The best way to defeat an unknown enemy is to first feign weakness, let the enemy expose its strength, and then confront and defeat them one by one.
Because not understanding an unknown enemy adds countless unknown challenges, at that point, not only will you fail to deal with the enemy, but you'll also incur substantial losses.
Currently, the Netherworld Hall is in the dark, while the Dragon Spirit is in the light. They cooperate, and they gain and lose together.
Therefore, to avoid the Netherworld Hall doing something underhanded while striking the Dragon Spirit, we must take the opportunity during the great battle to force them to expose their true strength.
Whether they win or lose, they will leave, and their direction of departure is nothing more than the two routes towards the western part of Star Sea and near the Profound Sword Sect.
At that time, it's merely necessary to set sufficient checkpoints on these two routes to completely catch them in one net.
