Cherreads

Level System

Here, I am thinking of a way to set up a level system for novels. I am one of those people who pay attention to the amount of experience points the protagonist has earned. If authors already have a mapped level system, then they can focus on the amount of experience points quests and monsters give. It just makes reading much more satisfying when everything is perfect down to the last experience point.

The first thing that came to my mind is the Fibonacci sequence, where the next number is the sum of the previous two. Here are the first 15 levels and their EXP requirements:

Level 1: 100 EXP

Level 2: 200 EXP

Level 3: 300 EXP

Level 4: 500 EXP

Level 5: 800 EXP

Level 6: 1300 EXP

Level 7: 2100 EXP

Level 8: 3400 EXP

Level 9: 5500 EXP

Level 10: 8900 EXP

Level 11: 14400 EXP

Level 12: 23300 EXP

Level 13: 37700 EXP

Level 14: 61000 EXP

Level 15: 98700 EXP

As you can see, level 15 requires almost 100,000 experience points. This is good when you don't want to have levels reaching hundreds, and common people have levels around 3-5, while elites have levels around 10. The hidden bosses or overpowered individuals can have levels near 15.

Another method could be to multiply the level number and have that much amount of experience required for that level:

Level 1: 100 EXP

Level 2: 200 EXP

Level 3: 300 EXP

Level 4: 400 EXP

...

Level 100: 100,000 EXP

If we multiply the level number by 1000, then we can have 100,000 EXP requirements for level 100. But this is a pretty basic method.

Another approach is to increase the EXP requirements of each level by a constant number and keep increasing that number every time. Here, I am increasing the EXP requirements of the 1st level by 150, and I will keep increasing the added number by 50 each time:

Level 1: 100 EXP (modifier = 150)

Level 2: 250 EXP (100 + 150)

Level 3: 450 EXP (250 + 200)

Level 4: 700 EXP (450 + 250)

Level 5: 1000 EXP (previous level + increase in modifier)

Level 6: 1350 EXP

Level 7: 1750 EXP

Level 8: 2200 EXP

Level 9: 2700 EXP

Level 10: 3250 EXP

...

Level 98: 228950 EXP

Level 99: 233450 EXP

Level 100: 238000 EXP

This way, Level 100 only requires 238,000 EXP, and we can have many more levels if we want to without going into the millions of experience points.

Another way is to have a constant level requirement until a certain level is reached and then increase that constant exponentially until the next certain level is reached:

Level EXP Modifier Power of 2

1 100 100

2 200 200 2^1

3 400

4 800 400 2^2

5 1200

6 1600

7 2000

8 2400 800 2^3

9 3200

10 4000

11 4800

12 5600

13 6400

14 7200

15 8000

16 8800 1600 2^4

17 10400

18 12000

19 13600

20 15200

...

100 367200

In this example, I started with a modifier value of 100 and multiplied the modifier with the level number for each subsequent level. For example, level 2 to 4 has a 200 EXP difference, and level 4 to 8 has a 400 EXP difference for each level up. Level 8 to 16 sees an increase of 800 EXP for each subsequent level. This approach also helps in dividing sections of levels into realms. We can assign names to these sections of levels, such as:

Level 1-2: Common

Level 2-4: Adept

Level 4-8: Elite

Level 8-16: Master

Level 16-32: Grandmaster

Level 32-64: Legendary

Level 64-128: Heroic

We can split these realms not only at powers of 2 but also at any other criteria, such as multiples of 10 or 20. There are no limits; we can create as many systems as we want. Just make sure it is not too broken, as that can impact the enjoyment of reading such novels.

Feel free to adjust and customize the level system to suit your preferences and the requirements of your novel.

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