Cherreads

Chapter 29 - MHA-WORM PRT classification-type quirk

In Worm universe, there are 12 primary PRT power classifications that the authorities use to describe how a parahuman's power manifests on the battlefield.

Classification - What it means:

+ Mover - Mobility, movement, speed, teleportation, flight.

+ Shaker - Controls or affects an area or battlefield.

+ Brute - Enhanced strength, durability, toughness, regeneration.

+ Breaker - Enters an alternate state with unusual physical rules.

+ Master - Controls, commands, creates, or influences minions and other beings.

+ Tinker - Creates advanced or impossible technology.

+ Blaster - Long-range offensive attacks.

+ Thinker - Information-gathering, analysis, prediction, perception.

+ Striker - Powers that require touch or close contact.

+ Changer - Alters their own body.

+ Trump - Interacts with powers themselves.

+ Stranger - Stealth, deception, misdirection, concealment.

Think of the question the PRT is asking as:

Can they move unusually? → Mover

Can they reshape the battlefield? → Shaker

Can they take a beating? → Brute

Do they become something weird? → Breaker

Do they command others? → Master

Do they build things? → Tinker

Do they shoot things? → Blaster

Do they know things? → Thinker

Do they need to touch you? → Striker

Do they change themselves? → Changer

Do they affect powers? → Trump

Can they hide or deceive? → Stranger

An important detail: PRT classifications are not power types; they're threat categories. These classifications don't describe how a power works; they describe the kind of threat or effect it presents.One power can have several classifications at once. 

For example, a person who can: turn into living electricity (Changer/Breaker), travel through power lines (Mover), electrocute people by touch (Striker), and create EMP fields (Shaker), would receive multiple classifications because the PRT is describing how to respond to them, not what their power "is."

What we're going to do is make a quirk for MHA (My Hero Academia) universe that has aspects of Trump, Shaker, Changer and Tinker. This new quirk would combine them in some way, shape or form.

So, let's first go over the 4 different PRT classifications and what they mean in Worm.

Trump: A Trump power interacts with other powers.

Examples:

- Stealing powers.

- Copying powers.

- Boosting or weakening powers.

- Turning powers off.

- Adapting to powers.

A Trump is dangerous because they affect the rules everyone else is playing by.

Shaker: A Shaker power affects an area or battlefield.

Examples:

- Creating fog across a city block.

- Filling an area with fire.

- Generating gravity fields.

- Manipulating terrain.

A Shaker changes the environment around them rather than targeting a single person.

Tinker: A Tinker creates technology that shouldn't normally be possible.

Examples:

- Power armor.

- Laser weapons.

- Nanomachines.

- Dimensional portals.

A Tinker's strength comes from building things rather than directly using powers.

And lastly, 

Changer: A Changer alters their own body.

Examples:

- Growing claws.

- Turning into a monster.

- Becoming liquid.

- Shifting into different forms.

Unlike a Transformer-style instant switch, Changer powers often involve biological or physical modification of the user.

What they would look like individually as Quirks, there's many examples. Some, already in the MHA universe:

For example, All for One could be considered to have a Trump quirk that takes other's quirks for himself forcefully. etc.

In My Hero Academia, Quirks tend to be more straightforward and biological, so looking at quirks as only individual PRT classifications, we have stuff like:

Trump-type Quirk

Quirk: Power Resonance

* The user can temporarily synchronize with another person's Quirk and either:

Enhance it, Weaken it, Copy a simplified version of it.

Limitations:

Must touch the target. Causes strain proportional to the target's power.

This would feel very much like a Trump Quirk.

Shaker-type Quirk

Quirk: Gravity Domain

* The user creates a 30-meter field where gravity can be increased, decreased, or redirected.

Effects:

Enemies struggle to move. Objects float. Projectiles curve unpredictably. The battlefield itself becomes the weapon.

Tinker-type Quirk

Quirk: Hyper Engineering

* The user's brain naturally understands impossible engineering principles.

They can build:

Combat drones, Specialized weapons, Medical devices, Support gear.

The catch:

They still need materials and time. (This is essentially a Tinker translated into MHA.)

Changer-type Quirk

Quirk: Evolution Shift

* The user can remodel their body for different situations.

Examples:

Aquatic form. Armored form. Speed form. Climbing form.

Each form emphasizes different physical traits.

Now that an understanding of all 4 aspects along with examples of what quirks from them would be like, let's come to the main topic, a Quirk possessing ALL FOUR aspects.

Quirk: Adaptive Arsenal

Core Ability: The user transforms their body into a living biomechanical workshop.

Changer Aspect (Their body physically changes)

The user can reshape their body into:

Heavy combat form. Scout form. Flying form. Siege form.

Tinker Aspect (They literally build technology)

While transformed, the user can manufacture advanced equipment from their own biomass.

Examples:

Energy rifles. Sensor drones. Shield generators. Power armor components.

Shaker Aspect (The battlefield becomes altered around them)

The devices they create can establish "control zones."

Examples:

EMP fields. Gravity distortions. Energy barriers. Sensor networks.

Trump Aspect (They influence powers themselves)

Their technology they build with their own biomass can interact with Quirks.

Examples:

Analyze Quirks. Suppress Quirks. Amplify allied Quirks. Temporarily mimic Quirk effects through copied data.

Imagine transforming into a six-armed biomechanical form (Changer) with arm canons and/or repulsor tech etc. while their body manufactures drones and weapons (Tinker) that can deploy a 100-meter control field (Shaker) that analyzes and interferes with enemy Quirks while boosting allies (Trump).

More Chapters