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Chapter 259 - Chapter : 257 : Full Score Evaluation

All the players who reached the final chapter of Metal Gear Solid V: The Phantom Pain were stunned when they discovered that the last mission mirrored the opening sequence almost perfectly. For a moment, everyone had the same reaction. Was this a bug? Had something gone wrong?

But those doubts were quickly pushed aside as the story unfolded once more. Escaping from the hospital alongside the bandaged man again, players were struck by an entirely different feeling this time. Scenes that once seemed confusing suddenly carried terrifying meaning, especially the moment after the vehicle overturned.

The mysterious rescue operation.

The sudden appearance of Bobcat.

The man who had seemingly risked everything to save the bandaged patient.

Hours later, standing beside the highway, Bobcat calmly spoke. "Ride that motorcycle. It's already been tuned. You can leave at any time."

And beside him stood the real BIGBOSS. With only a few lines of dialogue, the truth shattered everything players believed they knew. The "BIGBOSS" commanding Diamond Dogs had never been the real BIGBOSS at all. He was only a phantom.

Inside the room, Venom Snake discovered a cassette tape labeled: "Man Who Sold the World."

It was the same phrase teased in the original promotional trailer, but now its meaning finally became clear.

As the tape played, the true BIGBOSS began his confession. "Thanks to you, I escaped death. And thanks to you… I was able to leave behind my legend. Meanwhile, you created your own. You lived your own life. I am BIGBOSS… and you are BIGBOSS too. No… The two of us together are the complete BIGBOSS. Everything we built was created by both of us. This legend… belongs to us. We have the power to change the world. And through that power, we can change the future. I am you. And you are me. No matter where you are… remember this. Thank you, my friend."

"You are BIGBOSS." As the tape continued to spin inside the player, Venom Snake stood silently before the mirror. Then, with a furious punch, he shattered it. Fragments scattered across the floor while his reflection disappeared into darkness and smoke.

And with that, the game reached its conclusion. As the credits rolled, Miller and Bobcat shared one final conversation. Former comrades and trusted allies had already begun walking toward inevitable conflict.

Sitting in front of his computer, Liam remained frozen long after the screen faded to black. The shock of the story still lingered in his mind. This game was simply unforgettable.

He was certain that if future entries in the Metal Gear series could maintain this level of quality, the franchise would undoubtedly become a legendary IP, standing shoulder to shoulder with The Elder Scrolls V: Skyrim and Resident Evil.

Even after completing the game, countless questions remained unresolved in his mind. Who exactly was THE BOSS? What kind of man was the real BIGBOSS hiding behind the curtain? Was he truly dead? What happened after Eli escaped alongside the ghost-like child and the third strain of the English vocal cord parasite? How did the conflict between Miller and Bobcat ultimately end? And what role did Zero truly play in everything?

There were simply too many mysteries left unanswered. Strictly speaking, the main story of Metal Gear Solid V: The Phantom Pain was not especially long. Ignoring completion objectives, side missions, and base development, most players could finish the game in roughly thirty to fifty hours.

Yet despite that relatively modest length, nearly every chapter left a lasting impression.

Huey's disgusting cowardice.

Miller's obsession with revenge.

Quiet, finally speaking… only to say goodbye.

The soldiers were infected with the vocal cord parasites.

The hidden BIGBOSS is manipulating events from the shadows.

There were simply too many unforgettable moments.

Just as he let out a long sigh, his phone suddenly buzzed beside him. He picked it up and glanced at the screen. It was a message from the company workgroup, sent by someone from the operations department.

"Any ideas for a new game project? Can you summarize something by Monday? We need to capitalize on the popularity of Metal Gear Solid: Phantom Pain as quickly as possible."

"..." Liam stared blankly at the message. Then his eyelid twitched violently. Capitalize on it? Capitalize my ass! Was this the kind of game they could casually imitate!?

Rolling his eyes, he typed a reply expressionlessly. "If we're just copying the name for attention anyway, why not make a side-scrolling 2D game and call it Alloy Warhead?"

Across gaming forums and communities worldwide, almost every player who completed Metal Gear Solid V: The Phantom Pain was deeply shaken by its story. Because, unlike movies or anime, everything in the game was experienced firsthand.

Every battle.

Every infiltration.

Every painful decision.

The actions of Venom Snake were not merely the actions of a fictional protagonist. They were the actions of the player themselves. That was why the final revelation struck so hard.

When BIGBOSS declared that Venom Snake was no longer just a phantom, but another true BIGBOSS, it felt as though those words were directed toward every player holding the controller.

Especially during the second outbreak of the vocal cord parasites, players were forced to personally execute the soldiers they had recruited and fought beside throughout the game. That unbearable sense of guilt and helplessness was something films, television, and anime could never fully replicate.

