Cherreads

Chapter 547 - Chapter 547: Boss Lucas Really Does Have Experience!

The players had no idea about the plans Lucas had arranged later at Nebula Games.

Right now, they were in high spirits, discussing everything about "Party Animals." The players' comments were also very peaceful and funny.

"I have to say, we really blamed Boss Lucas this time. This new game is so much fun!"

"Haha, that's right. The animals are super cute. It's just that I'm a bit clumsy. I often get kicked out of the map by myself instead of being killed by others."

"I agree! As someone clumsy, I got stuck in the beginner tutorial for a long time!"

"The final win screen is also hilarious! Other people can steal the spotlight!"

"Wuwuwu, talking about this makes me sad. I finally got first place, but during the awards ceremony, the others cornered me and beat me up. I didn't even appear on camera!"

"The game items are also quite abundant. It's just that I often get kicked while eating those cans."

"Haha, you're definitely not the only one. And I think this game is so easy to screenshot and turn into a meme!"

"Also, the beginner tutorial at the beginning, the red rope around the dog's head, I feel like it's going to be a new meme!"

On all the relevant communities and forums, players were happily discussing "Party Animals" and "Human: Fall Flat."

And many players felt that many scenes in these two games could become famous moments, entering the gaming slang of the year.

Just like previous games from Nebula Games, there have been many famous moments.

For example, early on, "Outlast" and "Sledge Hammer" had "Get out of my computer" and "Play games with a smile."

And in "Dark Souls," there's the "spreading the fire" thing?

Even Ethan from last year's "Resident Evil," who is respectfully called the Soap God of War.

And in "The Witcher 3: Wild Hunt," which launched this year, Gwent cards, because of the large number of players and their unique nature, were brought up by many and played as memes, indirectly boosting the game's popularity.

And now, the fun, silly, and cute performances in "Party Animals" and "Human: Fall Flat" also make many players feel that these two games might reserve a spot for this year's game memes.

Especially the red rope around the dog's head in the "Party Animals" tutorial, it's simply too funny.

......

Amidst the players' cheers and applause, Lucas and his team were arranging the news and content for the upcoming carnival.

For the players, this three-day carnival experience was definitely going to be fully immersive.

There were various entertainment facilities to experience in the park, the Nebula Games competition held at night, and a concert performance on the third day.

But Lucas didn't need to personally handle these things because they weren't related to him.

For Lucas, the most important thing was to focus on the press conference for new information on the last day.

Among them, the two DLCs for "Resident Evil Village" and "The Witcher 3: Wild Hunt," "Blood and Wine" and "Heart of Stone," were still in the "drawing a cake" (promising something not yet realized) stage.

But the new Switch game would be released directly on the day of the press conference.

As for the name of this new game, it's very simple: "Super Mario Maker."

Its content and gameplay are in line with all versions of Mario, except that the controls have been comprehensively balanced. Other than that, all sorts of elements appear in various Mario games.

Looking at the game itself, it doesn't seem to have anything special. It's just the most ordinary side-scrolling platformer game, except there are more character choices.

For example, the Mario and Luigi brothers, as well as the Toad sisters and brothers, Toadette and Toad.

The most core part of this game is the creation gameplay.

Just like "Minecraft," "Super Mario Maker" completely integrates MOD attributes into the game itself, combined with platform jumping.

"Super Mario Maker" itself has a very clear gameplay goal: to complete the side-scrolling level and reach the flagpole at the end.

And in creation mode, players can become level designers and use the creation tools provided by the game to draw all sorts of levels as they please.

It can be a simple map, a music map that uses in-game musical notes to create familiar song melodies, or a trap map that hides dangers like "Sledge Hammer."

And these successfully created maps will enter multiplayer mode, or challenge mode, or co-op mode for other players to play and rate.

Everyone can create their own maps and share them for others to play. This is one of the core fun parts of the game.

And what's even more fun is the multiplayer mode.

In the previous life, this game had a somewhat alternative name: "Gate Lord Maker," and there was a reason for that, of course.

Most platform jumping games are single-player.

But in Mario Maker, four players will compete on the same stage, scheming against each other just to be the first to reach the final goal.

There are four players, but only one winner.

So players started using all sorts of methods to compete in the game.

Whatever "gate lord" methods there were, they used them. The victims' experiences were truly heartbreaking to hear.

"Boss Lucas, the framework for the new game is mostly completed."

In the project room, Marcus reported the development progress to Lucas.

"By the way, Boss Lucas, do you want to try it?" Hector said from the side.

Hearing Hector's words, Marcus, Rachel, and Anna all showed mischievous smiles.

"Sure, show me," Lucas smiled and took the controller from Hector. Then Marcus opened the development prototype, and a side-scrolling level interface directly appeared on the screen.

It was the map of level 1-1 from the original Mario. Looking at the expectant expressions of Anna and the others, Lucas glanced at the map. Many parts had been modified. For example, the originally grassy ground was now a row of bricks.

In their newly developed game, there's a mechanic where stepping on a blue capsule block called "P" will turn the bricks under the map into coins.

It was clear that this was a modified map. Lucas took a couple of steps forward.

Suddenly, the background music of "dudududu" started playing. The bricks under his feet instantly turned into coins, and the Mario he was controlling fell and died.

Beside him, Anna and the others laughed triumphantly.

Lucas also smiled. He knew this map wasn't that simple.

Clearly, everyone had intuitively grasped the essence of this map, which had the spirit of the modified cat Mario from his previous life.

"Boss Lucas, how is it?"

"Haha, even the mighty Boss Lucas can't handle this trap!"

Anna and the others chuckled.

Lucas wasn't angry. He just smiled and held up the controller: "This? Is that all you made for a map?"

"It might be quite good as a game for videos and streaming, but the malice is too obvious. This map can only be played by the author themselves," Lucas added with a smile.

This was clearly a "mind-game" map, just like "Sledge Hammer" that was developed previously.

Based on the information he had just seen, there were clearly hidden bricks in this scene.

This is also a specific feature in the game. There's a type of brick in the game that players can hide.

They can only be triggered by hitting them from below, and they are completely invisible at first glance.

So only the author knows about these traps, and in his previous life, there was a unified term for such authors: "hiders."

"So, Boss Lucas, do you think this level design is low-level?" Anna asked with some curiosity.

"There's no such thing as low-level or high-level in game levels. We can just say this level was made purely to break the player's mentality, or to be played by the creator themselves."

"A level that truly drives players crazy can't be like this. It's like boiling a frog in warm water. You can't make the player despair instantly. You have to give them a little sweetness, make them think they've figured you out, and then hit them with a trap," Lucas said with a smile.

"To make players lose their minds, you don't need to leave hidden bricks in jumping spots. It can be a true 'open conspiracy' that tests the player's skill, or it can be cleverly sinister," Lucas continued.

"I understand!" Rachel suddenly realized.

"Understand what?" Lucas glanced sideways.

"There are no wrong names, only wrong nicknames!" Rachel said seriously.

Anna and the others nodded in agreement.

When it comes to making players go crazy, Boss Lucas really does have the experience!

(End of chapter)

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