In addition to supervising the post-production of "Madoka Magica" and handling Oscar public relations, Nanaya is also preparing for the early stages of FGO.
The FGO project is different from any other film project in the past. This may be the major project that requires Nanaya to spend the most time on pre-production.
So even though FGO will be launched after the end of "Madoka Magica", Nanaya has already started the preliminary preparations.
You have to know that the special thing about FGO is that although it is composed of a series of movies, each movie (singularity) can be regarded as a relatively independent story.
But each movie is closely related to each other.
This means that the FGO project cannot proceed step by step like the Marvel Cinematic Universe.
If you want to ensure the unity of FGO, you must plan it well from the beginning.
So during this period of time, Nanaya basically had meetings with the main creators involved in the FGO project every day.
From Kevin Feige, who is in charge of the overall project planning, to Ryougi Ori, the preparatory project director, to Peter Jackson, who is confirmed to direct the first singularity, and so on.
Nanaya had in-depth exchanges with these people and deduced the feasibility of some ideas.
After repeated attempts, Nanaya finally decided to adopt the multi-group propulsion method proposed by Fitch.
After all, if this is not done, the FGO time will be extended too long.
This will cause the entire project to be full of variables and uncertainties.
If two films are released a year, it will not only ensure the popularity of the project, but also make it easier for actors to switch between scenes.
But in terms of the number of protagonist teams, Nanaya rejected Feige's suggestion of three groups and reduced it to two.
At the same time, Shirou Emiya's plan as one of the protagonists was also rejected by Nanaya.
In the end, Nanaya only kept the two protagonists, Gudao and Gudako, to conquer the singularities separately.
In fact, Nanaya originally wanted to use Emiya Shirou's popularity to expand the FGO plan.
As someone who has never been a fan of the original novel, he does not have the idea that Fujimaru Ritsuka is the only one who can be the star.
But after discussing with others, Nanaya discovered that if three groups were adopted, there would be a big problem with one character - Mash Kyrielight.
Because of the need for a sense of immersion, the character curve of the protagonist Fujimaru Ritsuka has always been a flat curve.
It has been said before that if a character like this is the protagonist, then the changes in the characters around the protagonist will become very important.
Whether it is the characters in the singularity or the characters in Chaldea, they are all changing with the help of Ritsuka Fujimaru.
Among them, there is one character that is the most important, and that is the schoolmate Mashu Kyrielight.
More importantly, Mashu plays a very large role in the main storyline of 1.0.
If a three-line narrative is really adopted, then most of the singularities will have to be started over again.
So from the perspective of the script, Nanaya could only change FGO into a dual-line operation.
In order to balance the roles and the ratio of male to female characters in the protagonist group, Nanaya assigned Mashu to Gudao to guide the important plot in the FGO1.0 chapter.
The heroine Gudako is in charge of conquering the subspecies singularity in Chapter 1.5, where Mashu's plot is not that important.
Also, for the quality of the script.
Nanaya directly deleted the second to fourth singularities in chapter 1.0.
Except for the prologue and epilogue, Nanaya only retained the first, fifth, sixth and seventh singularities.
The main reason is that the early chapters of FGO were so badly written.
Of course, no one can be blamed for this.
After all, FGO was originally a fan game for pure leeks.
From the main planner to the employees below, no one believes that this kind of fan-oriented money-making game can make money in the long run.
Everyone wants to make a quick buck and leave.
This is also why FGO's early stages, from the operating UI to the crew script, were visibly careless.
Of course, no one can be blamed for this. After all, the overall environment of mobile games in Japan at that time was dominated by all kinds of cheating and junk games.
Conscience does not exist for the big capitalists.
When FGO was first launched, there was no plan to develop it into a long-term game.
If we really make a horizontal comparison, FGO's script is actually considered to be above average among similar games of the year.
But the problem is that the initial batch of fans who played FGO have been following it since "Tsukihime".
Even those fans who only follow Fate have watched FSN and FZ.
In their eyes, which of Type-Moon's works is not a masterpiece known for its plot?
Under such circumstances, FGO's perfunctory plot certainly cannot satisfy the players.
Various inflammatory situations continue to emerge.
Of course, if that were all, that would be fine.
Originally, this game had no plan for long-term operation. Players could just kill the sow, eat the fat and leave.
But there is nothing we can do about Type-Moon itself, the developer DELiGHWorks, or even the publisher Aniplex under Sony.
No one expected that the fan sows that Type-Moon had raised for 10 years would not be so easy to kill.
In other words, they underestimated the status of the Fate IP in the hearts of these fans.
Over the past ten years, how many fans have grown up following Type-Moon since they were children?