Without question, Metal Gear Solid V: The Phantom Pain deserved that title. Its cinematic presentation, massive world-building, emotionally crushing narrative, unforgettable soundtrack, and uniquely immersive gameplay completely conquered players around the world.

If someone truly immersed themselves in the story, this was not the kind of game they could casually enjoy with a smile. Because the entire narrative was painfully heavy. Whether it was Venom Snake personally killing infected soldiers and slowly transforming into a demon…

Or Quiet activating the English vocal cord parasites before choosing to disappear forever…

Or Eli stealing Metal Gear with the help of the psychic child and fleeing the base…

Or the final conversation between Revolver Bobcat and Miller foreshadows future tragedy…

Every detail made one thing painfully clear: Metal Gear was never meant to be a cheerful fairy tale. It was a brutal and deeply human war story.

Of course, players who approached the game from a detached perspective might simply feel sadness without becoming fully emotionally invested. But for those who truly immersed themselves in the experience, the emotional weight was overwhelming.

And beyond the story itself, the gameplay mechanics of Metal Gear Solid V: The Phantom Pain were more than enough to keep players addicted for hundreds of hours. On the highest difficulty settings, enemy AI became terrifyingly intelligent.

This was not the lazy kind of difficulty increase where enemies simply gained more health. The enemies genuinely adapted.

For example, the reflex "bullet time" mechanic relied upon by new players would disappear entirely. Enemy soldiers might spot the player without immediately triggering an alarm. Instead, they would quietly report the player's location to their commander before surrounding the area from all sides.

Players sneaking through darkness repeatedly would eventually discover that enemy camps had installed additional searchlights.

Those who relied heavily on optical camouflage would begin encountering specially trained military dogs capable of detecting hidden infiltrators.

These dynamic adjustments were all improvements John had incorporated into Metal Gear Solid V: The Phantom Pain using knowledge drawn from the dreamlike memories in his mind.

Creating a masterpiece entirely from scratch might still be impossible for him. But after years of learning, experimentation, and experience gained while personally developing multiple AAA-level titles, he was no longer the same person he once was.

Starting from nothing remained difficult. However, analyzing perfection, identifying flaws, and improving upon existing systems, that was something he could absolutely do now.

Inside the headquarters of PixelPioneers Games, John and Luna sat in the office, quietly watching the workers outside carefully transport the custom-made statues into the company's newly renovated exhibition hall.

"The showroom has finally been cleared out," John said as he leaned against the window and looked downstairs.

Luna nodded thoughtfully. "Are we planning to open it to the public? Recently, a lot of players have been trying to visit the company. Some of them even stayed outside the gates for hours."

Ever since PixelPioneers Games won Game of the Year, the number of visitors hoping to tour the studio had increased dramatically. Some came from overseas, some were local fans, and some were simply hardcore supporters who wanted to see the home of the game with their own eyes. There were also content creators, self-media producers, and gaming journalists hoping to film interviews or record behind-the-scenes footage.

John did not reject these requests outright, but there had to be limits. After all, the company's core development departments and confidential production areas could never be fully exposed to outsiders. Still, a dedicated exhibition area for ordinary players, a place that displayed the company's history, culture, and iconic games, was becoming increasingly necessary.

As the two continued talking, the giant sculptures outside were finally positioned in place. One statue depicted BIGBOSS and the other depicted Venom Snake. Between the two stood a massive transparent mirror covered in fractured cracks, as though reality itself had split apart.

Behind Venom Snake stood the silent female sniper, Quiet, carrying her rifle over one shoulder. Beside her sat a snow-white dog modeled after the childhood appearance of Dog, the real-life inspiration behind DD, Venom Snake's trusted partner in the game.

But behind BIGBOSS… There was nothing. An empty space.

This arrangement had been personally designed by John himself. Other than him, nobody in the company truly understood the meaning hidden within it.

In the "Metal Gear" series from his dream memories, Venom Snake was never the true central protagonist. Solid Snake and Naked Snake were the real core figures of the franchise. In the later storyline of Metal Gear Solid, Venom Snake would ultimately be treated as the real BIGBOSS and later killed by Solid Snake himself.

But John had no intention of adapting that part of the story exactly as it appeared in his memories. Even he had to admit that some parts of the original narrative contained contradictions and unavoidable continuity issues. After all, the franchise had stretched across more than thirty years.

More importantly, from a player's perspective, controlling a beloved hero in one game only to kill another legendary protagonist from an earlier title was an emotionally dangerous choice.

John did not intend to repeat that. Instead, he chose to leave the future of BIGBOSS deliberately blank. Like the title itself, Phantom Pain.

Venom Snake carried the phantom pain of the bomb fragments left inside Paz's body.

He carried the phantom pain of executing his own infected soldiers at Mother Base.

BIGBOSS carried the phantom pain of killing his mentor, THEBOSS.

Miller carried the phantom pain left behind by Skull Face. Even after revenge had finally been achieved, the emptiness never disappeared.

