The Rare Attribute Seed Program continued.
It did not begin from nothing.
Lootwell already possessed attribute-granting plants.
Lucien and Seraphine used it as reference.
Their structure showed how a plant could hold an attribute without collapsing.
Their roots showed how affinity could be drawn from soil, leyline breath, and ambient energy.
Their fruit showed how an attribute could be softened into something a body could accept.
That was the starting point.
From there, the problem became more unreasonable.
Common elements were obedient compared to rare attributes.
Fire wanted to burn.
Water wanted to flow.
Earth wanted to settle.
Wind wanted to move.
Those were simple desires.
Rare attributes were less polite.
Metal wanted structure and edge.
Plant wanted growth, adaptation, and patience.
Poison wanted boundaries to fail.
Sound wanted vibration and passage.
Eclipse wanted light and darkness to stop pretending they were separate.