For them, Fate is not just their favorite IP, but also their childhood and obsession.
Even if FGO is a rubbish game, they are still willing to play it and spend money on it.
The game planners of FGO must have thought of this.
Otherwise they wouldn't have launched this game.
But they did underestimate the fatness of the Type-Moon krypton gold sow.
So when these leeks are not clean, or when they say that the FGO project can do much more than just make a quick buck and leave.
The operators finally began to take this project seriously and started to operate the game from a long-term perspective.
Since Type-Moon players like to watch the plot, we should focus on the plot.
Please invite Type-Moon's top writer Nasu Kinoko to write the later content of Chapter 1.0.
If players like the characters in the old Fate games, then let these characters appear as possessed heroic spirits.
This not only sells the personalities of the old characters, but also does not hinder the development of the new story.
In short, the goal is to satisfy players' preferences as much as possible while ensuring the amount of krypton gold.
Then they cheat more money from players.
In fact, except for the core gameplay which has not changed, the game FGO has basically been changed to the same level as it was at the beginning.
On the positive side, the game FGO has grown with the joint support of players and operators.
In this process, the bond between players and the game makes them deeply connected to the game.
By the way, Nasu Kinoko, this lazy guy who loves to eat, is fed so well that he doesn't even have the idea of resetting "Tsuki Hime".
It's just that in the previous life, Type-Moon had the confidence to waste the time and money of the krypton gold sow to polish the game to perfection.
But Nanaya doesn't have such a wealthy fan group for him to squander in his life.
From the release of FSN in 2005 to the present year 2009, only a few years have passed.
A ten-year-old sow hasn't started to gain weight yet.
Therefore, the few deceptive singularities in the early days of FGO cannot be used.
If this were to be made into a movie, Nanaya would suffer huge losses.
Therefore, Nanaya selected three singularities with relatively high plot scores from the chapters of FGO1.0: five, six, and seven.
In fact, if it weren't for Fatty Peter's insistence on filming, Nanaya would have wanted to give up on the first singularity.
The plots of these singularities remain largely unchanged, with only some details involving previous singularities being modified.
The core storyline is still the story of Gudao and Mashu working together to save humanity.
The Gudako route is separated out and used as a branch line.
In addition to Shinjuku and Shimosa foreign countries, Nanaya also plans to modify the Daqin Lostbelt into a singularity for Gudako.
In fact, the difference in his attitude towards the two groups of protagonists can also be seen from the arrangement of the singularities given by Nanaya.
The singularities experienced by Gudao and Mashu, who are the main characters, all have strong Western characteristics.
The stories selected are also relatively familiar to European and American audiences.
The singularity copies given by Gudako, from Shinjuku, Shimosa Province to Daqin, all have oriental cultural colors.
Especially for the Daqin copy, Nanaya was targeting the Chinese market.
After all, the filming time of this copy is relatively later, just in time to catch up with the golden period of the Chinese film market boom.
At the same time, in order to distinguish the roles.
Nanaya would design Gudako to be more lively and much stronger than Gudao.
Unlike Gudao who was at the bottom of the class, Nanaya planned to make Gudako an excellent student who was a substitute in Group A.
The plot will also be a little lighter.
Of course, no matter how lighthearted the plot is, there will never be a scene where Chaos Evil punches Jeanne into a golden treasure chest.
This kind of comedy plot is better put on the DVD as an additional selling point of the collector's edition.
On the other hand, the expansion of the Type-Moon universe will not be laid out solely through movies.
Novels and web dramas are also important components.
Although "Lord Second Case Files" is still being broadcast, the second season [See Moon] has already been booked from [Erque Studio].
In the second half of the year, the crew will restart filming.
Similarly, thanks to Type-Moon's reputation, the popularity of the novel "Mahou Tsukai no Yoru" is also increasing.
Once this novel reaches the level of a best-seller, we can start the film project.
By then, with the fan base and popularity accumulated over time, Nanaya won't even have to waste too much energy to achieve a considerable box office result.
Nanaya even planned to make a novel out of the deleted singularities after some modifications and sell it.
Then, depending on the popularity of the novel, we will decide whether to make these revised versions into movies.
Of course, FGO's mobile game project will also be included in the project design.
After all, no matter how long a movie is, it is unlikely to exceed 3 hours.
In order to adapt to the length of the movie, some unnecessary plots will definitely be deleted when writing the FGO script.
Of course, these deleted plots will be completed in the game and will become the biggest selling point of the FGO game project.
As for whether Fate's fans can accept it, Nanaya believes that they will be happy to pay this money for their paper wives (husbands).