The pain remained.

The story of BIGBOSS… The story of VenomSnake… And the untold story behind THEBOSS… Those would become the foundation for future sequels and DLC expansions.

John silently stared at the statues for a long time before stretching lazily and returning to his desk. He switched on the monitor and began organizing documents for the next stage of development.

The upcoming DLC storylines, along with additional gameplay content, would no longer be personally supervised by him from start to finish. Instead, Koch and his team would take over as the primary production staff.

At the same time, John had also started gradually entrusting Luna with more responsibility regarding cinematic direction and narrative presentation. She now possessed enough skill to stand on her own.

Inside PixelPioneers Games, the staff busily prepared the exhibition hall while simultaneously planning the future DLC roadmap. Meanwhile, outside the company, more and more players had completed "Metal Gear Solid: Phantom Pain."

Like a volcanic eruption, discussion about the game flooded every major gaming forum, social media platform, and community website. The most direct reflection of its success came from mainstream gaming media. Both local outlets like Game Starry Sky and overseas media such as GameSpot and Metacritic awarded astonishingly high scores.

Almost every reviewer used similar descriptions:

"Classic."

"A masterpiece."

"A generation-defining work."

Among them, Game Starry Sky gave "Metal Gear Solid: Phantom Pain" an incredible score of 9.5.

Overseas, GameSpot awarded the game a perfect 10/10.

Before this, even legendary titles like "Epic Continent" and The Elder Scrolls V: Skyrim had only received scores around 9.5 from GameSpot.

In its review article, GameSpot wrote:

"When I first heard the title 'Metal Gear,' I didn't pay much attention to it. But after learning it was developed by the creators behind Skyrim, my interest immediately rose. Before playing Metal Gear Solid: Phantom Pain, I had never experienced its prologue, Metal Gear Solid: Ground Zeroes. Surprisingly, that didn't negatively affect my experience."

"At first, I entered the game expecting another Skyrim-like experience. But I quickly realized that Metal Gear Solid: Phantom Pain is a completely different kind of game. This is not freedom through open wandering. Instead, it is freedom through choice, strategy, and improvisation."

"Every mission feels dynamic. Rescue operations, assassinations, sabotage, there are endless ways to accomplish your objective. Every unexpected event can disrupt your carefully designed plan, forcing players to adapt naturally."

"The ending may remain fixed, but what truly matters is the unforgettable journey along the way."

The lengthy review caused an enormous stir online.

Combined with the flood of perfect scores and glowing recommendations from other outlets, excitement surrounding "Metal Gear Solid: Phantom Pain" reached a fever pitch.

Players everywhere discussed the game's emotional plot twists, hidden details, and shocking final revelations. Screenshots of review scores spread wildly across forums and social platforms.

At the same time, inside Ansoft's headquarters, the atmosphere felt noticeably awkward. At the end of the month, their new game, "Interstellar," was scheduled for release. It was a futuristic sci-fi ARPG and also the company's first major AAA project of the year. But now… The timing suddenly felt terrible. Was "Metal Gear Solid: Phantom Pain" really this unstoppable?

Inside the office, Hirobumi calmly adjusted his glasses.

"It's fine," he said lightly. "Yes, the game is incredibly popular. But besides PixelPioneers Games, there are also Moondustries, Gemtechs, and Essence competing for player attention. Right now happens to be a release gap between major projects, which naturally allows Metal Gear Solid: Phantom Pain to dominate public attention."

Having worked in the gaming industry for years, he remained composed. Even though the quality of "Metal Gear Solid: Phantom Pain" genuinely surprised him, he did not believe it was unstoppable. After all, the games were not directly competing in the same market category.

"The important thing," He continued, "is that Metal Gear Solid: Phantom Pain isn't well-suited for multiplayer gameplay. The game's greatest strengths are its level design, cinematic storytelling, and immersion. If multiplayer were added, it would only divert resources away from the single-player experience. Players would eventually grow exhausted from repetitive online grinding. In essence, this is a pure single-player masterpiece."

"Of course, PixelPioneers Games could theoretically force in a multiplayer mode like Resident Evil Resistance…" At this point, he smiled faintly and leaned back in his chair. "But John wouldn't do that. He's talented, but he isn't a qualified businessman. For a developer like him, preserving the integrity and quality of the game will always matter more than squeezing every possible dollar from players."

The conference room fell silent. It had already been nearly a month since their own game promotion campaign had begun. How long could the fire surrounding "Metal Gear Solid: Phantom Pain" continue burning?

Hirobumi's expression remained relaxed.

"So we really don't need to pay attention to PixelPioneers Games?" one executive asked cautiously.

"There's no need," Hirobumi replied calmly. "Our real competitors are only those three companies. As for PixelPioneers Games…"

A faint smile appeared on his face. "Perhaps someday, we might even become allies."

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