Cherreads

Chapter 655 - Chapter 655: Max Level is Just the Beginning

After a pretty long journey, the players who were basically in the first group to start, and who played a lot every day, had already reached max level.

And these players also felt that, unlike other games where you've reached the end after hitting max level,

in "World of Warcraft," there's still a ton of content they haven't explored after reaching max level.

Leaving other stuff aside, first there are the side stories in each area.

The huge world of Azeroth has countless side quests in each area, with tons of tasks waiting for players to complete and explore.

Among them are many quests with good rewards and classic stories.

Besides that, there are different play styles.

After reaching max level, players can finally fully experience the charm of each class.

This has also created many jokes.

For example: "I'm a weapon warrior, I fight with a fan, my cooldown is a minute and a half, I spin and then I'm done."

Charging + releasing spirit, that's a warrior's romance.

Of course, many players are still just running dungeons to improve their combat power.

Players will often grind like crazy for a set of equipment.

And there's also a big problem that runs through the whole game, from start to max level.

That's money!

Even though the trading post was later opened, where players can trade with other players,

like buying game time cards and having other players buy them with gold,

most players still usually don't sell game time cards or buy them with gold.

And money is still a big problem. Many players save up to buy a fast horse, which is a big expense.

Of course, warlocks and paladins are happy at this time.

Because their class quests let them directly get their own special fast horse.

This is a big advantage for warlocks and paladins, though the materials are also expensive.

As for large group raids, they're still something only the top players can experience.

After finishing the Onyxia quests, many players went straight to fight Onyxia. The result was naturally a complete beatdown.

After trying repeatedly and getting wiped out, many players realized that they probably couldn't beat it yet.

As for other raids, like Molten Core, it doesn't mean it's easy. Even though voice chat and the ability to see numbers make it easier than in the past, reducing the difficulty to some extent,

the game mechanics are the most important thing in "World of Warcraft" raids.

Many teams trying to clear Molten Core couldn't even get past the early bosses, let alone the final one. They didn't even know that stacking fire resistance could lower the difficulty.

As a result, they were getting crushed by the two guards at the entrance.

And after finally passing the trial of the guards, they discovered that those two weren't even bosses.

And that was only the beginning of their troubles.

For example, Molten Core's five dogs have a special mechanic where they all have to die together within a limited time.

Otherwise, they'll keep respawning.

Of course, even with all that suffering, it's mostly the elite players in the game who are going through it.

Because most regular players are actually still doing dungeons like Stratholme, Scholomance, and Blackrock Spire.

But they're still very difficult, and you even need some luck. You might be able to clear it with one group, but with a bad group you might not be able to.

And unlike the earlier dungeons, many of the high-end dungeons later on are locked.

Players need to complete some pre-quests to get the key to open the dungeon door.

And the way to get this key is very complicated.

Of course, you don't have to get the key if you have a rogue player with lockpicking at 300.

Just like mages who give bread and water on the street are called "mage lords,"

rogue players who have lockpicking at 300 don't have to worry about finding a group, as long as they're not too bad.

They're basically called "rogue lords."

The game's rich content allows both top players and regular players to have unique fun.

In the past, countless MMORPG games have shown the influence of "World of Warcraft."

Countless MMORPG games have also launched attacks to challenge the position of "World of Warcraft."

However, more than ten years later, in the hearts of many players, Azeroth and "World of Warcraft" are still the greatest MMORPGs.

This is because of the unique craftsmanship of early "World of Warcraft."

Although it's an online game, early "World of Warcraft" put a lot of effort into each scene and dungeon.

For example, the Blackrock Depths dungeon was created by the development team as a super large underground dungeon world.

It wasn't designed simply as a resource-producing dungeon. It has a huge side story and many routes.

In order to show the culture and life of the Dark Iron dwarves, this scene shows players the race's background and its related world view.

As for players' complaints about this map and scene, it's not that it's not good enough, but that some details weren't done well.

The biggest problem many players have in Blackrock Depths is getting lost because it lacks enough guidance.

So, like the Blackrock Depths dungeon, Lucas added more guidance compared to the past.

Players who aren't interested in the Dark Iron dwarf culture can just run the dungeon and get resources.

And players who are interested in the story behind it and the Dark Iron dwarf culture can learn about the background story of Blackrock Depths by completing side quests and following related clues.

At the same time, he also tried to prevent players from getting lost by adding more route guidance.

As for the versions, according to the content of "World of Warcraft" in the past, from Classic to Wrath of the Lich King, just that content is enough for "World of Warcraft" to continue updating for two or three years.

And with the current player base and the continuous influx of new players,

it can be said that "World of Warcraft" can maintain considerable vitality during this period.

The rest is to operate steadily and not do anything weird.

At the same time, Lucas can temporarily shift his experience slightly from "World of Warcraft," at least he doesn't have to keep staring at it all the time.

.............

At this time, Ben looked at the video Zack sent him with a dark expression.

"What the heck? Who recorded this?"

"And what do you mean by tribute? If you really want to pay tribute, can't you make some positive content?"

The video being played was the clip of him shouting loudly and entering the game, which had gone viral not long ago.

But in the video, the words "I AM THE TRAIN KING!" were directly added after his original line.

The short one-minute video looked incredibly addictive!

What's even more important is that the video has become inexplicably popular.

Fortunately, his ID and the name of his guild were censored.

Otherwise, he guessed that his days in the game would not be peaceful.

The only thing is that there are a lot of people who know about it. He feels that the nickname "Train King" is likely to stay with him for a long time.

(End of chapter)

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