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Chapter 6 - Databases

Mundane (13) (3 perks)

- Ancient Human (600CP) (Hypno App Fantasia)

Unless you've been thrown forward in time a thousand years, you might just be impossible. The long thought of lost science of the ancient world, a time when vast companies ruled the planet and competed

with armies of bioweapons and magic-like technology, has been encoded into your brain. The skills and studies necessary to recreate all kinds of relics is yours, technology so advanced it surpasses what even magic can do in this world. God like AI, satellite cannons, tools to manipulate space and time or alter the fabric of reality.

Of course, you're not going to be making much in this fantasy land of country bumpkins.

This technology was the result of globe spanning corporations and the resources they had at their disposal, meaning it'll require a lot from you to start really getting to work. Repairing, altering or upgrading existing relics you find is much more feasible and getting in contact with any of the Goddesses could show you to some of the vaults of sealed away technology.

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Full Viltrumite Database (Invincible) (600CP)

You gain a full Viltrumite Empire database that adapts to be readable on any computer or similar device. Contained in this database is a copy of every piece of information ever developed by the Viltrumites or any of their slave races. This includes space tech, medical knowledge, history, and even the most classified of military secrets. It even holds the new invention of how to cure species specific super plagues, and lesser diseases.

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- Tinker Data Core (Worm) (600CP) 

A computer containing a database of Tinker-Tech, including documentation, analysis, and blueprints. There's enough information here to advance science centuries should everything in here get properly examined and reverse engineered, although doing so would be the work of a lifetime or two. Still enough to keep a company several years ahead of its competitors for a very long time. This doesn't include all such tech in the Wormverse by any means, but barring some extraordinary effort or circumstances on your part it's the closest you'll ever get.

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Magical (14) (3 perks)

- Grand Library (Dishonoured 2) (400CP)

Built of dark grey stone and the rich wood of Serkonos's mountain forests, the grand library seems embedded with a chasm, crossed with catwalks and bridges. It contains thousands of books, painstakingly hand-written on occult and metaphysical topics, and hundreds of years of research on the astronomy and metaphysics of the world can be found in their leather covers. While rare diamonds of practical knowledge are scattered between the books, the more academic literature is likely to help you in developing your own magics or rituals. The Grand Library updates for each new jump, adding further shelves of books along grey stone escarpments, and providing a comprehensive academic knowledge base of the metaphysics, magic and dimensions of your local setting, though it will not contain books which already exist. The Grand Library attaches to your Cosmic Warehouse or other pocket dimension.

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- Notes of Thoth (Kane Chronicles) (400CP)

When Thoth, the god of writing, knowledge, and magic was young, he traveled to the far reaches of the Duat, researching the natures and mechanics of those regions, as well as the spirits and gods that called those places home. His field notes - and the many powers and dangerous spells that resulted from them, later became known as the Book of Thoth. By purchasing this, you gain a collection of his notes about the nature of gods, spirits, and other dimensions and planes of existence in this setting, which could be used to invent many of the spells the Book contained for yourself. Post-jump, these notes will update to include the local versions of such things in new settings.

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- Time Circuitry (Marvel Magic) (400CP)

There are those with the power to turn even the currents of time itself against you. But you have methods of defending yourself. These schematics show you what is required to integrate time circuitry into other technology, perhaps as cybernetics or for your armor. While worn or otherwise integrated with your body, you will be protected from temporal manipulations, be it attempts to freeze you in time, cast you adrift in its flows, or even to kill your past self. You need never again fear such attacks so long as you wear this armor. If you bought the Magitech Armor above then you may choose to already have this integrated.

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Magitech (15) (1_perk)

- Future Data (World Seed) (600CP)

Now, what interesting little thing do you have here? It seems like somehow, you have the fully compiled data and knowledge from the entirety of Neolife, an artificial future set 3000 years after the current time, all contained within a tiny little USB stick. This includes technology and magitech schematics, the research on countless spells and abilities, a bestiary and the aura-makeup of nigh-any creature and animal ever recorded, star maps, and even all the movies and songs known at that point in time.

 If you shared this with the galactic community, you'd be able to prevent many possible and very real problems from popping up, and everyone could get their foot in the door that much sooner.

 Perhaps even more interestingly, this USB stick will update itself as you travel to other worlds, granting you the same data about their own futures, and even works retroactively, covering settings you have been to in the past. Of course, that's only if they even have a future. Exactly from how far off in the future you get this data depends on how far along the society of a world is. If you spent ten years in a setting fighting dinosaurs, well, the records you get might be from a few dozen million years in the future, while starting on a 21st century Earth would give you data a few thousand years in the future as normal, give or take.

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