One sweep between the six options, and Skullius immediately knew what the correct choice was. There was contention for sure, and if he really tried to bend his manner of thinking, he could see some of the other options working well for Beyrmir, but on the whole, there was no changing his mind.
'Draughtknight doesn't work,' thought Skullius, and the representation of it in his senses vanished. 'Or maybe I'm getting biased against Classes since reviewing Grim's new powers.'
In any case, the Nullmancer thought it was too… basic. He couldn't envision Beyrmir as a super-skilled knight that could control three kinds of winds, each with its own unique properties; and it had nothing to do with the fact that Beyrmir's default form was a giant, draconic being. If he wanted to, Beyrmir could take a shape best suited to the Class, but that would defeat the point of what Skullius wanted for the Apostle.
