizabeth possess such a peculiar ability?
What kind of beings were the mysterious Lutece siblings, and why did they also have the ability to teleport?
However, there was one thing Zack was certain of.
That this game, titled "BioShock Infinite," would either become a groundbreaking masterpiece that would deeply impress people, or it would be a complete disaster. This was because the game had too many plot holes, and the parallel world setting itself was too grand and complex.
If all of it couldn't be properly realized in the end, then it would only be full of flaws.
But thanks to Nebula Games' reputation, Zack was filled with confidence and was even a little impatient to know what would happen next.
(End of chapter)
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