The downside is that it requires a team, and independent groups cannot match the speed and synergy of fixed teams in dungeon raids.
Newbies choosing this growth path need to quickly integrate into a stable team.
This is also a method for many newbies to find a home; by sticking to dungeons, they can quickly find a team that suits them.
The shortcoming is that after graduation, choosing to directly become a player focused on dungeons means even the lowest difficulty challenges will feel a bit strenuous early on.
The second option is free exploration and hunting.
This is a high-risk, high-reward growth path.
Many players have gotten rich quickly by exploring and discovering opportunities through this mode.
However, the scattered monsters in the wild rarely yield stable returns, and the bottom line is very low, unless joining those fixed guilds to find external nodes for warfare containment.
